Justalittlegirl (Level 9)

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An avatar has nearly come to fruition. Clouds gather over San Francisco, creating the darkness that this newborn god thrives in. The Huntsman races to the island where the world will end, but he knows he cannot stop this being alone. Fortunately, the waves of darkness coming forth from this being are picked up by many. Heroes, villains, and whatever the hell Huntsman is must work together to stop the Swallower of Worlds from releasing his forces through the rift he tears in reality and taking another planet in his jaws.

  • Open RPG
  • Standard rules apply
  • Any tier allowed, although street levelers should be well armed.
  • Don't blow up the island
  • Won't start for a while because my workload is currently pretty heavy
  • Be careful around doorways...
  • Have fun!

I felt it was time to do something with Huntsman now that Warden and Ariana have had a chance, and to expand upon my avatar idea. Hopefully it turns out well.

His teeth are like mountains

In the dark heart of Alcatraz, the line between God and Devil blurs. Come to be the first to be swallowed by the new lord of the Earth. My mouth awaits. Come jump in.

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The best there is?
The best there is?

Name: Smackdown

Age: 24

Alignment: Hero

Group Affiliation: None

Original Name: Daniel Drake

Known Aliases: None (might add some)

Avatar Appearance: Dan Hibiki

Origin of Power: Divine

Signature Moves: Voice of God- Blast fired from the mouth. Has the longest range of any of his attacks. Acts as an extremely concentrated beam of force with almost no area of affect.

Force orbs- Dan's most basic energy attack. Dan can create spherical shots of various sizes from his palms. He can create either a flurry of small ones or a single larger one. No matter the size, they have impressive area of effect.

Agility:

2. Athletic human agility, higher as avatar form

Durability:

4. Bulletproof, higher as avatar

Energy Projection:

2. Weak but under control. Can be used more often.

4. Building level (when in avatar form)

Fighting Skill:

3. Street fighter/thug skill

Intelligence:

2. Average intelligence (seems less intelligent due to arrogance)

Mental Power:

2. Strong will, above average but far from uncommon.

Speed:

3. Enhanced speed( max 100 mph)

Stamina:

5. Superhuman stamina (can fight for days)

Strength:

4. Enhanced strength level (max 5 tons)

Smackdown is a former street thug from a small coastal city, feared for his incredible strength. His entire gang, marked by their pink clothing, was contracted by a cult to guard them during a ritual. It seemed like an easy job, with even the police unwilling to approach the bulletproof and brutal Smackdown. However, Huntsman was. He tore through them like a blender, wounding Dan and turning the rest into a pile of body parts on his way to the ritual. Looking over the carnage, the most horrifying thing he had ever seen, he swore off ever killing anybody again and getting strong enough to defeat the monster that killed his gang. Five years later, as a world- class martial artist (due more to his special abilities than his skill) he still hasn't realized that Huntsman was looking for him that day and had missed him in favor of the cultists.

Avatar state
Avatar state

Taking on the stage name of Smackdown and changing his real name, he mostly participates in martial arts tournaments and takes down gangs, remembering his own roots and hoping to get more people off the streets. His arrogance has grown with his victories, although his heart has remained good. These aforementioned abilities are not only his enhanced stats but his ability to fire off extremely close-ranged bursts of spiritual energy and a strange pheromone ability.

Powers:

Pheromones- His pheromones can make people more susceptible to his suggestions or make them fall asleep. Daniel can also read the minds and influence the thoughts of sleeping people.

Spiritual strikes- Smackdown can fire blasts that normally don't travel more than about three to five feet. He can fire these from his hands, feet, and mouth, and the longest ranged blast goes about ten feet.

Avatar state- In this form, his stats raise impressively and his powers become more effective. However, he tries to avoid using it against foes weaker or as strong as him, only stronger ones. He has difficulty returning to normalcy when he turns into this form, and it makes him quite terrifying. As well as his increased abilities, he can also use his ponytail like a tentacle, strangling his foes with ease.

Allies:

Enemies:

Theme:

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In his travels, Huntsman has collected many things. Avatars of other gods, cultists, supernatural beasts, all collect magical artifacts quite frequently. Then Huntsman goes out and tears them in half, ending up with their toys. He prefers not to carry them around, but he occasionally breaks out the big guns for more powerful opponents, including avatars.

