Amateur vs. Expert: PERSONA 4 #21

Topic started by Guest_Author on March 12, 2012. Last post by FoxxFireArt 2 years, 4 months ago.
Post by Guest_Author (0 posts) See mini bio Level 7
Staff

Welcome to Amateur vs. Expert, a new column wherein noted anime layperson Nick Robinson (Babylonian) squares off against anime savant Kristoffer Remmell (FoxxFireArt). The goal? To take our two columns, Anime Amateur and Anime Examiner, and combine them for your reading pleasure. Let's get started!

Kristoffer Remmell:

If there is anything these sort of mystery-drama series have taught us as an audience. It's to never make a promise with a child about doing something in the future. It will always come back to bite you in the ass, and something bad will befall said child. It's a great narrative tool to create tension, but it really breaks your heart when the child is so loveable. Everyone in the Investigation Team made a promise with Nanako of some kind. This kid is in serious peril. There's another unspoken rule. Don't trust anyone who drives a truck. They'll always abduct someone.

For as much as this was about Nanako and Yu. I feel that Naoto really stole the show in several scenes. The drama of her car conversation with Chie, and how she was so collected in breaking down the evidence in the police station. Having a detective really pays off when you need to tie up twenty episodes of story threads. Easily, my biggest disappointment of the episode didn't fall in the animation quality or the plot. It was in Yukiko stopping Chie from kicking down that door to free Yu and the boys.

While we always knew that Yu and Dojima were eventually going to come to a head with Yu's involvement in the case. Somehow the payoff felt lacking. Yu so casually tries to explain what he's been doing in a TV world to his uncle. You can't blame him for not believing something so fantastical. What made things worse is that there was a TV in the interrogation room. You want to give the man proof. He should've walked up to that screen and put his hand in. That would knock the skeptic out of anyone. I guess he could have also shown Dojima his phone, as well. Only an anime super hero would have that many cute women on his speed dial.

Nick Robinson:

Completely with you on how great Naoto was this time around. The assessing-the-situation scene, the car accident scene - she stole the show in all of them, and it's clear the makers of this show have a soft spot for the character. Considering this episode was the culmination of months of weird tension between Yu and Dojima, it almost felt like a Naoto-centric episode, but I'm not complaining, because they pulled it off with aplomb.

Like you mentioned, there are some pretty gaping plot holes around the interrogation room stuff. Likewise, there were a bevy of drama-draining technical hiccups this week: poor animation, occasionally mismatched music, not to mention, uh, no actual crash sound during the car crash. It's minor stuff, but it detracts from what was otherwise a tense and dramatic episode; for instance, the moment where Dojima passes Namatame in the other lane was an excellently paced and executed scene.

I've alluded to this before, but it's as true here as ever: I don't typically dig the self-serious episodes of P4A, but this was one of those rare exceptions. They effectively communicated a very real sense of urgency in all the police station scenes, and even though I already knew roughly what would happen, they totally managed to hold my attention. That's quite a feat!

Kristoffer Remmell:

Not sure any real favoritism is given to Naoto. She's just playing her role of the great detective. As the series is nearing the end, you need someone that can start tying your plot together. I do have a tip for anyone who wants to play detective with this one. Be sure to watch it again There is one character who does something suspicious in this episode. It's hard to catch, becasue it isn't anything he said. It's what he doesn't say.

I'm not so sure that it's fair to describe much of what we saw in the interrogation scene as plot holes. People often expect answers to all their questions right away. Something is only really a plot hole if it's never answered in the series. If the issue is eventually explained. It wasn't a plot hole. It was foreshadowing. I just felt Yu trying to so casually explaining something so insane to Dojima was careless. Especially when he could have given him some seriously proof by just walking over to that nearby TV. As far as the car crash. It's much more jarring to have it suddenly cut away, because your audience is expecting a sound. It creates more tension for people to wonder if he stopped in time. It's the subtle differences between using an exclamation mark or a question mark.

The final act is drawing ever closer with episode 21 in the can. All the months of getting to know and care about Nanako is really paying off, because now we're put in Yu's place that it's someone we know, rather than all the characters we just met. The threat has never been higher, but Yu now has a strong team of friends to back him up. Still, that may not be enough this time.

