Post by Acura_Max (2,322 posts) See mini bio Level 13

Pokémon » Pokémon Trading Card Game Club

I'm starting to notice that this card is becoming quite popular and I can certainly see why. If you get this card on your first turn with a double colorless, you can really set yourself up in terms of bench pokemon and offense.

Post by Acura_Max (2,322 posts) See mini bio Level 13

#Anime Vice Discussion Threads » Naruto Discussion (Manga)

@AnimeDefender: @AFGM: It's true, guys. Here's the notice from the last chapter.

Post by Acura_Max (2,322 posts) See mini bio Level 13

General Discussion » Why so much goddamn hate???

Have you never been to the internet before?!
-Jackanderson (Callum Petch)
Post by Acura_Max (2,322 posts) See mini bio Level 13

Pokémon » Pokémon Trading Card Game Club


Legendary Treasures is quickly becoming my favourite expansion. Just got another pack with another EX.


Seismitoad and Meloetta make a powerful combination in a deck with 4 of each.

Lol. I just learned that the hard way. I recently lost to a guy who used that strategy not even 5 minutes ago. It's a good strategy.

Hey, now that you have a little more free time on your hands you might want to try this game out? You don't have to of course, I just thought I'd remind you in case you're interested. Me and Acura_Max are having a lot of fun with it :)

I can confirm that this statement is 100% true. Also, since the Legendary Treasures pack is giving players the best cards of the previous expansions, now is the perfect time to jump in.

Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » Video Game Club

While the other consoles are struggling to get even a 9.0 out of 10 on their launch games, Nintendo comes out this gem.

Super Mario World 3D World Review Roundup

  • Official Nintendo Magazine: 93 - Not so much a baby step into HD 3D platforming as a triple backflip onto a Goomba's dome. A constant source of joy, surprise and ideas, ideas, ideas.
  • The Escapist: 4/5 - Super Mario 3D World is a very good Mario game that suffers only in that the unrealised potential for it to have been a great game period keeps peeking in between the cracks. Fun to play for veterans and newcomers alike, either as a single-player challenge or a frenetic multiplayer party, and a definite must for current and prospective Wii U owners.
  • Eurogamer: 10/10 - Compact by the standards of the Galaxy adventures but still loaded with bountiful secrets, beneath the warm familiarity of 3D World lies one of the strangest Mario games in years - or at least one of the most random in its influences and its moment-to-moment indulgences. And that's a very, very good thing. The Wii U sees Nintendo's mascot racing into venerable middle age by going wonderfully loopy - by dialling up the energy, even if the end result is often absolutely insane. After all these years, who could blame him?
  • Polygon: 9/10 - Super Mario 3D World doesn't reinvent the Mario formula. But it is in every way its own game, with a bright, joyful aesthetic that's supported by inspired level design and a cast that matters. It gets the balance right between nostalgic touches and clever new twists, and never once let me down with a boring boss or too-familiar retread. In all my years of playing with the Mario gang, I've never been quite so happy to hurl myself into the unknown, and 3D World delivers challenge, surprise and joy in almost every moment.
  • GameSpot: 9/10 - Sure, co-op play is hardly a game changer, but when so much of 3D World is so successfully built upon a bevy of brilliant ideas, this can be forgiven. Everything that you can see and do within its enchanting levels is so bright, colourful, and full of wonder that it's impossible not to be taken in by its charms. Mario has always had that uncanny ability to cross the boundaries of age and gender, to bring a smile to the face of every player who crosses his path. Super Mario 3D World is no different. This is a dazzlingly inventive game that brings the fun in spades, and will leave you grinning like a loon from start to finish.
  • Kotaku: Yes - SM3DW is a fantastic game., from beginning to "end". I had a smile on my face almost the entire time. It's packed with charm from front to back, contains some memorable levels and provides seamless multiplayer fun. If you own a Wii U, congratulations, your wait for a truly special game for the system is over.
  • IGN: 9.6 - Super Mario Galaxy 2 successfully iterated on one of the most inventive platformers of the last console generation. Super Mario 3D World takes slightly smaller steps in the grand scheme of the platformer genre, but it fulfills the promise of a multiplayer Mario much better than anything that the Japanese game maker has done before. Super Mario 3D World is marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak their Mario formula in fun ways.
  • GameInformer: 9.25 - Despite this annoyance, I loved Bowser's egocentric concept for the final world in the main campaign, and the last boss battle is plenty entertaining. Any Mario game runs the risk of the final encounter being too traditional or featuring a frustrating gimmick, but this one brought a smile to everyone's faces on my co-op team from beginning to end. While it's not the most difficult challenge, it is suitably epic and entertaining - an exceptional finisher to an excellent entry in the series.
  • Joystiq: 5/5 - Put simply, Super Mario 3D World is stunning. Its world is beautiful, its design is impeccable, and its fun is infectious. I'm running out of superlatives here, so let me finish where I started: Go play it.
  • VideoGamer: 9/10 - With a secret world so good it'll make long-term fans (and me) squeal with glee, and how easily it oozes personality and skill, Super Mario 3D World is the best entry the series has offered up in years. It may not hit the highest of highs that the plumber has done in the past, but it's awfully close.
  • Destructoid: 10/10 - There was a moment where I was taking in the beautiful soundtrack, hovering over a tricky jump as cat Peach, and watching the glistening water below where the game really came together. It was then that I realized that Super Mario 3D World had achieved a level of platforming design that's close to perfection, and there was almost never a moment where I didn't have a smile on my face. This is the unequivocally the best Mario game since Galaxy 2, and it shows up anything the "New" series has ever done, and then some.
Post by Acura_Max (2,322 posts) See mini bio Level 13

