Justalittlegirl (Level 11)

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An avatar has nearly come to fruition. Clouds gather over San Francisco, creating the darkness that this newborn god thrives in. The Huntsman races to the island where the world will end, but he knows he cannot stop this being alone. Fortunately, the waves of darkness coming forth from this being are picked up by many. Heroes, villains, and whatever the hell Huntsman is must work together to stop the Swallower of Worlds from releasing his forces through the rift he tears in reality and taking another planet in his jaws.

  • Open RPG
  • Standard rules apply
  • Any tier allowed, although street levelers should be well armed.
  • Don't blow up the island
  • Won't start for a while because my workload is currently pretty heavy
  • Be careful around doorways...
  • Have fun!

I felt it was time to do something with Huntsman now that Warden and Ariana have had a chance, and to expand upon my avatar idea. Hopefully it turns out well.

His teeth are like mountains

In the dark heart of Alcatraz, the line between God and Devil blurs. Come to be the first to be swallowed by the new lord of the Earth. My mouth awaits. Come jump in.

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The best there is?
The best there is?

Name: Smackdown

Age: 24

Birthday: May 12

Height: 6'0"

Alignment: Hero

Orientation: Heterosexual

Group Affiliation: None

Original Name: Daniel Drake

Known Aliases: None (might add some)

Occupation: Professional Mixed Martial Artist

Avatar Appearance: Dan Hibiki

Origin of Power: Divine

Signature Moves: Voice of God- Blast fired from the mouth. Has the longest range of any of his attacks. Acts as an extremely concentrated beam of force with almost no area of affect.

Force orbs- Dan's most basic energy attack. Dan can create spherical shots of various sizes from his palms. He can create either a flurry of small ones or a single larger one. No matter the size, they have impressive area of effect.

Close combat- Dan can completely coat his body in energy to raise his durability and striking ability. This drains him, but raises these stats almost as much as his avatar state does.

Smackdown is a former street thug from a small coastal city, feared for his incredible strength. His entire gang, marked by their pink clothing, was contracted by a cult to guard them during a ritual. It seemed like an easy job, with even the police unwilling to approach the bulletproof and brutal Smackdown. However, Huntsman was. He tore through them like a blender, wounding Dan and turning the rest into a pile of body parts on his way to the ritual. Looking over the carnage, the most horrifying thing he had ever seen, he swore off ever killing anybody again and getting strong enough to defeat the monster that killed his gang. Five years later, as a world- class martial artist he still hasn't realized that Huntsman was looking for him that day and had simply spared him for unknown reasons.

Taking on the stage name of Smackdown and changing his real name, he mostly participates in martial arts tournaments and takes down gangs, remembering his own roots and hoping to get more people off the streets. His arrogance has grown with his victories, although his heart has remained good. These aforementioned abilities are not only his enhanced stats but his ability to fire off extremely close-ranged bursts of spiritual energy and a strange pheromone ability.

Powers:

Pheromones- His pheromones can A. make people more susceptible to his suggestions, B. make them fall asleep, or C. act as an aphrodisiac. The third function functions differently based on the target. If they are already attracted to somebody, this drops their inhibitions and causes them to make a beeline for them. If they are not currently in love with anybody else, they will become infatuated with him. The later version only works if they would normally be attracted to him, meaning it is ineffectual on heterosexual men and homosexual women. A subconscious and invisible cloud of pheromones raises sexual desire and romantic attraction around himself, although he himself is not usually the focus of this attraction unless he wishes to be.

Beddy-bye: Dan can alter the dreams of sleeping people and encourage them to give him information. In his Avatar state, he can even control the unconscious, although with that power he doesn't usually have too.

Spiritual strikes- Smackdown can fire blasts that normally don't travel more than about three to five feet. He can fire these from his hands, feet, and mouth, and the longest ranged blast goes about ten feet.

Primal condition- His heart and lungs, especially his lungs, are larger and stronger than normal, especially his lungs. In his Avatar state, he can let loose a roar that feels more like an explosion, useful against large groups of enemies.

Avatar state- In this form, his stats raise impressively and his powers become more effective. However, he tries to avoid using it against foes weaker or as strong as him, only stronger ones. He has difficulty returning to normalcy when he turns into this form, and it makes him quite terrifying. As well as his increased abilities, he can also use his ponytail like a tentacle, strangling his foes with ease.

