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A sci-fi respray of Sentimental Journey, in which 11 beautiful girls between the ages of 12 and 25-the Seraphim-live in the future city of Yokohama Neo Acropolis. Each of them has a different talent or hangup (in place of characterization), and each has a story devoted to her. Yukina is a high school science genius, but she's so afraid of men that she can't so much as pick up a pencil when one of them is looking at her. Tanpopo is 12, collects stuffed animals, and worries about growing up. Chinami is 16 and wants to open her own bakery and bring her divorced parents back together. Hatsumi is a sporty tomboy who's never been seen in a skirt in all her 18 years, but she's suddenly asked to model for an artist. Sakura and Shion are 16-year-old twins worried that romance may drive them apart. Their classmate Kurumi is a wannabe cartoonist in a slump, while Urara, also 16, is the daughter of the man who designed Neo Acropolis, and she loves him so much that she can't love a boy just yet. Ayaka is a spoiled rich kid whose father decides she needs to learn the value of money by getting a job at the age of 14. Saeno is the oldest at 25, an English teacher whose true passion is mathematics, but who runs into an equation she can't solve unless she uses her heart. The eleventh girl is a legend: 18-year-old Kasumi, the goddess of Acropolis whom no one has ever seen. But on Christmas Eve all the Seraphim gather at the Acropolis Tower, hoping for their personal miracles to happen. . . . This collection of adolescent fantasies, some with an SF twist like Yukina's Turn-A Gundam parody robot, is designed to promote a game and sell related merchandise. Players can pick their favorite Seraph and get the idol card, gachapon toy (see Villgust), action figure, and so on.