Nick Robinson:

Right! Yu was explaining the TV stuff in a way nobody ever actually would. It was silly and frantic in that Twilight Zone "I'M NOT CRAZY, YA GOTTA BELIEVE ME" way. As far as Yu's refusal to just show Dojima his powers not being a plothole - maybe you're right and that is totally explained in the game. As of last night, I've got something like four episodes of the Endurance Run left (I know, shame on me), so I guess it's possibly covered there. If it isn't, though, I have no problem calling that a plothole. Like, the TV is the only other object in the room! I understand that they wanted to have it there for Midnight Channel purposes, but you can't have it both ways. I mean, to be fair, this was a logic gap that totally existed in the game, too, but it's no less stupid here. Slavish devotion to your source material can be problematic when the source material is occasionally a teensy bit dumb.

I think it's also worth noting how dark this episode was, in every sense of the word. Visually, it was all nighttime and shadows, and what was lit was pretty much grey. It made a great shorthand for communicating the "playtime is over" tonal shift from last week's episode to this one. As far as the crash itself - the scene was fine, but the lack of a actual sound during the crash was a little stupid. Whether it was a stylistic choice or not, it's massively distracting, especially everyone onscreen absolutely would've been close enough to hear the crash happen. Maybe it would've worked if they'd cut to another scene or another location, but as is, I found it jarring in all the wrong ways. Also: the fact that some of the artists apparently can't be bothered to draw the characters' goddamn eyeballs next to each other is a little distracting, too.

Man, it's starting to freak me out that the series is ending. As someone who experienced P4 more or less in real-time with the ER, running through the whole thing over the course of a few dozen 25-minute episodes is totally crazy to me. That feeling from the first episode that it's all moving way too fast has worn off, but only slightly. Among all this grim and heavy plot stuff, I do take solace in knowing that there are a few funny moments left after the climax. I know this story already! Is it too much to ask that we get back to hanging out with the characters? (Editor's note: Yes, I know that it's too much to ask. Shut up.)

Kristoffer Remmell (FoxxFireArt) is a freelance graphic artist, writer, and over all mystery geek.- Follow for news updates: @ animevice / @ FoxxFireArt

Nick Robinson (Babylonian) is a Whiskey Media intern and a journalism student. Won't you follow him on Twitter at @Babylonian? He'd be ever so appreciative!

Post by Hailinel (74 posts) See mini bio Level 11

"Also: the fact that some of the artists apparently can't be bothered to draw the characters' goddamn eyeballs next to each other is a little distracting, too."

*Facepalm*

Fuck it. I'm out.

Post by Babylonian (16 posts) See mini bio Level 10
Staff

@Hailinel said:

"Also: the fact that some of the artists apparently can't be bothered to draw the characters' goddamn eyeballs next to each other is a little distracting, too."

*Facepalm*

Fuck it. I'm out.

Word! Let lazy-eyed Yukiko and lazy-eyed Rise show you the door:

Post by Hailinel (74 posts) See mini bio Level 11

@Babylonian said:

@Hailinel said:

"Also: the fact that some of the artists apparently can't be bothered to draw the characters' goddamn eyeballs next to each other is a little distracting, too."

*Facepalm*

Fuck it. I'm out.

Word! Let lazy-eyed Yukiko and lazy-eyed Rise show you the door:

Very funny, Nick. Between your incessant, repetitive complaints regarding the animation, your either inadvertent or willing ignorance of a number of strong counterpoints in the previous column's debate and general hysterics regarding this show's incredibly, incredibly mild fanservice, your contribution to this column is pretty much pointless. You haven't played the game, your only experience with it is through the Endurance Run, which you haven't watched all the way through. You make grossly broad value judgments on another culture based on material that wouldn't be out of place in an American teen comedy. You keep bringing up the point that the animation quality suffers, to this I say we already know this because this is a point that you and Kris have harped on since the beginning of this series. We get it. That horse is glue at this point. Nothing is gained from continuing to bring up that point.

Also, there all of those great counterpoints made to your argument last week, you responded to a few of them, ignored the rest, made no indication that you either had interest in the opinions of the readers beyond a few cursory defenses of your stance, and then fell silent. I'd add that there were some very detailed, concise counterpoints you blatantly skipped over so that you could take stabs at what I assume you felt were easier points to argue.

Further, the screenshot you've provided isn't even that bad. I can't even tell how the eyes are supposed to be lazy in that image. Really, if you're going to smart back at me for that comment, the least you could have done was find a screenshot that had more blatantly obvious flaws.