Battles » Vote For The Best Battlation of December 2013

@AnimeDefender: No idea what I was doing before. However, now that I'm thinking straight, I'm voting for you duder.

Post by Acura_Max (2,322 posts) See mini bio Level 13

Battles » Vote For The Best Battlation of December 2013

@AnimeDefender said:

@takashichea: I will not be able to choose lol!!!!

I also vote for this guy!

I found this image on the internet.
I found this image on the internet.
Post by Acura_Max (2,322 posts) See mini bio Level 13

General Discussion » The Avatar Club

Book 3 has offcially got a title and a theme

“The title of Book 3 is going to be called ‘Change,’” DiMartino said. “It’s all about Korra dealing with the change of the world in this point in time. At the end of Book 2 she says it’s a new era. And it really is and we’re going to show how Harmonic Convergence and her battle with Unalaq and Vaatu kind of shifted the world a bit.”
DiMartino also said “We don’t have an airdate yet. We’re already working on the first few episodes of post-production for Book 3. So that’s all going very well.”
Post by Acura_Max (2,322 posts) See mini bio Level 13
Post by Acura_Max (2,322 posts) See mini bio Level 13

General Discussion » The Shipping Club

I had no idea this was a thing.

Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » Video Game Club


Just another day in the world of Final Fantasy XIV: A Realm Reborn

Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » Video Game Club

Games that Megaman makes an appearance in one form or another

  • Street Fighter x Megaman
  • Super Smash Bros (Wii U)
  • Dead Rising (as a costume)
  • Megaman x Over (Mobile Phone Game and you don't play as Megaman x)

Games Megaman won't be appearing in

  • Megaman Legends 3 (because it doesn't exist)

My Response

Old lady - Me

Queen - Capcom

Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » The Doctor Who Club

There's a petition to get a Paul McGann spin-off series and the petition (at this time) has already reached 12,000 signatures.

Link to the online petition.

Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » Break Time for Battle Folks/Battlations

@AnimeDefender: Aleasha was making one before she became busy with work.

Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » Video Game Club

Spike Game of the Year Awards

Every year Spike does not an award show to crown a game as the "game of the year." Dozens of games apply, but there is only one game of the year (as well as other smaller awards to games in specific categories). The best of it is that you can vote for the best game of the year. That's right. The people get to decide.

The VGA like the Oscars for video games if people could vote or the People's Choice if they had taste. Head to this link if you want to vote for a game.

