Height: 1.70 mts
Weight: 55 kgs
Occupation: Mercenary, Hunter, Inazuma Gakuen
Class L Head Teacher, Master of the Ten no Ya style of archery.
Garo Takayama was born in Sapporo the 4
of May of the year 1961, son to Ryuga Takayama and Hinata Kamiya. His father
was the inheritor of his maternal grandfather archery style, the Ten no Ya Ryu. From his youngest years
his parent drilled the theory and practice of archery into the young Garo as it
was the objective of Ryuga to turn his son into the best archer.
The strict upbringing was good, but sometimes
excessive. Most of the times his father demands were too much for him; the
young Garo vanished into the north of the island and lived from the land,
coming back with a new scar each time. His father ignored these escapes as he
started to notice that each time Garo withstood more and more, as if the
wilderness strengthen the young boy.
Garo reached his teenage years and his father
was sure he couldn’t teach anything else to his son. He contacted a friend in
the mainland and asked him to get Garo a ticket. The young Archer spent 5 years
abroad, living from the land and moving through the world like a hitchhiker. He
found other places and other archers, learning from them and including their
techniques to his own arsenal.
He returned when he was 20 years old and as it
was custom of the school he challenged his father to a duel to inherit the
secrets of the style. They meet on the sacred training grounds of the dojo and
prepared for a duel. That lasted less than 5 seconds… Garo’s father used the
Ougi of the school… 12 arrows pierced the young archer’s body and he fell
Yet he had managed to shoot and scratch his
father face, earning him the right to learn the secret technique of the style.
The Junishin no Ya (Twelve Godly
Arrows) After a whole year of practice the son surpassed the father and Garo
inherited the title of Ten no Bo (Heavenly Bow) as the new master of the
His tenure as master didn’t start easily. As he
was just setting the dojo up, while his parents went on a long and overdue
holiday, inhabitants of the town he lived in asked him to check the forests as
there was some kind of animal attacking people and the police didn’t seem to
care. Garo, taught by his parent that the duty of a martial artist is to help
and protect while keeping and improving their strength, agreed to check it out.
He tracked the beast for weeks, following a
trail of destruction and carnage too big to be from any mundane animal, but
Garo never met the Hidden World, thus he thought he was fighting a large bear.
He killed the being but was mortally wounded in
the process. Garo embraced his death but thankfully he was saved by members of
the JHWAB that arrived late to the site. Impressed with his performance they
offered him a job in the Sapporo Office, near his house.
Thrilled for a new challenge the then young
archer took the job and for the next 20 years he served through all Japan,
picking up tricks on the way to the top of the Military Branch. Well not
exactly the top, but the highest field position as he had never seen himself as
a desk drone.
When they finally got tired of his negative the
JHWAB gave Garo an Ultimatum. Go up or go out. He choose the second option and
ended up training students in Inazuma Gakuen, but soon enough that got boring
and decided to also moonlight in the weekends as a mercenary and hunter for
He is currently estranged from his wife, a
member of the Cultural Branch of the JHWAB and his son, the next in line for
the title of Master in the Ten no Ya Ryu.
Garo resides in the Inazuma Gakuen, but has a handful of safe houses around
Garo is stern and strict, his work in the field
turned him into a very serious and focused individual, but he can inject some
humor in the situation with some dry with. He has the utmost respect for anybody
older or wiser than him.
He tends to keep a professional distance from
co-workers and even friends. He dislikes noisy and arrogant people. His Ki
reflects his personality, while most Archer-Type of Ki users prefer to shape it
like wind, Garo’s aura tends to be hard and sharp, dense as steel and deadly as
He likes Japanese foods and sweets and enjoys
listening to Enka music. Apart from hunting and bow making his hobbies include
collecting biology books (Mudane or Hidden) and making tops, something he
learnt when his son was a child.
Garo is an adept Ki-user, capable of using this
inner energy to enhance his strength, speed, senses or create a layer of
protection over his body. As mentioned earlier his Ki has certain “metallic”
aspects, making him especially adept in enhancing his attacks and his defense.
His top stats are singular, meaning he can only
reach that level in a single physical attribute at once. He tends to favor
speed and durability while defending. During offense he focuses on strength and
Peak Human/2 tons/5 tons
Peak Human/ X3 Human/ Mach 1
Peak Human/ Steel / Titanium
X2 Human/ X3 Human/ X10 Human
In Balanced Output he can use 2 Ki Enhancements;
in Peak Output he can use 1 Peak and 1 Balanced.
