I don't really have much fond memories playing Marvel vs, Capcom 2, most of my fond memories was on Marvel vs. Capcom: Clash of Superheroes and the playstation version of X-Men vs. Street Fighter (Yeah I played that awful version, but in those days, I was young enough to not notice the awfulness of that version).
Then came Capcom vs. SNK on the Dreamcast. At the time I wasn't knowledgeable about the SNK properties, I knew the Fatal Fury and King of Fighters series existed, but didn't have enough relevance to know who most of the SNK characters were at the time. None of that seem to matter because I was surprise by how well crafted the game was, even though Capcom vs. SNK had recycle character sprites.
The gameplay did have it's controversies among hardcore SNK fans. But for what Capcom vs. SNK is, there was lots to appreciate. Once you go into the arcade mode you're welcome into the groove selection, and in the backgrounds you see multiple T.V screens running footage of Capcom & SNK games that spans both companies' history. The games that were shown were the highlights of both companies' existence.
A much improve sequel in the gameplay department, but a noticeable trade-off in the quality in its presentation, though it's not to go to say it's terrible, arrived in the form of Capcom vs. SNK 2. The game offered lots more to the package than the original, some of the characters added were characters that were unexpected yet couldn't help but put a smile on your face (Who would of thought Capcom would bring Eagle from the original Street Fighter!).
Capcom vs. SNK 2's presentation didn't generate as much sparks as the original; there weren't moments like the multiple T.V screens showing many Capcom & SNK games - techniques within the presentation that had a clever and sleek feel to it. Capcom emphasize a bit more on 3-D effects. They look in the stages, but have a less organic essence compare to the backgrounds in Capcom vs. SNK. Though the game's stages did contain some cameo appearances from other characters in the Capcom & SNK universe.
After the release of Galaxy Fight, Sunsoft went on to create another fighting game for the Neo Geo known as Waku Waku 7, then later on, Astra Super Stars in 1998. As for Galaxy Fight, the game was released for the Sega Saturn and PlayStation. The game was re-released on the Wii's Virtual Console in Japan, I'm not sure if it was released here in the States on Virtual Console. For those whom love playing unusual fighters, hope for Galaxy Fight to be release on a Virtual Console that you have access to.
Sure beat'em ups aren't the deepest games, but why do I or anyone else keep playing them? For me it was the presentation and the satisfactory level of handing the ass to a tug by piledriving him (Or her). But it would also have to be the same reason as to why Billy Mitchell plays Donkey Kong and Pac Man, trying to score that perfect game. Even with free play by my side I would cringe when I lose a life, I also use every attack method possible than just mashing on the attack button. I play cautiously, because if I get sloppy with my gameplay, that's when the Andores or Bill Bulls attempt to strike.
Now the games I wanted to play and talk about were coming from other companies like Konami and Tatio, but I couldn't get MAME to work =(. So all the games that are going to be discuss are all from Capcom.
As for the game, it was actually pretty good.You can take control of mechs that can freeze or set enemies on fire. And firearms such as missile launchers and M16s that you could blast bad guys with. The enemies in the game are just out of this world, some enemies are scantly clad women who kind of look like mermans, or other enemies are wearing gas mask for some reason. There were these one enemies who kind of look like El Gato and Holly Wood from Final Fight.
The game has four casts of oddballs. The main character is Captain Commando, who can electrocute and set dudes on fire as his air dash attack. Baby Head, a two-year-old baby that has the intelligence to operate a combat mech, seems normal. Ginzu the Ninja, a ninja that was trained under the same style as Guy from Final Fight. Mack the Knife, who I wouldn't be surprise if he was the inspiration for Jack from Power Stone. Mack the Knife is a alien mummy that welds knives, hence his name, Mack the Knife.
Captain Commando also takes place in a futuristic Metro City, which is the basis for Final Fight. So wait, Captain Commando is apart of the Final Fight universe which is also apart of the Street Fighter universe. You know what that means, Captain Commando is a apart of the Street Fighter universe. If that's enough to know that Captain Commando's essence is within the Street Fighter series, check this out.
That doesn't matter to me any more because this game is a well constructed beat'em up with colorful level designs, good controls, good music and also, you get to drive a cadillac in one level. Like Captain Commando, you have a variety of weapons to mess around with; like pistols, Uzi, explosives, and a bazooka.The game features rising attacks, you push down and up then attack to perform a special attack that will apply a few hits; you could combo this with the regular attack combo that's done by mashing on the attack button. That defiantly gives the game a bit more technique.
And yes, the game has dinosaurs. They're not your enemies throughout most of the game, though. Your standard enemies are guys who look like they're coming straight out of Road Warrior, there also one bad guy who look like Blanka from Street Fighter. Dinosaurs do appear, they appear under a certain color to let the player know if they mean any harm. If they're in red, that's when they attack anybody (They don't side with the enemies), you just punch them a couple times to convert them into their good side (Which is green).
Even though Cadillacs and Dinosaurs was closer to the animated series (Which is a kids series), the game was pretty violent. When you blast enemies with the bazooka as their final hit, they explode and you'll see blood splattering and two eye balls flying up in the air. There was one scene with one of the bosses cutting up a dead dinosaur, you'll see huge gashes with blood pouring out.