Spike VGX 2013 Award Nominees

Game of the Year

  • BioShock Infinite
  • Grand Theft Auto 5
  • Super Mario 3D World
  • The Last of Us
  • Tomb Raider

Studio of the Year

  • Irrational Games
  • Naughty Dog
  • Rockstar North
  • The Fullbright Company

Best Shooter

  • Battlefield 4
  • BioShock Infinite
  • Call of Duty: Ghosts
  • Metro: Last Light

Best Action Adventure Game

  • Assassin's Creed 4: Black Flag
  • Grand Theft Auto 5
  • The Last of Us
  • Tomb Raider

Best Sports Game

  • FIFA 14
  • MLB 13: The Show
  • NBA 2K14
  • NHL 14

Best Independent Game

  • Gone Home
  • Kentucky Route Zero
  • Papers, Please
  • The Stanley Parable

Best RPG

  • Final Fantasy 14: A Realm Reborn
  • Fire Emblem: Awakening
  • Ni no Kuni: Wrath of the White Witch
  • Pokemon X/Y

Best Fighting Game

  • Divekick
  • Injustice: Gods Among Us
  • Killer Instinct
  • Tekken Revolution

Best Driving Game

  • F1 2013
  • Grid 2
  • Forza Motorsport 5
  • Need for Speed Rivals

Best DLC

  • Borderlands 2: Tiny Tina's Assault on Dragon Keep
  • Dishonored: The Knife of Dunwall
  • Far Cry 3: Blood Dragon
  • Mass Effect 3: Citadel

Best Xbox Game

  • BioShock Infinite
  • Brothers: A Tale of Two Sons
  • Grand Theft Auto 5
  • Tomb Raider

Best PlayStation Game

  • Grand Theft Auto 5
  • Rayman Legends
  • The Last of Us
  • Tomb Raider

Best Nintendo Game

  • Pikmin 3
  • Rayman Legends
  • Super Mario 3D World
  • The Wonderful 101

Best PC Game

  • Battlefield 4
  • Gone Home
  • Papers, Please
  • The Stanley Parable

Best Handheld Game

  • Animal Crossing: New Leaf
  • Pokemon X/Y
  • Tearaway
  • The Legend of Zelda: A Link Between Worlds

Best Casual Game

  • Animal Crossing: New Leaf
  • Disney Infinity
  • Plants vs. Zombies 2: It's About Time
  • Skylanders Swap Force

Best Voice Actor

  • Troy Baker as Joel in The Last of Us
  • Troy Baker as Booker DeWitt in BioShock Infinite
  • Steven Ogg as Trevor Philips in Grand Theft Auto 5
  • Willem Dafoe as Nathan Dawkins in Beyond: Two Souls

Best Voice Actress

  • Ashely Johnson as Ellie in The Last of Us
  • Courtnee Draper as Elizabeth in BioShock Infinite
  • Camilla Luddington as Lara Croft in Tomb Raider
  • Ellen Page as Jodie Holmes in Beyond: Two Souls

Best Soundtrack

  • BioShock Infinite
  • Grand Theft Auto 5
  • Ni no Kuni: Wrath of the White Witch
  • The Last of Us

Best Song in a Game

  • "ADHD" by Kendrick Lamar (Grand Theft Auto 5)
  • "Sleepwalking" by The Chain Gang of 1974 (Grand Theft Auto 5)
  • "Survival" by Eminem (Call of Duty: Ghosts)
  • "Will the Circle be Unbroken" by Courtnee Draper & Troy Baker (BioShock Infinite)

Most Anticipated Game

  • South Park: The Stick of Truth
  • Destiny
  • Watch Dogs
  • Titanfall
  • The Witcher 3: Wild Hunt
Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » Video Game Club

Xbox One Launch Games Review Round Up

Dead Rising 3

  • TheGlobeandmail - 10 - Put it all together and this is a next-generation launch title that is sure to inspire much replay, as well as plenty of water-cooler moments: “Did you make the sex-toy launcher?” “No, but I did make a lightsaber!”

    Los Perdidos itself isn’t as big an open world as those found in other similar games, but with its humour and excellent execution of next-generation console technology, it feels more alive than most. Which is ironic for a game about dead people.