In his avatar form he is cruel and indifferent to friend and foe alike, seeking only physical pleasures. Violence and sex are among these, and he will take them from his foes and allies respectively, and although he doesn't like taking the later by violence, he will be aggressive about it and use his pheremones to push the issue. He takes pleasure in petty cruelty, dislocating and breaking limbs with his incredible strength.

Allies:

Enemies:

He doesn't change physically, but he's no longer Dan regardless.
He doesn't change physically, but he's no longer Dan regardless.

Huntsman- Although he doesn't know it, Huntsman is the creature that killed his gang. It is still uncertain why he spared Dan.

Theme:

In Battle:

When fighting a single opponent of lesser strength, he holds back and doesn't use his powers to make it a contest of skill, something he lives for. However, when fighting single opponents of his own strength, he will use his spiritual strikes but not his pheromone powers. When fighting multiple foes weaker than him, he uses only his pheromone abilities and physical abilities. Only if confronted with somebody stronger that himself does he use all of his abilities, but in doing so he raises the risk of his Avatar form being activated.

In this state, he excels in battle, using his imposing figure and confident poise to intimidate foes, preferring brutal combos to shatter bodies and cruel fear tactics. He will even raise unconscious enemies as puppets to fight for him. He is only held back by Dan's normal personality resisting, but the longer he remains like this, the more he solidifies his grip, and the harder it becomes harder for him to leave the form.

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Huntsman/The Swallower of Worlds:

Gender: NA/Male(nominally)

Species: Unknown, possibly demon/Demon God.

Place of origin: Unknown/Also unknown.

Age: Same age as Shepherd. (Possibly)/Trillions of years or more.

Birthday: October 14/Meaningless.

Orientation: Bisexual/Heterosexual, but not only attracted to humanoids(doesn't mean bestiality, just means he could be attracted to a completely nonhuman sapient being).

Appearance: As a shapeshifter and illusion maker, he constantly changes faces and bodies. Likes long coats and capes, usually takes attractive forms./Used to be a creature made of darkness, several hundred feet tall, with four arms and eyes and a short, canine snout. Now, same as Huntsman but prefers to have four arms and eyes.

Occupation: Occasionally acts as a hitman to take down people he was already going to kill to pay for his travels. Normally has no money regardless, due to it being easy to shortchange a man who has no official identification anywhere. You can't complain to the police if you don't exist.

Personality: He started out cold and cunning, but with absorptions he has gained more character traits. He has become immature most of the time, only keeping his emotions in check when hunting a truly dangerous foe. His mind is composed of both children and adults, giving him a strange and dangerous combination of thoughts. /Considers himself a true gentleman, and ordinarily laid back and polite. Except to the Huntsman. Fuck that guy. He is a good deal more moralistic than the Huntsman, with a strong sense of black and white ethics, even if they are quite twisted and flawed.

History:

Before the god responsible for the little girl's creation disappeared, they created two beings to ensure her safety. One was Shepherd, her direct guardian. The other was the God's Huntsman, a being with a more interesting role. His job is to hunt down and kill people likely to come after the avatar. Cults, mages, low level cosmics, rival avatars, all are targeted and destroyed. His absorption ability has given him many powers, and he also has a variety of artifacts taken from cults and other foes, the only one he normally keeps handy his antimagic amulet.

In the events of Running the Asylum, Huntsman joined with Sid Renen, Gen Shishioh, and Rex Longinus to battle the mighty Swallower of Worlds. After defeating his guardian and high priestess, whose whereabouts are now unknown, they battled the Swallower himself. All passed out in defeating him, expending all their energy, and the Huntsman was critically injured. To survive, he absorbed the remains of the Swallower.

This lead to the soul of the Swallower of Worlds inhabiting his body, occasionally making grabs for control, sometimes successfully. This was discovered in Rise of the Melon Lord, where Huntsman awoke on a beach on the island of Naxos. After angering Luna, a powerful succubus, he fought the melons invaiding the island, along the way forming an alliance with Halwende Chase. Just before the Melon Lord was defeated, the Swallower took hold of his body while Huntsman was exhausted. This caught the attention of Samjaz, who attacked the Swallower. Alica, a reformed assassin, joined the battle on Samjaz's side.

The Swallower lost the fight when he was mortally injured by Samjaz and pulled from control by Chase. Huntsman healed the body, promised Chase a later binge at a bar, and enjoyed the rest of the day on the beach.