Anti-magic pendant- Prevents any magic from being used within a fourty foot radius. This is the only artifact that Huntsman normally carries with himself. It doesn't, however, affect preprepared magic like potions or other magic artifacts. It was collected from a cult leader in London, who thought it would protect him from Huntsman. It didn't.

Magic tarot deck- Very carefully kept in the deepest portions of the hoard, collected from an avatar in the Australian outback who accidentally killed himself with them. When two cards are looked at, the cards cause the effects you would normally predict from reading them. Huntsman keeps this hidden away for good reason. God forbid somebody draw the tower and world cards...

The Hellhorn- A bronze horn ripped from the skull of a steampunk demon summoned by a cult. The noise it makes when blown corrupts and twists the minds of those who hear it, making them sadistic, superhumanly strong, and somewhat stupid. The blower becomes more and more deadly and demonic over time. This was the case with the cult leader it was taken from in Cairo.

Labyrinth in a bottle- A bottle that, when opened, rearranges its surroundings into a massive, surreal maze, with mist obscuring every corner and horrid abominations clinging to its walls. It was first used in the South Pacific by the avatar who made it, and Huntsman only escaped when he found out closing the bottle undoes its effects.

Box of joy- It holds joy. Joy it took from people, leaving them hopeless and depressed. It was taken from a woman in Illinois who was addicted to the joy she stole from others.

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The God's Huntsman:

Species: Unknown, possibly demon.

Place of origin: Unknown.

Age: Same age as Shepherd. (Possibly)

Orientation: Bisexual.

Alignment: Chaotic neutral with a touch of evil.

Appearance: As an illusion maker, he constantly changes faces and bodies. Likes long coats and capes, usually takes attractive forms.

Occupation: Occasionally acts as a hitman to take down people he was already going to kill to pay for his travels. Normally has no money regardless.

Personality: He started out cold and cunning, but with absorptions he has gained more character traits. He has become immature most of the time, only keeping his emotions in check when hunting a truly dangerous foe. His mind is composed of both children and adults, giving him a strange and dangerous combination of thoughts. If he hits on you, run away.

The Swallower of Worlds- Considers himself a true gentleman, and ordinarily laid back and polite. Except to the Huntsman. Fuck that guy.

History:

Before the god responsible for the little girl's creation disappeared, they created two beings to ensure her safety. One was Shepherd, her direct guardian. The other was the God's Huntsman, a being with a more interesting role. His job is to hunt down and kill people likely to come after the avatar. Cults, mages, low level cosmics, rival avatars, all are targeted and destroyed. His absorption ability has given him many powers, and he also has a variety of artifacts taken from cults and other foes, the only one he normally keeps handy his antimagic amulet.

In the events of Running the Asylum, Huntsman joined with Sid Renen, Gen Shishioh, and Rex Longinus to battle the mighty Swallower of Worlds. After defeating his guardian and high priestess, whose whereabouts are now unknown, they battled the Swallower himself. All passed out in defeating him, expending all their energy, and the Huntsman was critically injured. To survive, he absorbed the remains of the Swallower. The effects this will have on him are unknown.

Powers:

Absorption- His original power. He can absorb foes, gaining their abilities and memories, along with a snipit of their personalities.

Antimagic- The Huntsman is unaffected by any magic due to an amulet hidden in its body. As a downside, they are incapable of using it, and healing and enhancement spells cannot help them. A clarification- he can be hurt by magically created attacks, so long as they aren't inherently magical themselves. Ex. Fire made by magic would harm him, but magical fire(say, hellfire) would not. Magically enhanced attacks only do base damage, so if he was sliced by a magical blade it would only deal as much damage as a normal blade of the same quality.

Barriers- Can create barriers of energy. These barriers can be very large, but are limited in shape, usually being no more complex than a wall or bubble.

Body manipulation: Same as Shepherd's.

Illusion- Huntsman can create impressively real illusions of the eye, but not of any other sense.

Multilingual- Huntsman can speak many languages.

Teleportation- Can teleport to any location. Takes a massive hit on his stamina, to the point where if he does it more than three times in a battle he will likely pass out.

Teeth like mountains- After absorbing the Swallower of Worlds, the Huntsman has found his teeth sharper than before by far, capable of cutting between cells.