  • X360A - 9 - It’s a new day, a new dawn for the next-generation consoles and the Dead Rising franchise. Easily Microsoft’s best launch title and the very definition of a killer-app, if Dead Rising 3’s environmental depth and detail is a sign of things to come for the new generation of consoles, get ready to bask in the glory that is open-world games. Dead Rising 3 is an undead treat.
  • Destructoid - 9 - Although it sacrifices a tad of its loveable camp factor and neon style in favor of a few other advancements, the outcome is a much stronger, more involved Dead Rising game. For once, I actually felt overwhelmed in a zombie outbreak, which is a real example of how next-gen technology can be used to do more than simply "make things look better." Out of all the launch titles I've played on both new consoles, Dead Rising 3 is my personal favorite, bar none.
  • Video Gamer - 8 - For all these strengths, however, there are some glaring weaknesses. Picking up items is fiddly, due to them being generally grouped together: infuriating when you're trying to navigate a zombie rush. The game also relies too heavily on fetch-quests for most of its narrative and side missions, which are lacking any real drama or drive. Well, on 'normal' mode, at least – playing on Nightmare, with its strict time limits, super-tough zombies, and paucity of save zones, ratchets the tension no end, and is recommended. The city's many blocked-off roads, too, make vehicular navigation a chore.

    I get the feeling, though, that you'll be having too much fun to worry about it...

  • Vandal - 8.6 - (Translated from Spanish) Dead Rising 3 is one of the most fun games of recent times, and the good thing is that it stays true to its origins. The zombie genre has diversified in recent years and Capcom could have chosen to follow a new path, but Dead Rising 3 is still himself, only bigger and with more options than ever to hundreds of zombies to crush with all kinds of weapons, crazy combinations of objects that make us hiperpoderoso for a couple of minutes, blood and offal to the parody and black humor everywhere in a game that encourages us to keep playing to discover every secret of the Lost as we seek a car that climb to have a moment of respite and consult the map. One of the most recommended games for your Xbox Brand New One
  • GameInformer - 8.75 - Capcom Vancouver’s latest entry in the Dead Rising saga is an impressive display of big, dumb fun, and a must-play for fans of the series. It’s also a great demonstration of the outstanding capabilities of next-gen hardware right out of the gate. Thinning out the undead of Los Perdidos is worth your time, but the bugs infesting the sandbox are an unwelcome scourge.
  • Gamereactor UK - 8 - For those seeking a return to the comedy thrills of past iterations, there's enough of that original spirit here for that to still be possible, despite the grittier tone. Some won't appreciate the new save system and relaxed emphasis on timekeeping, but the remedy for that is to go straight to Nightmare mode as it's more inline with what's come before. If you're new to the series and are just after a decent zombie-fest and an open-world to explore on your new console, you'll find that here too. If you can forgive the fact that it's not the perfect advert for next-gen gaming, there's plenty of reasons to take a trip to Los Perdidos.
  • Escapist - 8 - On the whole, Dead Rising 3 is a worthy successor to the series. You're given a massive amount of area to explore and you're properly rewarded for doing so. It's a shame that the tone takes a little bit of a slide back towards gritty realism, but there's still plenty of little Capcom references, and nothing is stopping you from dressing Nick up in a sports mascot uniform and throwing machine-gun-wielding robotic teddy bears at the zombies.

    Bottom Line: Dead Rising 3 will likely go down as one of the quintessentially "good" launch titles seen when a new console releases. It's an exclusive title with a big open world and tons of zombies that demonstrates the power of the next gen console well.

  • Gamespot - 7 - Despite a wonky presentation and obvious technical hiccups, Capcom has successfully made Dead Rising 3 a more welcoming experience than its harsh predecessors. It can be an inconsistent experience, but I choose to ignore the game's peculiarities and play Dead Rising 3 in the spirit that I believe it's intended: running around in shark outfit shooting zombies with deadly dildos fired from a leaf blower.
  • C&VG - 7 - It may suffer both visually and technically next to its fellow launch titles, but there's no denying there's still some madcap brand of fun to be had in Los Perdidos.
  • Eurogamer - 7 - Dead Rising 3 is the weakest in the series, then. It's no kind of technical showcase for Xbox One, although that didn't really bother me once I got into it, and if all you want for a launch title is something passably entertaining to plug away at for a few long evenings, it will suit you fine. Just beware, once you get over the pleasure of the first few combo weapons, Dead Rising 3 is just a solid zombie brawler set in an open world, not the strange game of tender heart that used to be so funny and surprising.
  • GameCentral - 7 - The best Dead Rising so far and purveyor of some of the most entertainingly absurd weapons in all gaming – just don’t expect any depth or longevity.
  • EGM - 8 - Like its predecessors, Dead Rising 3 offers good, dumb, fun, with just enough story and structure to keep you moving forward and enough opportunities for zany antics to maintain your amusement throughout.
  • Kotatsu - YES - Dead Rising 3 is at its best when at its bloodiest, gleefully powering a steamroller through a thousands-deep crowd of the undead as the experience-points rain down. But its numerous good qualities are significantly marred by annoying design and tone-deaf writing, both of which leave the game feeling muddled and out of touch. It is at once an invocation of the best of what might be and a perplexing embrace of the worst of what has been.

