SamJaz (Level 20)

Magic is often just the over-application of understood systems to areas of reality where they do not apply.
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How many of you have heard of Nuzlocke Runs? It's an enhanced difficulty style of playing Pokémon games.
Here are the rules:
1) If a pokémon faints, it is dead, and must be released. Revives are not allowed to be used.
2) You can only catch the first wild pokémon you see in an area. If you fail to catch it, you can't catch any pokémon in that route/dungeon/body of water. The only exception is that you can catch Shiny pokémon freely.
3) If you white out, game over, and erase the save data.
As you can imagine, the added risk of loss brings you closer to your pokémon. They become your brothers in battle, and they develop personalities in your mind. You become attached, and you grind even harder to minimise the risk of defeat.
My combusken, Ark,  just died on route 122. 
He was level 31, knew Ember, Double Kick, Bulk Up, and Peck, and that bastard of a koffing used Selfdestruct while having next to no health.
You can't let your guard down for one second in this game.
Get the slightest bit cocky, and this game will punch you hard.
Rules are rules. 
I released my starter pokémon.

Never forgive. Never forget. Never give up.
Nuzlocke Run.
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