Marshal Victory (Level 14)

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933)
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Now for the longest time ( since high school 1985 ) I have said art is simply opinion. An For years an years I have watched attacks on the video game industry by well meaning an not so well meaning people. So imagine my surprise to stumble across a well written an historical look at video games as art an the attacks their of.

""Video games can never be art," thundered movie critic Roger Ebert in 2010. Responding to a provocative TED Talk that argued the opposite, Ebert dismissed the examples mentioned in the presentation, sniffing that they "do not raise my hopes for a video game that will deserve my attention long enough to play it. They are, I regret to say, pathetic."

Now this is one of among the many things I would disagree with Ebert . But for those interested in the history of video game attackers an a fair look at how the critics of video games were wrong with their long term predictions, please read the whole article. It covers all the big points an predictions of the nay sayers of negativity of video games.

Thought enuff of the 2 page article to make a blog post about it. But it does have a few things to discuss. As video games seem to have a large chunk of the entertainment dollar will we see more attacks soon? So even NPR fudging numbers so much so NPR had to list movie advertising as a profit for movies not a expense. That seems like a sure thing we will see more but I think more subtle ones.

Also of note if one looks at gross then things look a bit different. Problem with the comparison is net. The movie industry can show a net loss an still make money. Its call Hollywood accounting The video game industry can not do that. Or at least has not learned to do that.

Some would question if video games will ever be as big as movies. But it is time an accounting that will tell the tale. Think that line was crossed when Hollywood made movies based on video games. An continue to try an cash in on their popularity. Oddly enuff one could argue how the horror movie industry was attacked an predictions of what those movies would cause. Is fairly similar to the claims vs video games. Which were similar to the attacks on pen and paper rpgs Which was similar to attacks on books.

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We almost lost house this morning . Had power line pulll from house an mess some stuff up. AC unit caught fire from the surge.Im still suffering from electrical smoke from it . Unpluged it an comp surge protectors . The battery back ups surge protectors saved the comp. Brother pulled the fuse box out an saved the house. Literaly pulled the fuse box out. we gota get new meter base but after they put a new line up were back in buisness.

I had just woke up so I was not sure if the light geting bright was the electric or me just being low on oxygen. When seen the flash an fire in the ac unit well excrement hit the rotary air moving device. 8 hours later finaly get a breathing treatment .During that 8 hours im trying to think what to grab if things go even further wrong.

So wallet is a no brainer. Notebook with all the passwords for online stuff ( yes I save them in a notebook for just such a emergency) An then how am i gona get all my anime out.. its one box of dvd/blue rays. But its to heavy for me to carry. Well most things now are to heavy for me to carry. Worst case would grab the Psyco Pass collectors edition. Then it kinda hits ya you really cant save it all. 4 comic book long boxs full of stuff would just go poof.

Been toying with the idea of a Go Bag. A small backpack for emergency use. An after this definitly gona. Tho doubt ill put anime in it. That can be replaced eventualy.

So what would you save?

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Just watched it on Amazon Prime. thats the link to the imdb. You can find it in parts on Youtube as well " Descendants of Hong Gil Dong " but ti would take a while longer to watch.

Now why this movie would apeal to a anime fan? It plays on the robin hood theme an has shades of Lupin the 3rd. Well in this case it would be the 18th. It has comic book icon use as well as many Bandi toy robots . Action comedy any anime fan should like . As well as a few laugh out loud moments . The action sceens are pretty good but the comedy parts are well timed.

Not sure how much of a tongue in cheek poke at hollywood this was ment to be. But it feels almost a parody of some high budget action films. At times its budget is seen but over all its a well made film an far more enjoyable to me than some films that cost 20 times its budget.

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Some snobery from "true comic fans" saying it looks like cheep anime. Animation does not look bad to me at all. Actualy better than some of the DC stuff of recent memory. Tho dub is ehh well..... servicable.