    As a game, Dead Rising 3 is significantly flawed but plenty fun. As a step toward our brave new next-gen future, it's a half-measure, testing fresh ground while leaving its rear foot planted squarely in the past.

  • Polygon - 7.5 - Dead Rising 3 gets a lot of things right. It presents a massive open world filled with possibilities and features the first truly impressive use of scale in a game based on a zombie outbreak. But the game's difficulty spikes — due to its control and inventory issues — and boring, stereotype-laden writing can be difficult to swallow. There's a very good game lurking inside of Dead Rising 3 — but it feels a little unsteady on its feet.
  • Joystiq - 3.5 out of 5 - Dead Rising 3 is a worthy entry in the series and, for the most part, gets out of your way. It knows that all you really want to do is discover and create new playthings to dismember the undead. As a vehicle for that, it's a comfortable ride.
  • Gamesradar - 3.5 out of 5 - Dead Rising 3 excels at what it does best, which is mainly killing zombies in deeper ways as your undead-slaying skills grow over the game. And it’s smoother than ever to maximize that quality time of chainsawing a zombie in half. Yet the lack of combat annoyances only amplify the flaws of the writing and the lack of mission variety. Dead Rising is closer than ever to realizing its full potential, but its many mistakes make it clear that it isn’t quite there yet.
  • REV3 - 3 out of 5 - (Youtube video)
  • Edge - 8 -For all its innovation, Dead Rising 3’s bosses – both the mandatory storyline encounters and the Psycho missions – remain a frustrating low point. Even with your new-found abilities, boss fights feel awkward and unfair. Controls that work well when navigating through the lumbering undead come unstuck against more agile foes, or even track-mounted robotic arms, as one particularly hateful and drawn-out encounter proves.

    But even these charismatic roadblocks can’t quite derail an ambitious overhaul of the series that offers more than enough incentive for you to endure its less progressive design choices. Dead Rising 3 is a sandbox in the purest sense, one that urges you to experiment with its innumerable toys at your leisure. The result is an open world that, in spite of its reanimated inhabitants, feels more alive than most.

  • Everyeye - 8 - My computer won't translate Italian for some reason.

