@AnimeDefender: Did you hear about the new Dark Souls II feature? They are really sticking it to the players this time. To think that people were worried that a new developer would mean an easier game. Now people are complaining that the game might too hard. Here's the info if you did hear about it:
- White phantoms now have a limited time tether to the host's world. How long this is and if there are any variables are as yet unknown, but what this basically means is ganking will be harder to do, since an invader could just wait it out until the host's partner(s) despawns. I imagine this will reinforce summoning at the boss fog gates rather than by the bonfire since the phantoms are on a time limit.
- Dying in hollow form will cause your health to decrease each time. Think Demon's Souls system of halving the player's health in soul form on a smaller scale (unless dying enough consecutively causes your health bar to pretty much get to a minimum threshold where it is barely visible). You may think, "oh great, now I have to be in human form and be prone to invasions if I want full health." Well, about that......
- You can now be invaded in both human and hollow form. Yes, the one crutch from being in the less than pleasant skin complexion mode has now been removed. This will no doubt encourage people to stay in human form, except I'm sure the items for reversing hollowing will be in limited supply.
- There's a covenant currently named 'Way of Blue' that allows a blue phantom to be summoned to a host's world to fight off a red invader phantom. I don't think it's been made clear whether the members are the hosts or the blue phantoms (perhaps the blue phantom is simply an NPC).