During his time in the JHWAB Garo picked some
rudiments of Omnyo Magic, he isn’t able to use it for direct offensive matters,
but he learned a couple of utilitarian type of spells and charms he tends to
use to improve his performance. He can use one at a time on each target and up
to three charms at the same time.
· Tetsu: With this charm he can increase the
durability and density of an object, he usually uses it on his arrows to
reinforce them so they can pierce armor more effectively, yet he won’t object
to using it on his fist to clock an opponent.
· Chinmoku: This charm nullifies sound, allowing Garo to
sneak and stalk targets without worrying for the sound he can generate. He also
uses them in arrows to make them silent.
· Kazemichi: A short duration spell that
increases movement speed, not good for combat as it bends the trajectory of the
arrows, but perfect for quick travelling, as it allows automatic evasion of
obstacles through the most aerodynamic route.
· Kamigami: Small paper effigies that scout for Garo,
allowing him to track his prey or provide Intel. They take the shape of Hawks
and each charm can summon up to 10 nearly undetectable summoned creatures.
Ten no Ya Ryu
(Heavenly Arrow Style)
The Ten no Ya Ryu focuses on fast and accurate
shots while moving. It’s a style created to hunt, with mobility and accuracy
being the most important aspects. The style contains multiple basic techniques,
footwork for moving archery, basic trick shots and multi-shots any adept should
But the most important techniques, the Oshie
(Teachings) are the ones most important. There are 5 main Teachings and a
Secret Technique (Ougi)
1. Kami Hohaba (Divine Stride): The highest level of the footwork. Acrobatic
movement and proper spatial perception are the main features of this technique.
Using this footwork a Master of the Style can shot in basically any position or
angle without losing base accuracy.
2. Shuryo-Shin no Me (Eyes of the Hunting God): Secret training helps the practitioners of the
style improve their eyesight and the quality of information they acquire from a
target. This, being the highest level of technique allows the user to pinpoint
weaknesses or structural weak points in objects or individuals
3. Kami no Shomei (Divine Lighting): The one who shoots first is the one who wins,
that tends to be the rule on ranged combat. The Ten no Ya Masters of the past found this precept to be partially
incorrect when they discovered this teaching to counter fire-arms. What’s important isn’t shooting first, but
hitting first. With this technique the practitioner can improve the arrow speed
to the point it beats a bullet.
4. Kamigami no Ame (Divine Rain): Multiple shoots fired at the same time tend to
be a known trick for archers. The Ten no Ya users take this a step further with
lightning-fast consecutive multiple shots. Garo tends to use this technique as
last resort, combining it with his Omnyo Charm to great effect.
5. Aragami no Yari (Battle God’s Spear): A single arrow launched with the most powerful
possible with pinpoint accuracy can do wonders. When a Ten no Ya Master does
it, it can accomplish Miracles. A slow and methodical shot with a spin added to
the arrow to triplicate its piercing power. It’s the longest range shot of a
Ten no Ya Master able to fly for more than a km without losing speed or
6. OUGI – Junishin no Ya: (Twelve Godly Arrows): The final technique of the style,
using the 5 previous teachings in tandem, the user of this Ougi shots 12
simultaneous arrows with curved trajectory, pinpoint accuracy, blinding speed,
armor piercing power that attack every vital point in the body. This attack is
a sure kill if 50% of the arrows reach the target.
Hand to Hand Combat
Garo has trained for years to compliment his
ranged specialty with some good old martial arts. He holds belts in Aikido,
Judo and Karate, mostly focused on defensive maneuvers. He also is able to
fight with combat knives and with his bow.
Possibly one of the best 10 trackers in the
World, Garo is capable of finding trails and clues of almost any Hidden World
creature and for any mundane animal. He can follow their tracks through any
weather and is a world class survivalist.
Bow Making and Arrow
Garo knows every technique in the art of bow
crafting and the creation of arrows, still he prefers simple weapons instead of
extravagant arrows. He respects traditions.
Garo’s weapon of choice is a mixture between
composite longbow with modern elements and kyudo sensibilities. It can
withstand attacks from swords or even getting run over by a truck. It’s made with
the best materials available and it’s perfectly balanced.
Garo carries titanium tipped arrows with enchantments.
He also tends to equip his quiver with Cold Iron, Silver and Holy water soaked projectiles
to deal with particular threats. The only two weird arrows he carries are a
tracing arrow, that leaks paint and a GPS arrow, that implants a endodermic
chip on the target to track him.