Killer Instinct

  • Joystiq - 3 out of 5 - But as much as Killer Instinct is a sound and inviting fighter mid-battle, it's an experience that ultimately feels hollow everywhere else. Online play – as spare as it is – may present a limitless well of competition to draw from, but with only six fighters to master and very few modes of play, Killer Instinct lacks the value and staying power offered by most other modern fighting games. With more characters and content on the way, the future might be different. At present, there just isn't enough to do.
  • Meristation - 8.5 - (Translated from Spanish) In this moment of analysis , from the above, any player of Killer Instinct original or its sequel, and the fighting game community and has reason to seriously consider buying a Killer Instinct . The positives are many: respected KI heritage, worthy successor, accessible starting and deep in their advanced mechanical, fast, frenzied pace in his game, funny, epic, with a soundtrack to match the Killer Cuts, the return the original narrator, and competitiveness online. The payment model packages ended up being fairly consistent, no crazy or outrageous prices, telling that the game is free in its Killer Instinct: Round 1, all game modes accessible and free character that will rotate. At all times there is a feeling of paying a fair and adequate price -20 euros for extremely well finished product. Although you can blame certain drawbacks, for example staying in 8 characters for 20 euros when gender games are including 32, 38 characters-at a price of 60 euros yes-boss having no mode or arcade , and especially , that professional players have to throw away your old arcade sticks for Xbox 360 after having made ​​large outlays to buy now compatible with other controllers Xbox One-someone should put some sanity in this. And of course, the 60 fps and 720p resolution should be 1080 in this generation and in the initial catalog One is disappointingly still the norm with the exception of Forza 5.
  • IGN - 8.4 - The sad truth about fighting games is that much of what makes playing them against others interesting is usually kept obscured. Killer Instinct succeeds enormously at exposing all of that information to players of all skill levels. Not only is its combat system flashy and well thought out, it's well explained too, thanks to its powerful training tools, and what is easily the most complete guide to terminology and tactics ever assembled in a fighting game. Though it lacks an arcade mode or a full-sized character roster, Killer Instinct delivers where it counts.
  • Stevivor - 8 (Youtube video)
  • Edge - 7 - Fighting games live or die online nowadays, but Killer Instinct’s business model dictates that Jago will be your most frequent opponent. Double Helix intends to rotate which fighter is offered for free, but that will only go so far with so slender a roster. There’s a fantastic combo system at Killer Instinct’s core, but right now it feels like half a game – one full of promise, certainly, but not an especially next-gen one either. The cascade of particles may not be enough to retain player interest until the rest of the game arrives.
  • Gamereactor UK 7 - Killer Instinct is a technically complex fighter, and it's deep despite the shallow pool of characters. It'll definitely appeal to the more hardcore genre fans out there, who'll no doubt benefit from using the arcade stick (which is also set to be released at the same time as the game). For casual fighters there's a significant barrier to entry. If you can overcome the complexity and get to grips with the myriad of combos, breakers and special moves, there's a really good fighting game waiting for you, but it's a big ‘if'. My poor aching thumb is a testament to that. Our advice for casual players: download the one character demo. It's free, and you can see what you're up against if you take the plunge. More serious fighter fans will probably want to take advantage of the try-before-you-buy feature, just because they can, but it's likely that many of them will stick around to carry on the fight.
  • Games Radar - 4 out of 5 - A year from now, Killer Instinct could be one of the best fighting games ever made. In its current state, it feels like the inherently replayable foundation for something bigger. The general lack of content is made up for by the mind-blowing fun factor, where pick-up-and-play controls meet meticulously crafted game mechanics. And despite the sensation that I've seen everything there is to see, I suspect I'll still be playing KI for months. Because sometimes, an awesome piece of a finished product is all you need to enjoy yourself.
  • Us Gamer - 4 out of 5 - Killer Instinct may seem little light with only six characters at launch, no lobbies for online play, and no Story mode until March, but the fighting mechanics are top notch. You can't argue with how easy the game is to pick up and play, and you'll have a ton of fun in the process. This is easily one of the best Xbox One launch title.
  • OXM - 7.5 - It's just a shame that Killer Instinct feels incomplete, even if it's by design. Microsoft is gambling that the spread-out release approach will only fuel continued excitement and interest in the game, and we're hoping that bet pays off big — no doubt, it's made us anxious for more. Killer Instinct is back, and maybe this time next year, we can add "and better than ever" to that statement.

Crimson Dragon

  • Game Informer - 6 -I loved the original Panzer Dragoon games, so just to make sure I wasn’t misremembering the quality of the series I went back and sampled the library. I had more fun playing the first levels of Sega’s old shooters than I did with my entire time with Crimson Dragon. Hardcore fans of classic on-rails shooters like Star Fox or Space Harrier might be able to play through this while wearing rose-tinted glasses, but it doesn’t hold a candle to its precursors that came out decades ago.
  • Gamespot - 5 - Crimson Dragon frustrates more than it entertains. Flying your dragon can feel good, but it's only when the game takes a rare breath and slows down that it feels right. The ability to raise dragons is mildly intriguing, but they take forever to evolve into slightly more effective warriors, making the process more of a distraction than a rewarding challenge. It doesn't take long to realize that for all its efforts to be something more, Crimson Dragon misses the mark. It's occasionally sloppy, usually frustrating, and ultimately disappointing.
  • GamesRadar - 3 out of 5 - There's a surprising amount of game to be had here for $20, even if some of Crimson Dragon feels lacking. Its pretty world and detailed monsters are slightly offset by a lack of variety, and its free flying segments feel kind of pointless when they don't let you do anything you otherwise couldn't on-rails. But its score-based, arcade core and digestible levels will keep you coming back for more until you're sittin' pretty on top of the leaderboards. After all, no self-respecting human would stand idly by while xXxBigPimpin420xXx holds the number one spot.
  • IGN - 5.9 - Crimson Dragon works well enough as a straight arcade shooter, and there’s plenty of challenge in it. There’s some nostalgic value, too, but it’s weak graphics and frustrating free-flight boss fights make it tough to enjoy the stroll down memory lane.
  • Polygon - 4 - But I could forgive all of these missteps, the weird microtransactions, the underwhelming graphics, the off-kilter systems, if, on a very basic level, it was fun. It's not. Crimson Dragon manages to take riding on a sweet flying dragon and make it a bland, frustrating slog. In my book, that's about as unforgivable as sins come.
  • Venture Beats - 35 / 100 - If Crimson Dragon had been released for iOS or Android devices at a cheaper price, it would be one of the year’s more interesting releases. Instead, the final product is a rushed, homogenized mess of a game that fails to live up to its loosely associated pedigree.