But do you want to hear something actually related to the episode at hand? All right, here we go. That scene with Yu trying to explain the situation to his uncle? Very little changed in terms of it transition from game to anime. There is a dialogue option in the game in which Yu will tell the truth and baffle Dojima despite the fact that there is a TV in the room with them. The main difference between the game and the anime is that the anime paces things faster so that, once Yu has started talking and Dojima becomes disgusted, there isn't any time (or at least, perceptively less time) for Yu to demonstrate via doing something like sticking his hand in the TV. Either way, yes, there's a point where Yu could have easily reacted in a smarter fashion.

Happy now?

Post by FoxxFireArt (2,639 posts) See mini bio Level 25
Moderator

I feel so lonely. No one's yelling at me.

@Hailinel:

I haven't harped on the animation. I've like it for the most part. I, personally, don't get these issues with the art work. It looks fine to me, but I'm also not trying to parse every scene. Only one episode has been breaking for me. I had to talk about that one, because it was breakingly bad from such a studio. That screen shot is selecting something that's happening with characters saying or adding nothing to the dialog. Naoto is the focus. I don't see what's so wrong with it.

Post by PerfidiousSinn (0 posts) See mini bio Level 4

I think the animation quality for characters is a point worth repeating. I know the animators are under a lot of pressure and don't have much time to clean things up, but there's a disconnect between the battle scenes and environments looking mostly great, and the character's faces looking consistently weird.

Maybe it bugs me more because I've spent hundreds of hours playing the game, but the faces are off, often. At least they're being fixed up for the DVD/Blu-Ray releases, but I do wish they had more time to make the character art look great.

Post by Babylonian (16 posts) See mini bio Level 10
Staff

@Hailinel said:

Very funny, Nick. Between your incessant, repetitive complaints regarding the animation, your either inadvertent or willing ignorance of a number of strong counterpoints in the previous column's debate and general hysterics regarding this show's incredibly, incredibly mild fanservice, your contribution to this column is pretty much pointless. You haven't played the game, your only experience with it is through the Endurance Run, which you haven't watched all the way through. You make grossly broad value judgments on another culture based on material that wouldn't be out of place in an American teen comedy. You keep bringing up the point that the animation quality suffers, to this I say we already know this because this is a point that you and Kris have harped on since the beginning of this series. We get it. That horse is glue at this point. Nothing is gained from continuing to bring up that point.

I think your issue with me boils down to "waaaah Nick isn't a P4 fanboy." Which is great! I'm glad I'm not! Like, in what fucked up world is it required that you exhaustively consume the source material before having an opinion on a thing? Would you prefer every single person who reviewed the LOTR movies be screened first to make sure they read through all the books multiple times? "You didn't even play Persona 4" is such an insane non-criticism, especially when watching the Endurance Run is virtually the same thing. You are literally incapable of seeing any flaw in this show, and the idea of someone coming at P4A from any perspective other than your very specific one seems to really freak you out.

Also, check this out: I love Japan. But there's some shit that's really fucked up about Japan. Sorry this is news to you!

@Hailinel said:

Also, there all of those great counterpoints made to your argument last week, you responded to a few of them, ignored the rest, made no indication that you either had interest in the opinions of the readers beyond a few cursory defenses of your stance, and then fell silent. I'd add that there were some very detailed, concise counterpoints you blatantly skipped over so that you could take stabs at what I assume you felt were easier points to argue.

That's because I was in San Francisco! On vacation! So when I had a few spare minutes, I responded to a few comments on an article I wrote on an anime website! Holy shit!

If it's what it'll take to quiet your cripplingly severe Asperger's, go back to the article and quote the things you feel I didn't adequately address, and I'll be happy to respond to them for you.

@Hailinel said:

Further, the screenshot you've provided isn't even that bad. I can't even tell how the eyes are supposed to be lazy in that image.

I know you can't. Because you are a crazy person.

@FoxxFireArt said:

@Hailinel:

I haven't harped on the animation. I've like it for the most part. I, personally, don't get these issues with the art work. It looks fine to me, but I'm also not trying to parse every scene.

Here's the thing, Kris: Hailinel doesn't care that you've been almost exclusively positive in your reaction to this show. If you say one negative thing about P4A, even once, you become the enemy.

@FoxxFireArt said:

That screen shot is selecting something that's happening with characters saying or adding nothing to the dialog. Naoto is the focus. I don't see what's so wrong with it.

The problem with it is that it looks bad! Like, they did a bad job drawing it. When they drew it, they didn't do a good job, so now it looks bad. I'm running out of ways to say this!

