@takashichea: Yup, it was released last Friday. Scores for the launch titles have been mixed so far. Check out page 18 of this thread for my review round up on the launch titles.
@takashichea: It was not a meme thread, it was originally a battle thread then it derailed and people had fun. Isn´t that what matters, people having fun?
While I do agree that posting memes can be fun (I posted a few myself), they can also be counterproductive. Sometimes I see new users making stomp threads because they don't know any better and the reaction to the thread isn't instructing the OP to make better battles, it's either a facepalm or laughing at the new guy. How is that fun? How is the new user going to learn to make better thread? Just look at this thread. There's even a point where a user posts another meme image because the old one was getting too dark because so many people were quoting it.
@SMXLR8 said: @takashichea:
@Sonata: you say that but yet your acting like what comic vine would do if it was very bad , people do care but like I said they always want to have fun while coming here so just my 2 cents. Just please say there can be a compromise in the near future like very soon
I think this could be a discussion worth having.
@SMXLR8: @Whats_out_the_bag: @Destinyheroknight:
Episodes 11 & 12 may have premiered on Friday, but you can watch the final episodes of the season (episodes 13 & 14) legally on Nick's website. If you've seen episodes 11 & 12, check out their article on it at Screened. Their article for episodes 13 & 14 will up later (not sure when thought).
@xlab3000: Just watch episodes 11 & 12. It will make sense then.
@Zerogodlike:@takashichea: @Bigheart711: @Acura_Max:
Hot Breaking Video Game News: Pornhub pledges to fully support the PS4
The PS4 has been out for a day or so now and people seem to be having a good time with the handful of launch titles. What about next week, when they've beaten all their.. PS4 games? What will they get a handful of then?
Xbox One had guaranteed porn for months! At this rate, PS4 will lose the console wars before it even gets started,
Now, for the remaining three scenes. Setsuna and Otome's scenes occurred in episode 10. For Hikari (episode 11), she mentions "sleeping," not "slept with," so it's still implied. She is missing pants while he has no clothes.
What did she say exactly (word by word quote of the sentence)? If she said something like "I'm sleeping with," it's basically the same thing as "I've slept with him." The only difference is that one means that she is having sex with him ongoing and the other one is past tense.
@takashichea: That looks gorgeous. Miyamoto has done a great job keeping Mario relevant through the years. If only Sonic had such care.
Gamespot is having a live stream for the PS4 launch!
If there’s one question that mankind always has ready when new technology debuts, it’s about whether or not said future tech can satisfy our more physical desires. The Oculus Rift for instance, is a piece of hardware which makes games virtually real. And now, it’s going to start handing out happy endings as well.
Here’s a demo video of the application of this VR device, as one embarrassed participant gets to see what happens when you couple an Oculus Rift with a Tenga love tube and a Novint Falcon haptic control device. This might be sort of not safe for work.
Kenpachi is Broly's herald. He wins.
@AnimeDefender: Prepare to cry tears of joy. The walmart black friday video games deals have landed and they are fucking awesome.
Call of Duty Ghosts
PS4 is upon us!
Polygon - 7.5/10 (Giving consoles reviews scores is super super dumb)
GamesRadar (A you'll love / you'll hate list)
Eurogamer (Digital Foundry 'Hardware Test')
Joystiq - 3.5/5 - Killzone: Shadow Fall loses its sheen at times, usually when pursuing moments that are cinematic but not sensible. As a shooter, it's better at thriving on eye-catching environments and supportive combat abilities that don't just come for free. It also can't help but blow up its pristine cityscapes before you get to know them, but that just goes with the territory, here on the border between good and great.
IGN - 8/10 - Shadow Fall represents the Killzone series’ coming-out party – out from being a plodding, gray war shooter through hours of bland, linear corridors. Now, it’s something else entirely. Its single-player campaign suffers from some AI issues and dabbling in non-shooter gameplay it’s just not good at, but it’s still an enjoyable romp that challenges you to really think about how you’re approaching each fight. And then there’s multiplayer, as hardcore as ever but with a level of accessibility that will allow Killzone’s online community to grow and flourish for some time to come.
There’s never been a better time for everyone to be paying attention to the Killzone franchise, because Shadow Fall is a step in an all-new, very welcome direction.
Polygon - 5/10 - That absence of meaningful evolution might be Killzone: Shadow Fall’s biggest sin. For all the next-gen bluster of its visuals and the repeated blunt-force attempts to ram a message home, Guerrilla’s first shot on the PS4 retreads shooter cliches, and poorly. In a launch lineup crowded with shooters, Killzone: Shadow Fall sits at the bottom.
GamesRadar - 4/5 - Killzone: Shadow Fall is an excellent way to kick off the eighth console generation. Sure, its characters may not be all that convincing, and its multiplayer is more a well-crafted distraction than a long-term destination, but the game as a whole contains plenty of unexpected surprises that make it worth your time. The open-ended missions, though not as plentiful as you might like, are made even better thanks to the awesome tools at your disposal, and its story has some powerful moments that are sure to catch you off guard. And even when it hits lulls, you'll still have a great time shooting to your heart's content.