    There’s a couple good ideas in here, but they’ve been haphazardly thrown into an unimpressive package that does nothing to stand out against far better Xbox One launch titles. As it stands, the Panzer Dragoon series is still as dead as ever.

  • Destructoid - 8 - Crimson Dragon was a pleasant surprise. As a massive fan of the Panzer series, I was worried that this wouldn't quite honor it, but there's plenty here for gamers who have been longing for an entry since 2003's Orta. There are some mechanical problems, but any old-school rail shooter fan will be able to handle them.


  • Joystiq - 1.5/5 -Maybe one day hordes of fans will gather in local arcades to play LocoCycle ironically and quote some of its notoriously terrible lines – Mi espalda! – but until that day, it's just a bad game, and there's nothing funny about that.
  • Game Informer - 7 - Lococycle isn’t complex, but I was easily sucked into its silliness. I wanted to see where this intentionally stupid story was headed, and it was worth the trip – even if the game itself isn't very deep.
  • Destructoid - 7 -LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it. For everyone else, you'll have to wait until it hits the Xbox 360.
  • Gamespot - 6 - I loved seeing LocoCycle through to its zany finale, because I enjoyed the jokes and Iris' robotic line delivery, and because I loved seeing the characters get themselves into silly situations. This would have been a great short comic film. But LocoCycle is a game, and in an unexpected twist of fate, it makes the act of catching rockets, fighting soaring robots, and rushing through the rural fields outside of Scottsburg, Indiana, blander than they deserve to be.
  • IGN - 6.4 -- If nothing else, LocoCycle earns its name. It’s got not one, but two sentient motorcycles, and buckets full of loco. I imagine I’ll have forgotten what LocoCycle played like long before I forget its unapologetically zany live-action bits, and its questionable treatment of Pablo. Its inconsistent gameplay becomes tedious despite its imaginative variety, and its levels lack cohesion or a sense of momentum. Like the cheesy 90's films it apes, LocoCycle is memorable, but not quite good.
  • OXM - 7.5 - Xbox Live Arcade may not have made the leap to Xbox One in name, but its quirky indie spirit more than lives on in LocoCycle. It’s not the most standout piece of work in Xbox One’s launch lineup, nor does it pull off any amazing technical tricks — but it’s a fun, cheap ride busting at the gills with an absurd amount of charm.
  • Edge - 2 - Lococycle is a baffling litany of decisions that misfire. The bike’s handling is horrible, the art style is primitive, and the inclusion of looping FMV backgrounds is an unfunny throwback to the days when developers threw anything at CD-ROMs in a bid to simply fill them up. The abysmally scripted cutscenes perhaps best sum up Lococycle’s wrongheadedness, showcasing the bum notes of its off-colour humour at excruciating length.

    It’s tempting to believe that Microsoft and Twisted Pixel set out to create some kind of meta-joke here, but the line between a successful and unsuccessful parody can be a fine one. All Lococycle achieves is falling on its face, while no one laughs.