I'm by no means an elitist when it comes to animation, but straight up, there are times in damn near every episode when P4A's faces look like they were animated in some sort of "draw 6 faces in 60 seconds contest." Also, maybe they were blindfolded. I don't know, I wasn't there.

@PerfidiousSinn said:

I think the animation quality for characters is a point worth repeating. I know the animators are under a lot of pressure and don't have much time to clean things up, but there's a disconnect between the battle scenes and environments looking mostly great, and the character's faces looking consistently weird.

Maybe it bugs me more because I've spent hundreds of hours playing the game, but the faces are off, often. At least they're being fixed up for the DVD/Blu-Ray releases, but I do wish they had more time to make the character art look great.

Wait, is that really happening? I had no idea some of the lazy animation was being corrected for the Blu-Ray release. That rules! Where'd you hear it?

Post by Hailinel (74 posts) See mini bio Level 11
@Babylonian Classy, really. Resorting to calls of being a fanboy and claiming I have Asperger's. Yes, I'm passionate about the show. I consider the game one of my all-time favorites. If you don't like the tone of my criticism regarding your commentary, you could do better than to insult me in such a manner. Have I overreacted? Perhaps, but so did leave you a wide berth to take the high road and you sunk lower than me. Fantastic.
Post by ElixirBronze (0 posts) See mini bio Level 3

"The problem with it is that it looks bad! Like, they did a bad job drawing it. When they drew it, they didn't do a good job, so now it looks bad. I'm running out of ways to say this!"

"I'm by no means an elitist"

I'm sorry what? I don't mind you criticizing the animation over and over, but this isn't all bad for silent background characters right? I mean I've seen far (faaar) worse in many other animes.

Post by Neurotic (41 posts) See mini bio Level 6

@Babylonian: I'm with you on this one. This series is certainly not without its flaws, the animation being chief among them. You are right in that watching the ER is pretty much the same thing as playing the game save for missing a few S. Links. I disagree with your views on the fanservice but I agree with, or at least didn't notice myself, other criticisms you make which are few and far between anyway. Even though I and many others would have watched this series no matter what, it is not exempt from criticism and it should go without saying that you are correct to call out the series as you see fit. Especially within your own damn feature.

Also, whilst I don't have the source, I have seen screenshots of the first couple volumes of the Blu-Ray release compared to the TV release and it has been cleared up. The shots of the Team in a group, which are pretty consistently crappy, look better.

I don't think you are massively off-base about the soft spot the developers may have for Naoto, although she was just doing her job here for the most part. She is, as far as I know, the most popular character in the game in Japan so I wouldn't be surprised if there is some sort of love for her amongst the devs.

I think Yu at least trying to march over to the TV to show Dojima his power would have made that issue a little less grating. It's not a leap of logic to assume that if Yu were to try to demonstrate his power, Dojima would just shut him down. After all, how often is a suspect being interrogated allowed to jump out of his seat and do whatever?

Post by Babylonian (16 posts) See mini bio Level 10
Staff

@Neurotic said:

I don't think you are massively off-base about the soft spot the developers may have for Naoto, although she was just doing her job here for the most part. She is, as far as I know, the most popular character in the game in Japan so I wouldn't be surprised if there is some sort of love for her amongst the devs.

That's what I reckon, too. The thing is, all the extra attention toward Naoto doesn't really feel like it's at the expense of anything else. She's one of my favorite characters in this show, and the more attention they put toward characterizing her, the more I like her. No complaints here!

@Neurotic said:

I think Yu at least trying to march over to the TV to show Dojima his power would have made that issue a little less grating. It's not a leap of logic to assume that if Yu were to try to demonstrate his power, Dojima would just shut him down. After all, how often is a suspect being interrogated allowed to jump out of his seat and do whatever?

Yeah, that would've been less annoying. We've talked before about how Yu is more or less the perfect protagonist in this show, and if they'd at least illustrated that the thought occured to him to use his magical powers in front of his skeptical cop uncle, it would be a little less irritating. Maybe there's a case to be made that he wasn't thinking clearly because he was worried about Nanako?

Post by NIveous (3 posts) See mini bio Level 5

The animation is frequently poor, but rarely for extended periods, and doesn't actually detract from my enjoyment of the series. And when the animation is good, I do praise it... so I agree there. Hailinel, you are an uber fanboy, and you take offense very easily, but, I mean, Nick, you ought to know to just let this lie.