Grind Points:

Agility:

8. Metahuman agility (extendable/ transforming body parts etc, Incredible mobility)

Durability:

5. Building level in base

6. City level with divine armor

Energy Projection:

4. Building level if barriers count

Fighting Skill:

5. Veteran/elite fighter.

Intelligence:

3. Above average/well educated

Mental Power:

6. Determinator level. Someone who gets his/her will through regardless the circumstances.

Speed:

5. Supersonic speed(Around mach 5)

Stamina:

0. Below average/wimp stamina (His greatest weakness)

Strength:

6. Superhuman level (max 110 tons)

Weaknesses:

Stamina- Huntsman's stamina is poor at his absolute best, and different abilities drain him even quicker. He can only hold barriers for thirty seconds, and even then they drastically start to weaken. Teleportation is even worse, and trying to do it more than twice in a row can cause him to instantly collapse. The divine armor drains him as well, and he can only use them for a minute at a time. His illusory abilities don't drain his stamina like the others.

Poor social skills- Let's mince no words, Huntsman is a dick. He has difficulty seeing other people as anything but tools and doesn't handle his emotions well, being extremely immature.

Cold- Cold environments lessen his flexibility and slow his shapeshifting abilities.

Fire, acid, energy attacks, etc.- While he can regenerate as long as his cells are intact, some attacks that destroy cells can cause him true harm.

Allies:

Huntsman finds it difficult to make allies, as he is only pleasant to the few people he likes, being at best condescending to all others.

Gen Shishioh, Sid Renen, and Rex Longinus- Worked briefly with Huntsman to kill the Swallower of Worlds. All went their separate ways afterwards, and they never learned their true identity.

Enemies:

Over the years, Huntsman has made many enemies. While most of these are because of his role in life, his actions outside of this have also earned him foes.

Jason Cross- Fought briefly in a beach house when Huntsman appeared to be attacking him (in reality, he was trying to rescue Risa, but only out of attraction). The battle ended when the house collapsed and the two fled separately.

The Swallower of Worlds- Now a permanent resident in Huntsman's head. He hates the huntsman and appears to enjoy sabotaging him. He has displayed the ability to take control of his body, at least temporarily.

Gear:

When Huntsman goes hunting avatars or cult centers, he brings bigger toys. These are a few of these weapons he brings when he expects hell:

Divine armor- Can summon armor that enhances either defense or attack abilities. Attack raises destructive power from building level to full on city busting punches. (Destroyed in Running the Asylum) Defensive armor does the same for his durability. Both are extraordinarily heavy, especially the attack armor, and he can only use them briefly. His speed also drops when they are in use.

Hadean eggs- Chaos demons from the formative period of the earth, discovered on the Hawaiian islands by a cult that worshiped them, the only place on the surface they still survive. Huntsman found he had a connection to these chaos beasts and has gathered a few of their eggs. When encouraged to hatch, they grow to their full horrifying size in a few seconds and drag everything around them down to the mantle. Being beings of chaos, they create an explosion of entropy around themselves, breaking down flesh and bone to dust in instants and dealing similar damage to everything else within a hundred foot radius. This is a risky move, as the effect doesn't ignore him, breaking down his body's chemicals.

Divine Retribution- A magical shield taken from an avatar in Paris, part of the silver, defensive divine armor. It absorbs the power of incoming attacks, storing them to become more powerful, then releasing it all in a massive close-ranged kinetic blast. Its power depends on how many blows it takes before unleashing the force.

Godfist- The twin of the avatar with Divine Retribution wielded this, and it's associated with the golden divine armor like its cousin is with the silver. It contains astounding might, amping Huntsman's punches to one mighty country-annihilating blow before having to recharge for a month. It also drains Huntsman severely when used. (Destroyed in Running the Asylum)

Genie Ring- This ring holds a genie that can only be used once a week. When used, two genies emerge, Ebolas, a massive life-draining plague demon, the other, Whilr a slender wind sprite who will fetch whatever is commanded of him. It was taken from a nut in Oregon using Whilr to stockpile nukes and Ebolas to kill his neighbors.

In Battle:

The Huntsman is less flexible in combat than Shepherd, focusing on his other powers like barriers and illusions for most attacks instead of constantly shifting his body. He normally holds back to preserve his limited energy, and as a result is highly offensive when he's forced to go all out, ignoring injury and trying to put his foe down at all costs.