Cadillacs and Dinosaurs is a solid game, which sadly was never ported to a home console. There was another game based on Cadillacs and Dinosaurs, it was a 3-D driving game for the Sega CD that looks pretty terrible.
Of course, this ain't no Final Fight or Streets of Rage. The empathize is on swordplay. The fighting is not quite over-the-top (You're not going to be picking up dudes several feet in the air and slam them into the ground) you get the standard attacks that you see in any other beat'em up, but the main focus of the game is blocking. It's not that easy though, there is a strict timing process in order to perform it, you have to hit attack then immediately hit back. I actually had a hard time performing it.
Knights of the Round also features a leveling up system that was also in other Capcom beat'em ups such as The King of Dragons and Mighty Final Fight. Like those two other games the leveling up is handle differently, the stats of your character builds up and up grades his attire and weapon. From my experience, I didn't see much of a differences in terms of strength, my character's level seems on par from how it was from the beginning.
This game was not really my favorite beat'em up. It's a pretty technical game in terms of timing. But if you're into the legend of King Arthur and changeling gameplay is your thing, then you'll like this game.
Your cast of characters are an archer, wizard (The projectile characters), and your swordmen/axe characters, the fighter, cleric, and dwarf. Like Knights of the Round, this game has a leveling up system. But unlike Knights of Round, I did notice the differences in my character's power, some enemies that took me two hits to beat would only take me one.
The King of Dragons features some nicely drawn level design. There are sixteen levels to go through but some are pretty short. In these levels you'll be fighting reptilian knights, mummys, skeletons, or any other humanoid creatures of the short.
Another similarity from Knights of the Round is the game has its own unique way blocking. It's not like Knights of the Round, in this game you have to hit back when you're about to get hit by a melee attack (That sounds like Just Defend from Garou).
The King of Dragons doesn't seem like any ordinary beat'em up, but I like it. It's the type of game were it has me focusing more on avoid enemy attacks and attacking them back at the right moment.
Warriors of Fate is a standard beat'em up that is closer to beat'em ups like Cadillacs and Dinosaurs; actually this game is pretty close to Cadillacs and Dinosaurs. The game features rising attacks like Cadillacs and Dinosaurs, one of the characters in the game (Portor) has a rising attack that exactly the same as Mess O'Bradovich from Cadillacs and Dinosaurs. The other rising attacks in the game were actually inspired some of the special moves from Street Fighter. The character Subutai has Gulie's flash kick.
The game's levels are pretty large which gives the room for a good amount of enemies - I was literary fighting a dozen enemies at once. Warriors of Fate felt like I was playing a 2-D version of Dynasty Warriors.
You get a good variety of weapons to put enemies in their place, but some weapons (Melee weapons) do break after used a few times. The blade weapons like a samurai sword or combat knife provide a good blood effect when it's struck n enemies. But the my favorite attack to perform on enemies is the desperation attack, Punisher yells out "Whyeeya!!!" which just hilarious. Also, there firearms; when enemies with guns appear, that's when Punisher pulls out his gun and you can start blasting your gun with infinite ammo.
Like I said, the animations are pretty crazy. The desperation attack can be perform when an enemy is grab, and as a result, Punisher can swing an enemy from their feet and attack other enemies with that enemy. And this is based on a comic book, so you're going to see a lot of comic book style visuals, so you'll be seeing stuff like "Bam!" a lot.
The Punisher is one of the greats, it's right up there with Aliens Vs. Predator in terms of license beat'em ups.
Armored Warriors is a mech game that requires some skill to handle. Unlike most beat'em ups, there's a lot of gameplay elements that will seem unfamiliar if you're only use to games like Final Fight. You can customized your mech during the game with defeated enemies parts, such as arms, legs, and gun. Each part has a special ability like one part for the leg can transform your mech into a giant drill and unleash multiple hits on every enemy that's in your way.
If there's any game that's needs to be re-release on PSN and XBLA (Or just bring it on GGPO if possible). As for console release, I don't think this game never made its way to a console.
As for the mechs of Armored Warriors, these mechs were playable in the mech fighting game Cyberbots: Full Metal Madness which features a character that was in Marvel Vs. Capcom.
Some characters you play as are a plant (I'm not making that up) a little girl on a pink ostrich. Other characters is Cyber Blue who kind of looks like Captain Commando, and Yellow Beast who reminds me of Felica from Darkstalkers.
As said, this another beat'em up with some insane gameplay. Battle Circuit actually has air juggles and some over the top rising attacks that can be comboed. Variety is the key word for this game. you collect gold coins for a upgrade shop to either learn new moves or upgrade the currents ones. Each character also has a charge attack like Cyber Blue's, that looks similar to Ryu's hadoken attack (The Marvel Vs. game version).
Like Armored Warriors, this game was release on a console, but what's even worse, is that it was never release in the States. This is a game that should be re-release, at least in a compilation like Capcom Classic Collection Volume 3?