Powers:

Antimagic- The Huntsman is unaffected by any magic due to an amulet hidden in its body. As a downside, they are incapable of using it, and healing and enhancement spells cannot help them. A clarification- he can be hurt by magically created attacks, so long as they aren't inherently magical themselves. Ex. Fire made by magic would harm him, but magical fire(say, hellfire) would not. Magically enhanced attacks only do base damage, so if he was sliced by a magical blade it would only deal as much damage as a normal blade of the same quality.

Barriers- Can create barriers of energy. These barriers can be very large, but are limited in shape, usually being no more complex than a wall or bubble.

Body manipulation: Same as Shepherd's.

Illusion- Huntsman can create impressively real illusions of the eye, but not of any other sense.

Teleportation- Can teleport to any location. Takes a massive hit on his stamina, to the point where if he does it more than twice in a battle he will likely pass out.

Multilingual- Huntsman can speak many languages.

Absorption- His original power. He can absorb foes, gaining their abilities and memories, along with a snipit of their personalities.

Weaknesses:

Stamina- Huntsman's stamina is poor at his absolute best, and different abilities drain him even quicker. He can only hold barriers for thirty seconds, and even then they drastically start to weaken. Teleportation is even worse, and trying to do it more than twice in a row can cause him to instantly collapse. The divine armor drains him as well, and he can only use them for a minute at a time. His illusory abilities don't drain his stamina like the others.

Poor social skills- Let's mince no words, Huntsman is a dick. He has difficulty seeing other people as anything but tools and doesn't handle his emotions well, being extremely immature.

Cold- Cold environments lessen his flexibility and slow his shapeshifting abilities.

Fire, acid, energy attacks, etc.- While he can regenerate as long as his cells are intact, some attacks that destroy cells can cause him true harm.

Allies:

Huntsman finds it difficult to make allies, as he is only pleasant to the few people he likes(meaning he wants to sleep with them), being irritable towards most others and having little patience.

Gen Shishioh, Sid Renen, and Rex Longinus- Worked briefly with Huntsman to kill the Swallower of Worlds. All went their separate ways afterwards, and they never learned his true identity.

Halwende Chase- While their relationship had a rough start, with him trapping the soul manipulator and attempting to force him to fight Luna, he later apologized and the two formed a tenuous alliance. After Chase helped Huntsman regain control of his body, Huntsman promised him a drink later, cementing their alliance.

Enemies:

Over the years, Huntsman has made many enemies. While most of these are because of his role in life, his actions outside of this have also earned him foes.

Jason Cross- Fought briefly in a beach house when Huntsman appeared to be attacking him (in reality, he was trying to rescue Risa, but only out of attraction). The battle ended when the house collapsed and the two fled separately. They have not met since, and it is not known if the two even remember each other.

The Swallower of Worlds- Now a permanent resident in Huntsman's head. He hates the huntsman and appears to enjoy sabotaging him. He has displayed the ability to take control of his body, at least temporarily.

The Queen of Hearts- Former servant of the Swallower of Worlds and a powerful being in her own right. She has her own goals now, but still seeks revenge on Huntsman. While the other enemies are somewhat minor, the Queen of Hearts wishes actual destruction upon him and has the means of achieving it.

Luna Neroline- After some light banter, Huntsman made a sexual pass at the Succubus, getting an angered reaction, especially after Huntsman ignored the original reaction and wandered off.

Gear:

When Huntsman goes hunting avatars or cult centers, he brings bigger toys. These are a few of these weapons he brings when he expects hell:

Divine armor- Can summon armor that enhances either defense or attack abilities. Attack raises destructive power from building level to full on city busting punches. (Destroyed in Running the Asylum) Defensive armor does the same for his durability. Both are extraordinarily heavy, especially the attack armor, and he can only use them briefly. His speed also drops when they are in use.

Divine Retribution- A magical shield taken from an avatar in Paris, part of the silver, defensive divine armor. It absorbs the power of incoming attacks, storing them to become more powerful, then releasing it all in a massive close-ranged kinetic blast. Its power depends on how many blows it takes before unleashing the force.