Eurogamer - 7/10 - Nine years ago, the first Killzone game offered us an unforgettable, iconic image: a gas-masked space Nazi, eyes glowing a malevolent ochre, standing under a cherry blossom tree. A strong start - and yet since then, the series has been groping for an identity that could live up to that look and set it apart from its FPS peers. It's never quite found it.
It's all the more frustrating that Shadow Fall fails to establish that identity, because it gets so close in its early design and themes. It sets up an open-ended tactical shooter in a cynical world of sci-fi realpolitik - and then bottles it, taking the easy escape route of another suicide mission into empty spectacle. There's a lack of confidence here that contrasts starkly with Guerrilla's dazzling, sure-footed command of the new hardware. It's a game that any new PlayStation 4 owner will be proud to show off - but it won't be one they remember by the time PS5 rolls around.
Gamespot - 7/10 - As much as I enjoyed my online time with Killzone: Shadow Fall--and as much as I will enjoy lots more time with it, unlocking perks that allow me to personalize my weapons--I missed Killzone 3's jump pack, which brought a nifty nimbleness to the battlegrounds. I missed it in Shadow Fall's disappointing single-player campaign, too, which sorely needed a shot of adrenaline. Where I look back fondly on Killzone 2's finest single-player moments, the moments I recall here are those in which I wandered through corridors and rocky meadows wondering where the bad guys were. Luckily, Guerrilla Games remembered what drew me and many others to the front lines of online war, and it's here that Shadow Fall emerges from the rubble and flies into the electric skies.
GameTrailers - 8.8/10 - Guerrilla Games needs to recognize that it's not plot points and politics that move its games, but the bullets and guns. If the campaign could take a step back from the spectacle to focus on core concepts and feedback loops, the qualities that make the multiplayer suite so flexible and entertaining could make the campaign even stronger. Killzone Shadow Fall is easy to recommend as a launch title, and it's also a fantastic shooter on its own merits, regardless of hardware or history.
Joystiq - 1.5/5 - There's a danger of these complaints being interpreted as an adverse reaction to Knack's simplicity, style of graphics or wildly oscillating challenge – as a case of "it's just not for you." That, however, would mean that some people are content with slogging through a monotonous, charmless game just because it's pitched at their level. Knack fails to capitalize on its own ideas and structure, and is successful only in acting as a reminder of the shallow, punishing platformers of a time when we really cared about how many bits there were on your console.
IGN - 5.9/10 - Playing Knack is like watching a dull movie on a plane – it's tolerable if all you want is a way to pass the time, but it's not something you'd seek out for its own sake. I finished in about 11 hours and, challenges, co-op, and secrets aside, there's just not much here worth recommending. Sure, some individual elements show potential, particularly when the scale of the encounters changes as Knack grows, but it never moves beyond playing it safe with the concepts or the characters.
Polygon - 6/10 - Knack has too little going on over its 12 hour length. The core concepts are strong - it's fun to watch Knack grow bigger and smash things. The incredible imagination promised by the dawn of new hardware is on display in Knack. But the moments of payoff come too infrequently to make plodding through another three dozen frustrating enemies any less tedious.
Knack was reviewed using a PS4 testkit provided by Sony Computer Entertainment. You can find additional information about Polygon's ethics policy here.
GamesRadar - 2.5/5
Eurogamer - 4/10 - Perhaps time was a factor, or perhaps Mark Cerny - the PlayStation 4 visionary who also led development of this game - is a better programmer and system architect than he is a writer and creative director. Whatever the answer, Knack isn't the kind of game you'll want to take home with your PlayStation 4. I'm all in favour of games that transport us back to the good old days of vibrant originality, but Knack simply doesn't.
Gamespot - 4/10 - Knack's downfall is that it focuses entirely on combat, but doesn't offer enough variety or depth within its system to compel you onward. Any early thoughts you may have that there must be more to the punch-punch-repeat action than meets the eye are banished once you plow through hours of the same basic sequences. And even Knack's few attempts at diversity are merely competent. The occasional platforming scenario lacks the joy of movement so necessary for jumping to be engaging, and the platform placement doesn't require any cleverness to surpass. There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist.
GameTrailers - 5/10 - With the way it looks and how simple it is, it’s easy to think Knack is a game for kids. And while that may be the intent, it doesn’t make Knack any less dull. Whether you’re five or 25, Knack is boring throughout its 10-hour duration. If you’re looking for something to introduce you to the PlayStation 4, there are far better options than Knack.
Joystiq - 3/5 - The adventure's warm outcome remains worth pursuing despite these issues, which seem exacerbated in a game that doesn't bother with too much filler. There is a certain purity to admire in Contrast, spotted throughout its dream-like world and theatrically contrived platforming, but it's just a little too concise and a little too thin, like a fleeting shadow.
IGN - 7.5/10 - Contrast is a game full of heart, beauty, and at least a few excellent puzzles. It’s at its best when it marries its poignant story to its platforming, and at its weakest when it’s about moving boxes, but it rarely goes very long without showing us something worth playing.
