Marshal Victory (Level 13)

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)
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http://www.fastcompany.com/3025201/most-creative-people/dayz-a-murder-simulator-psychology-study-and-zombie-game-tests-your-emo

"a murder simulator like no other," describing the player's stages of emotions after making his first kill. He starts off feeling a wave of guilt and grief for the stranger sitting across the Internet, who in that moment lost everything he had accomplished in the game. "Then the worst thing happened," writes the player. "I started to rationalize my kill. 'Well he probably would've tried to kill me.' 'Well it's only fair, I've been killed 10 times by players like him.' 'It's only a game.' Anything I could think of to make myself feel better. This is what makes DayZ so great. To think that this 'game' gave me the opportunity to struggle with morality in a way that other forms of entertainment never have. It also shows you how people can do horrible thing to others as long as everyone is doing it (think Nazi Germany). How every time you kill someone that feeling of remorse and grief is a little less painful until one day you feel nothing at all."

This game will be attacked like no other this year. also watch for attacks on http://store.steampowered.com/app/252490/ an http://store.steampowered.com/app/221100/?snr=1_7_15__13 both require a age check just to look at the page on the store to.An before any one starts yeling fox will get it wrong ( an on this they probably will ) .....

http://www.huffingtonpost.com/laura-st-john/8-ways-violent-games_b_3875846.html

"1. First-Hand Role in Killing Process. To kids, virtual experiences feel very real, not only because the graphics today are so amazing, but because they are taking on a first-person role in the killing process. Rather than just passively watching a rated-R violent movie, when kids play a game, they are one of the main characters inside the adventure. The entire experience becomes a more meaningful -- and deadly - in their brains, which are forming new connections every day.

2. Measure Success through Killing. You know that "I did it!" feeling you get from Jane's SuperBetter game when you accomplish a mini task? A feeling of success should come from positive, challenging achievements -- not the accomplishment of killing someone else. What kind of message is that sending to our kids?

3. Disrespect Women. I am a pretty tough little chick: I live in a house filled with plenty of testosterone, and they all know not to mess with me. But majority of the ultra-violent games feature violence toward women. Now if some games can teach the habits of heroes, why would we ever harness the power of gaming to be mean toward me, or your girls -- your daughters, my boys' future girlfriends?

4. Inappropriate Sexual Content. Just like you wouldn't allow your child to go to or rent a rated R movie because of its inappropriate sexual content, many violent games are just as bad, if not worse. I don't know about you, but I don't want my kids learn about the birds and bees through a game.

5. Resolve Conflicts through Violence. Violent video games show kids how to express themselves physically, in a violent way. It's already way easier for a child to push another child when they're angry than to express their emotions and resolve a conflict through words. My boys have their fair share of quarrels, but I don't want them to learn they should resolve conflicts by hurting each other.

6. De-Sensitizes Killing. When you hear the tragic, heart-wrenching stories such as what happened in Newtown, Conn., you wonder how exposure to violent games de-sensitizes people to the act of killing other people. The thought of my little boys picking up a gun to shoot someone is not only disgusting, it teaches them to disrespect life. What if that could carry over to their own life or others? Ick, that makes me shudder.

7. Explicit Language. The first time one of my sons was exposed to a violent game, I learned quickly that he was guilty after he said, "Oh, sh@#!" Enough said.

8. Fuzzy Line Between Real and Make-Believe. Little kids have a hard time distinguishing the line between the real-world and the virtual gaming world, as young minds are still forming what is real and what is make-believe. I put it into perspective like this: If my kids believe in Santa or the Easter Bunny, then how could they possibly understand that these other bad guys in games, who look real, are not really real?

Now don't get me wrong: I am all for allowing kids plenty of screen time to be useful, productive, creative, and help make the world a better place. When used appropriately, technology has the power and potential to be the best tool ever invented. So now go use your power-ups for the greater good, and help make the world a SuperBetter place."

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