Powerstar Golf

  • Game Informer - 8 - Zoe Mode is new to the golf scene, but Powerstar Golf plays a like a seasoned pro, nailing most of the fundamentals of the sport, and establishing its own identity by applying little magic to a gameplay formula we know well.
  • IGN - 7 - Powerstar Golf manages to successfully marry an old-school arcade golf experience with some decidedly new-school ideas. The lack of proper online multiplayer is a bit of a blow, but the Rivals mode has the potential to provide an ongoing challenge after you’ve scooped up all of the career medals. It’s not a complete hole in (Xbox) One for golf fans, but it’s a good deal of fun if you desperately want to hit the links on your new machine.
  • OXM - 5.5 - The golfers seem handicapped make such an approach work, and it's hard to know if it's just ill-considered design or a cynical attempt to drive credit purchases. Powerstar Golf has its enjoyable strokes, whether playing solo, with local buddies, or while challenging an online rival's best score in an asynchronous mode, but truly head-scratching skill and progression choices diminish what's already an uninspiring clone.

Zoo Tycoon

  • Polygon 8 - Zoo Tycoon is repetitive and a little glitchy; it's simple and sometimes irritating. It's also a smartly designed simulator, accessible for all. It's charming and sweet, to the point that I never wanted to stop playing — even when my colleagues demanded we use the console for one of the bigger launch titles.

    Forget them, I just want to see my next task. What can I do to make this zoo better, the visitors happier and the animals healthier? For a game with tycoon in the title, it's got a good heart.

  • VideoGamer - 5 - In the end it felt a lot like playing Kinectimals, and that was almost three years ago.
  • Shack News - 7 - I would've been disappointed by the shortcomings of the "cute" half of Zoo Tycoon, if the sim aspect weren't so thoroughly enjoyable. For casual players, there is a mode that lets you build a zoo with no concern over money. This is the mode meant for players that really want to walk around, explore the zoo with their in-game camera, and play with animals.

    However, the rest of us have some globe-trotting to do. These zoos aren't going to fix themselves, are they? Zoo Tycoon may have taken a best-of-both-worlds approach, but to my surprise and delight, ends up being more successful as a "game" than a mere family-friendly "experience." [7]

  • X360A - 75 - Zoo Tycoon’s biggest crime is its lack of ambition. With all the power behind it and a renowned sim-orientated brand, it’s as if family specialists, Frontier, wasn’t sure which crowd to cater too. Despite that, the pseudo-deep sim game is feature-heavy and an ultimately enjoyable ride.
  • Eurogamer Italy - 8 - (Translated from Italian. Now i works T_T) Among the launch titles for the Xbox One, Zoo Tycoon is probably the one with which you can test the full potential of the new Kinect. If you loved Viva Pinata on the Xbox 360 and there annoys the idea of giving up the ambience fantasy created by Rare, this game will kidnap you for several hours, even more so if you have children that they can help in the creation of the natural park of your ( and their) dreams.
  • Huff Post - 4 out of 5 - Zoo Tycoon is not going to blow most gamers' minds, but it's hard not to like it. Alongside its core mechanics, which are fun and entertaining, it's a beautifully presented game with stunningly animated animals, and will appeal to a family audience more than any other launch title. In truth it feels like it might have been more at home on the Wii U - but that's not a criticism. The Xbox One would do well to encourage more games of this type - families will surely appreciate it - as well as titles of this overall quality. And we can't wait for the surely inevitable dinosaur DLC, so we can fire a hose at a T-Rex.

Need For Speed (Xbox One)

  • OXM - 8 - Need for Speed Rivals is obviously the best-looking the series has been, thanks to the advent of new console hardware, but it's not definitively the best-feeling game in the series. It'll be tough to weather another pre-race lobby in other driving games after experiencing Rivals' seamless single-player/multiplayer mix, but it comes at the expense of a cohesive career mode, which might be slightly too chaotic for some. Fortunately, Ghost Games proves itself worthy of taking the keys from Criterion, as its debut ensures Xbox One is off to a rip-roaring start.

Stolen from Giantbomb.

Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » Video Game Club

Which is the better PS4 trailer?

Post by Acura_Max (2,322 posts) See mini bio Level 13

Off-Topic » Video Game Club

@takashichea: Yup, it was released last Friday. Scores for the launch titles have been mixed so far. Check out page 18 of this thread for my review round up on the launch titles.

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