Polygon - 4.5/10 - Many of Contrast’s individuals parts are beautiful, special, funny and even a little profound. Viewed as a whole though, with a little distance, the end result is confusing and difficult to look at. Contrast is rushed, messy, and, just like that, it’s done.
GamesRadar - 3/5
Gamespot - 5/10 - There are collectibles throughout Contrast that shed a bit of light on the narrative, but the ultimate explanation of Dawn's existence is cursory and unrewarding. And despite a few strong moments, the game more often flounders in its efforts to mix substance and shadow into an enjoyable cocktail. The alchemy of Contrast doesn't quite pay off, and in the end, the game feels as insubstantial as the shadows that populate its world.
GameTrailers - 8.5/10 - Despite these setbacks, Contrast crafts an amazing world and continuously invents clever new ways for you to interact with it. The story is fantastic, bolstered by strong voice performances and a jazzy soundtrack that nails the mood. Few games can consistently grab your attention and wow you with each passing moment like Contrast can.
Joystiq - 4/5 - Resogun is a smart, merciless little shooter, with just enough substance to match its extravagant flash. The humans are a welcome pain, as they always are, conspiring with relentless enemies and ostentatious graphical effects to exterminate boredom at every opportunity. Resogun may be built out of blocks, but its heart is set on another round.
IGN - 9/10 - With some deceptively simple changes, Housemarque took a genre nearly as old as videogaming itself and made a tense, challenging, and excellent shooter. It may be short, but its addictive cycle of cylindrical shooter gameplay, great looks, and catchy music make it worth replaying in endless pursuit of that high score on the leaderboard.
Polygon - 8.5/10 - Resogun is a collision of 1980s shooters, 1990s bullet-hells and 2010s aesthetic. It's as simple or difficult as you want it to be. Sure, it borrows great ideas quite liberally. But Resogun's best idea is smashing them all together into a singular, spectacular laser light show.
GamesRadar - 3.5/5 - Make no mistake, playing Resogun in short bursts is an adrenaline-pumping good time. But the longer you play, and the higher scores you pursue, the more it feels like the point-scoring minutiae are getting in the way of your overall enjoyment. Resogun isn't the Geometry Wars successor that PS4 owners might hope for, since it doesn't induce a trance-like focus or as many heart-pounding close shaves. If we could abolish the human-saving mechanic from the game, we'd do so in a heartbeat, because it feels like that's what's holding Resogun back from achieving pure arcade bliss.
Eurogamer - 8/10 - Resogun really is that rare kind of arcade game that feels like an entirely different beast when played on the toughest setting. It's also the closest the PS4 launch line-up gets to offering a genuine next-gen thrill. Granted, Housemarque's not offering the shock of the new, perhaps - all of the developer's best ideas are actually reassuringly elderly - but it's working with energy, enthusiasm, precision and love. Oh, and voxels. Look at them scatter!
Gamespot - 8/10 - The only downside to Resogun is the short-stack of levels you get to explore. There are four difficulties to choose from, which provides a bit of variety, but the game's five stages don't stay fresh forever. Having three ships helps, but it doesn't take long for the flow of surprises to dry up and the race for high scores to take over. That said, Resogun remains fun to play even when the joy of discovery fades away. It's classic arcade action imbued with hard-hitting artistic and gameplay elements. Falling in love with Resogun is easy, and mastering it is challenging, and the combination of these two qualities makes Resogun almost impossible to put down.
GameTrailers - 8.1/10 - Resogun will keep you coming back, but it very quickly becomes a known quantity. There are three different ships to choose from, and while their main weapons diverge as you pick up more weapon upgrades, adding homing missiles or expanding a short-range spread shot, they don’t feel that much different from each other. Every ship sends bullets forward or backward and uses the boost technique in the exact same way.
Resogun lays out all your tools in front of you and has you gunning for a high score simply for the sake of improving your game. You can look at this as a virtue, but even with the addition of online coop, Resogun doesn’t completely explore its promising possibility space. It feels almost inevitable that the game will see some sort of update to offer more ships and more levels in the future. The game is currently free for PlayStation Plus members. As it is, it’s a great companion for a new console.
IGN - 9.5/10 - Whether you’ve never heard of Flower or you replay it regularly, the PlayStation 4 version is an excellent, unforgettable return to one of PlayStation’s finest games. It’s still profound, and now it looks and feels better than ever. For those who appreciate experimental artistry, Flower’s zen exploration is as good as it gets. Plus, it’s free if you already own it on another platform.
Gamespot - 8/10 - Just as you might improperly dismiss Flower as "not a game," you might also improperly dismiss it for its brevity: You could easily finish in an hour, and that hour progresses at a relaxed pace, lulling you into security rather than pumping adrenaline into your nerves. But value is more than a simple price-to-minutes ratio, and I'd sooner revisit Flower's serenity than countless 50-hour grindfests. Like a snowy mountain ridge or a tranquil river valley, Flower invites introspection and inner calm, and that kind of interactive experience is almost as rare now as it was when I first surfed these winds.