I finally defeated Riku (second fight)! He was difficult, but once I got past him, everyone else was a breeze. During the whole fight, I just kept using "Sonic Blade" until he died. Sonic blade is so overpowered that I spammed that move to kill almost every single boss after Riku II. By the time I finished Sora's side of the story, the game recorded that I used Sonic Blade 692 times. It was that great.
Now, onward to the Riku side of the story. I remember this part being my favorite part of the GBA game. I liked his high mobility and his quick reload speeds. He can't customize his deck, but his sleights are definitely powerful and fun to use.
I've hit my first wall in Kingdom Hearts Chain of Memories. I've gotten to the second Riku fight and the guy is kicking my ass. It looks like I have to grind for the first time in this game. It's really quite funny that every time I've played this game, this particular fight always gets me.
Riku is one of those bosses who comes around to remind that you don't know how to play the game for real. And he shows your insufficiency by destroying you until he either grind your way out or actually learn how to play the game.
Sora - "How could you forget we were friends."
Riku - "We were never friends!"
Sora - "Oh yeah? I'm going to jog your memory (by beating the stuffing out of you with this blunt object)"
Remakes usually don't fix issues, just add more bonus stuff.
They actually did add some improvements, but I feel like they could have done more. They added the quick action triangle button from Kingdom Hearts 2. So, if you want to use a special move, you don't have to scroll all the way to the bottom of the action menu. You just need to press triangle. Still, there are numerous problems that they did not fix. The action menu is still clunky even with the new addition and the camera is just horrendous at some points. Enemies and objects block the screen if they get too close. The platforming sections are really bad. There is often no direction to lead the player to the next place that will trigger the next event; you kind of just stumble around til you find it. And there are many more problems...
I actually came into this game thinking that it was the best or near best Kingdom Hearts game. I had thought that Kingdom Hearts 2 took out the difficulty of Kingdom Hearts. But clearly, it took out the frustrating parts too of the first game.
I feel the story of the whole franchise becomes a bit too complicated.
The story becomes even more complicated after Birth By Sleep and Dream Drop Distance. Personally, I think the story is really dumb and overly convoluted for no reason.
I will get 2.5 since I haven't played Birth by Sleep yet.
By the way, the game will be released today (Tuesday) and they released a new trailer just for the game.
Kingdom Hearts 1, I'm sorry but I can't finish you. You're kind of bad. That being said, Kingdom Hearts Chain of Memories Final Remix is pretty great. It's clear that Square Enix put the most effort into this game out of the three they included in the 1.5 hd edition.
I recently got my hands on Kingdom Hearts 1.5. I've gotten to Tarzan's world and I can say that the game has not aged very well. The first game is definitely a 7/10 kind of game. I have issues ranging from the camera to repetitiveness of the gumi ship system.
I'm not really surprised that Firefox has dropped Google as its default search engine in favor of Yahoo. I'm actually surprised that this did not happen sooner considering that Google is Firefox's competitor in the web browser business.
Dota 2 just released a new content patch and its a big one just like the last one. This time we're getting a new hero called Oracle. Based on the video below, Oracle looks to be a very strong support character. His strongest assets will likely his skills. Fortune's End will do damage to the enemy while also disabling it for some time. False Promise will let Oracle make a target invisible but the target character will still be able to attack. This is pretty huge since you can't attack invisible characters unless you have a sentry ward or dust. The other skills are Fate's Edict and Purifying Fire. Fate's Edict can be used like a bkb (magic immune item) if you are trying to protect a fleeing comrade. Or it can be a disable for magic type characters such as Lich whose only attacks are magic related. Purifying Fire is a pretty risky move if you are using it in a fight. But if you are laning in the early game, this can be an excellent substitute for healing salve or tango. Overall, this looks like a character that will be used ALOT.
@MarioRedfield: @takashichea: @Bigheart711: Reviews are out for Alpha Sapphire!
As a 3D remake, Pokémon Alpha Sapphire and Omega Ruby do a fantastic job of reintroducing Hoenn. Little details, like characters turning their heads to look as you pass or flocks of Wingulls flying overhead, make the region really come to life, and small updates and tweaks help make the journey smoother. Still, a few of its flaws are even more glaring in 3D, especially the excess water Pokémon and often dull navigation of their habitats. 7.8/10
Pokemon Omega Ruby and Alpha Sapphire remain faithful to what made the GBA originals great. The new features are strong, but some of the progress made by Pokemon X&Y has also been undone. 4/5
Yes, its the same game we've seen before, but that's not a bad thing when the core concept is so engaging and rewarding. Your dedication to the cause makes the difference between becoming a good trainer or the best trainer, and while some people may end their journey once the story concludes, there's a wide variety of Pokemon to capture and raise, and potentially thousands of opponents waiting to put your Pokemon skills to the test. 8/10
This is a larger, more detailed world than the series has ever seen, and thanks to a swath of subtle improvements, exploring the Hoenn Region is more satisfying and rewarding than it's ever been. Pokemon Omega Ruby and Alpha Sapphire do little to overhaul the major pillars of a series that's long relied on the same set of classic ideas, but they don't have to. The core mechanics of Pokemon remain immensely addictive, and Game Freak's latest coat of polish only enhances an already captivating adventure. 4.5/5
Although X & Y did an admirable job when it came to transitioning the Pokémonseries onto the 3DS, to me (other than the graphics) it seemed like the same formula from 1998 with a new coat of paint. However, this entry feels like a true next-gen title, with all the charm of the Pokémon franchise and just the right amount of features and complexities to have players journeying through Hoenn for years to come. 9/10
The Delta Episode -- an entirely new story unseen in the original versions of Pokemon Ruby and Sapphire -- has been revealed for Pokemon Omega Ruby and Alpha Sapphire. The Pokemon Company has also revealed fourteen additional legendary Pokemon coming to the 3DS remakes. The Delta Episode explores the history of the Hoenn region, diving 3,000 years into the past to uncover the mysteries of Mega Evolution. The story introduces us to Zinnia, a new character "who bears a certain destiny," according to the games' official website. Players must travel around Hoenn to defend the region from an approaching asteroid. The story will culminate in a cosmic clash between, recently revealed, legendary Pokemon Mega Rayquaza and Deoxys. In addition to the new story, fourteen more legendary Pokemon have been confirmed for Pokemon Omega Ruby and Alpha Sapphire: Raikou, Entei, Suicune, Uxie, Mesprit, Azelf, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Landorus, Cresselia, and Heatran. These Pokemon will only be available in Mirage spots, and are said to hold valuable items. It's noted that these Pokemon will vary based on which version of the game you're playing. Pokemon Omega Ruby and Alpha Sapphire will be available in North America and Australia on November 21, and in Europe on November 28. For more on the games, head over to IGN's wiki. http://www.ign.com/articles/2014/11/13/the-delta-episode-revealed-for-pokemon-omega-ruby-and-alpha-sapphire