A retro-futuristic epic of steam punk battle set in 1914. Its 15 years since the original HG Wells Martian invasion. Fearing another attack, the human race is prepared itself. This is the story of the battle tripod 'Goliath' and its young crew. 'Goliath' is the vanguard of an army steam powered battle walkers, heat-ray biplanes, and armored zeppelins facing a Martian fleet of giant fighting machines and flying wings. Within the cockpit of 'Goliath', courage under fire, conflicted loyalties and the struggle to save earth, in this new War of the Worlds.


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"a murder simulator like no other," describing the player's stages of emotions after making his first kill. He starts off feeling a wave of guilt and grief for the stranger sitting across the Internet, who in that moment lost everything he had accomplished in the game. "Then the worst thing happened," writes the player. "I started to rationalize my kill. 'Well he probably would've tried to kill me.' 'Well it's only fair, I've been killed 10 times by players like him.' 'It's only a game.' Anything I could think of to make myself feel better. This is what makes DayZ so great. To think that this 'game' gave me the opportunity to struggle with morality in a way that other forms of entertainment never have. It also shows you how people can do horrible thing to others as long as everyone is doing it (think Nazi Germany). How every time you kill someone that feeling of remorse and grief is a little less painful until one day you feel nothing at all."

This game will be attacked like no other this year. also watch for attacks on an both require a age check just to look at the page on the store to.An before any one starts yeling fox will get it wrong ( an on this they probably will ) .....

"1. First-Hand Role in Killing Process. To kids, virtual experiences feel very real, not only because the graphics today are so amazing, but because they are taking on a first-person role in the killing process. Rather than just passively watching a rated-R violent movie, when kids play a game, they are one of the main characters inside the adventure. The entire experience becomes a more meaningful -- and deadly - in their brains, which are forming new connections every day.

2. Measure Success through Killing. You know that "I did it!" feeling you get from Jane's SuperBetter game when you accomplish a mini task? A feeling of success should come from positive, challenging achievements -- not the accomplishment of killing someone else. What kind of message is that sending to our kids?

3. Disrespect Women. I am a pretty tough little chick: I live in a house filled with plenty of testosterone, and they all know not to mess with me. But majority of the ultra-violent games feature violence toward women. Now if some games can teach the habits of heroes, why would we ever harness the power of gaming to be mean toward me, or your girls -- your daughters, my boys' future girlfriends?

4. Inappropriate Sexual Content. Just like you wouldn't allow your child to go to or rent a rated R movie because of its inappropriate sexual content, many violent games are just as bad, if not worse. I don't know about you, but I don't want my kids learn about the birds and bees through a game.

5. Resolve Conflicts through Violence. Violent video games show kids how to express themselves physically, in a violent way. It's already way easier for a child to push another child when they're angry than to express their emotions and resolve a conflict through words. My boys have their fair share of quarrels, but I don't want them to learn they should resolve conflicts by hurting each other.

6. De-Sensitizes Killing. When you hear the tragic, heart-wrenching stories such as what happened in Newtown, Conn., you wonder how exposure to violent games de-sensitizes people to the act of killing other people. The thought of my little boys picking up a gun to shoot someone is not only disgusting, it teaches them to disrespect life. What if that could carry over to their own life or others? Ick, that makes me shudder.

7. Explicit Language. The first time one of my sons was exposed to a violent game, I learned quickly that he was guilty after he said, "Oh, sh@#!" Enough said.

8. Fuzzy Line Between Real and Make-Believe. Little kids have a hard time distinguishing the line between the real-world and the virtual gaming world, as young minds are still forming what is real and what is make-believe. I put it into perspective like this: If my kids believe in Santa or the Easter Bunny, then how could they possibly understand that these other bad guys in games, who look real, are not really real?

Now don't get me wrong: I am all for allowing kids plenty of screen time to be useful, productive, creative, and help make the world a better place. When used appropriately, technology has the power and potential to be the best tool ever invented. So now go use your power-ups for the greater good, and help make the world a SuperBetter place."

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