Godfist- The twin of the avatar with Divine Retribution wielded this, and it's associated with the golden divine armor like its cousin is with the silver. It contains astounding might, amping Huntsman's punches to one mighty country-annihilating blow before having to recharge for a month. It also drains Huntsman severely when used. (Destroyed in Running the Asylum)

In Battle:

Huntsman is less flexible in combat than Shepherd, focusing on his other powers like barriers and illusions for most attacks instead of constantly shifting his body. He normally holds back to preserve his limited energy, and as a result is highly offensive when he's forced to go all out, ignoring injury and trying to put his foe down at all costs.

As the Swallower: Skilled, but currently limited by an unknown body. More to come when he masters the form.

Theme:

For the Swallower:

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Ariana Harper:

God and Guardian
God and Guardian

Species: Human.

Place of origin: Unknown.

Age: 6, 8 after stay on Nassau.

Birthday: October 14

Height: 4'6"

Orientation: NA

Alignment: True neutral.

Appearance: Short, curly black hair, large brown eyes. Tall for her age. Usually wears dresses and carries a doll.

Occupation: None.

Personality: Optimistic and cheerful, even for her age, although she knows more of the darker aspects of the world than most her age. She often pushes her guardian to save people and act as one of the heroes she sees in the media and occasionally in real life. If she starts displaying local knowledge she shouldn't be able to know, run.

Powers: Unknown, except for massively powerful mental shields, although they were likely implanted from outside. Does, however, speak many languages.

Shepherd, aka Warden Harper:

Species: Unknown, possibly a demon.

Place of origin: Unknown.

Age: Unknown, at least the age of his charge.

Birthday: Unknown.

Height: Varies, usually 5'9"

Orientation: Asexual.

Alignment: True neutral.

Appearance: Normally looks like he could be Ariana's father- short black hair, brown eyes, 6'5". However, he can take the form of any living being of roughly equal mass, although he can gain mass from others or lose it with some effort. He prefers not to stand out.

Occupation: Has seemingly limitless money always on hand. Uncertain where he gets it.

Personality: Single-minded and overprotective of Ariana. Brutal and precise fighter. All of his decisions revolve around protecting Ariana, and he is capable of truly horrible things to further this goal.

Powers:

Body manipulation- Shepherd can rearrange and grow his flesh and bone, often to make tentacles or bone spikes, and even skin flaps for gliding. He can also change color.

Regeneration- Regenerates extremely quickly. Can regather parts as long as cells are intact, but for more major injuries he has to gather mass from others. This on top of his durability makes him very hard to put down. He can also operate with very little of his body intact.

Mental shields- As with Ariana, he has extensively powerful mental shields.

Multilingual- Speaks many languages.

Getting serious.
Getting serious.

Weaknesses:

Cold- Stiffens his joints and overall lowers his flexibility.

Acid, fire, energy attacks, etc.- Any attack that destroys cells causes him actual harm.

History:

At first glance, they seem ordinary. Just a son and his daughter, usually seen in airports or bus stops, never in one place for long. Those who take interest in conspiracies and the occult may notice pictures of them all over the world, clips of security footage and satellite images. Sometimes the man looks different, sometimes he's even a woman, but the girl is always the same. She is the avatar of an unknown god, needed for unknown purposes. Her guardian defends her until an appointed time, defending her from those who want to use her potential powers or fear what her god will bring. Many have tried to take her. All have failed, and the pair disappears before many especially grisly murders end up found. Even now they travel the world, trailed by the remainder of those who hunt them. Unfortunately, people are beginning to take notice of the odd killings of cult members and law enforcement, and they can stay hidden no longer...

In Underground Fighting in Osaka, Shepherd battled Gen Shishioh, a powerful young spirit boxer. Although he managed to cause him no small injury, he was eventually damaged too much to fight and lost. He left Osaka with Ariana without the prize money he sought. After failing to take up a more permanent residence in England in the events of Bunkbeds, the pair followed Jardsam and Haruko to the pirate island of Nassau(1715) in the events of Day Seized.

After a raptor race, Warden chose to stay in the past with Ariana to keep her away from modern forces that sought to harm her and cause her to fully manifest before the other avatars were even born. It is uncertain what effects this will have on history.

Allies:

Enemies:

Warden and Ariana are foes of all other avatars, being their direct competition.

In Battle:

Warden constantly shifts his body in combat, moving like liquid. Although he can create wings, he usually stays on the ground to protect Ariana, acting as a wall until he can escape. As a result, he battles extremely defensively if he can't end the battle in a single blow, wearing opponents down with his defense and regeneration if forced to fight directly. Be warned-he is not known for his mercy.

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