As the Swallower: Unknown.

Theme:

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Ariana Harper:

Species: Human.

Place of origin: Unknown.

Age: 6, 8 after stay on Nassau.

Orientation: NA

Alignment: True neutral.

Appearance: Short, curly black hair, large brown eyes. Tall for her age. Usually wears dresses and carries a doll.

Occupation: None.

Personality: Optimistic and cheerful, even for her age, although she knows more of the darker aspects of the world than most her age. She often pushes her guardian to save people and act as one of the heroes she sees in the media and occasionally in real life. If she starts displaying local knowledge she shouldn't be able to know, run.

Powers: Unknown, except for massively powerful mental shields, although they were likely implanted from outside. Does, however, speak many languages.

Shepherd, aka Warden Harper:

Species: Unknown, possibly a demon.

Place of origin: Unknown.

Age: Unknown, at least the age of his charge.

Orientation: Asexual.

Alignment: True neutral.

Appearance: Normally looks like he could be Ariana's father- short black hair, brown eyes, 6'5". However, he can take the form of any living being of roughly equal mass, although he can gain mass from others or lose it with some effort. He prefers not to stand out.

Occupation: Has seemingly limitless money always on hand. Uncertain where he gets it.

Personality: Single-minded and overprotective of Ariana. Brutal and precise fighter. Despite the fact she's only his charge, he has grown to care about Ariana.

Powers:

Body manipulation- Shepherd can rearrange and grow his flesh and bone, often to make tentacles or bone spikes, and even skin flaps for gliding. He can also change color.

Regeneration- Regenerates extremely quickly. Can regather parts as long as cells are intact, but for more major injuries he has to gather mass from others. This on top of his city block durability makes him very hard to put down. He can also operate with very little of his body intact.

Mental shields- As with Ariana, he has extensively powerful mental shields.

Multilingual- Speaks many languages.

Grind Points:

Agility:

8. Metahuman agility (extendable/ transforming body parts etc, Incredible mobility)

Durability:

5. Building level

Energy Projection:

0. No such powers

Fighting Skill:

5. Veteran/elite fighter

Intelligence:

2. Average intelligence

Mental Power:

6. Determinator level

Speed:

5. Supersonic speed( about Mach 1-1.5)

Stamina:

3. Peak human stamina

Strength:

4.5 Enhanced strength level (max 10 tons)

Weaknesses:

Cold- Stiffens his joints and overall lowers his flexibility.

History:

At first glance, they seem ordinary. Just a son and his daughter, usually seen in airports or bus stops, never in one place for long. Those who take interest in conspiracies and the occult may notice pictures of them all over the world, clips of security footage and satellite images. Sometimes the man looks different, sometimes he's even a woman, but the girl is always the same. She is the avatar of an unknown god, needed for unknown purposes. Her guardian defends her until an appointed time, defending her from those who want to use her potential powers or fear what her god will bring. Many have tried to take her. All have failed, and the pair disappears before many especially grisly murders end up found. Even now they travel the world, trailed by the remainder of those who hunt them. Unfortunately, people are beginning to take notice of the odd killings of cult members and law enforcement, and they can stay hidden no longer...

In Underground Fighting in Osaka, Shepherd battled Gen Shishioh, a powerful young spirit boxer. Although he managed to cause him no small injury, he was eventually damaged too much to fight and lost. He left Osaka with Ariana without the prize money he sought. After failing to take up a more permanent residence in England in the events of Bunkbeds, the pair followed Jardsam and Haruko to the pirate island of Nassau(1715) in the events of Day Seized.

After a raptor race, Warden chose to stay in the past with Ariana to keep her away from modern forces that sought to harm her and cause her to fully manifest before the other avatars were even born. It is uncertain what effects this will have on history.

Allies:

Enemies:

Warden and Ariana are foes of all other avatars, being their direct competition.

In Battle:

Warden constantly shifts his body in combat, moving like liquid. Although he can create wings, he usually stays on the ground to protect Ariana, acting as a wall until he can escape. As a result, he battles extremely defensively if he can't end the battle in a single blow, wearing opponents down with his defense and regeneration if forced to fight directly. Be warned-he is not known for his mercy.

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