Yeah, I figured that Yu's mind was elsewhere and he wasn't thinking about how best to approach Dojima, and Dojima had had it, so he wasn't about to let Yu fool around either. Kanji has the right idea.

Kanji: If you wanna see that stuff so bad, we’ll show you! Hurry up and bring a TV here, damnit!

But that's next episode, and they cut that part out, anyway. Though honestly they couldn't have alerted the cops earlier; you can imagine the mess it would have made to a) try to contain the resulting pranks and crimes if more people found out about the TVs, b) stop Dojima from smashing every TV in Inaba, c) explain this to everyone's superiors. There would have been a panic.

Also, Adachi has mad driving skills for a guy who can get lost a half hour on patrol.

Post by Neurotic (41 posts) See mini bio Level 6

@Babylonian: I've said this a couple of times but anime Naoto is so much better than game Naoto. It's all the more impressive since they have to cram all her development in whilst a bunch of other stuff is going on.

He would only be worried about Nanako after she showed up on the Midnight Channel. After that, Dojima doesn't need any more convincing cos the rest of the Team barge in. I think Dojima should take a huge share of the blame for not actually considering what is written in the note rather than just the fact that Yu received it. I mean who else could 'someone close' have been referring to? Yu's friends perhaps but it's still a massive oversight to not think Nanako could be the subject of the note. Yu is guilty of the same oversight too but he hasn't seen Nanako on normal TV so would have less reason to think she was a target. Dojima really screws up.

Post by NIveous (3 posts) See mini bio Level 5

@Neurotic: I know, right? You'd think the guy would have not left his kid alone after learning about threatening letters like that. In fact, Yu understood it right away, and if Dojima hadn't dragged him to the station, you can bet the gang would have set up guards around her as soon as possible. In fact, if you're going to kidnap a child, you don't tell the family ahead of time, especially if the parent is a cop and if big bro leads a gang that'll be out for your blood. So thanks, Dojima. You get a hint and you still can't keep Nanako safe.

And, I don't think Nanako would have to show up on TV for him to be worried, though that exacerbated it. Because if she did turn out to be the next TV victim, then the note reads "let her die this time or I'll kill her anyway", and if she isn't, she's still a target via the note-- "let the next person die or I'll kill her". So, either way.

Post by Babylonian (16 posts) See mini bio Level 10
Staff

@NIveous said:

@Neurotic: I know, right? You'd think the guy would have not left his kid alone after learning about threatening letters like that. In fact, Yu understood it right away, and if Dojima hadn't dragged him to the station, you can bet the gang would have set up guards around her as soon as possible. In fact, if you're going to kidnap a child, you don't tell the family ahead of time, especially if the parent is a cop and if big bro leads a gang that'll be out for your blood. So thanks, Dojima. You get a hint and you still can't keep Nanako safe.

Personally, I think at least a little blame lies with anime-Yosuke. I mean, his best friend has just received a note threatening someone close to him, and everyone else close to him except his little sister has been thrown in the TV already. Then he's on the phone with his friend's little sister in the middle of the night, who says she's home alone and she's "gotta go because someone's at the door?" And that doesn't set off any alarm bells, Yosuke? Augh.

I mean, maybe Teddie loudly distracting him was part of the problem, but there are only so many times we can explain away the wildly fluctuating deductive prowess of this show's cast. Get it together, Investigation Team!

Post by Hailinel (74 posts) See mini bio Level 11

@NIveous said:

The animation is frequently poor, but rarely for extended periods, and doesn't actually detract from my enjoyment of the series. And when the animation is good, I do praise it... so I agree there. Hailinel, you are an uber fanboy, and you take offense very easily, but, I mean, Nick, you ought to know to just let this lie.

Yeah, I figured that Yu's mind was elsewhere and he wasn't thinking about how best to approach Dojima, and Dojima had had it, so he wasn't about to let Yu fool around either. Kanji has the right idea.

Kanji: If you wanna see that stuff so bad, we’ll show you! Hurry up and bring a TV here, damnit!

But that's next episode, and they cut that part out, anyway. Though honestly they couldn't have alerted the cops earlier; you can imagine the mess it would have made to a) try to contain the resulting pranks and crimes if more people found out about the TVs, b) stop Dojima from smashing every TV in Inaba, c) explain this to everyone's superiors. There would have been a panic.

Also, Adachi has mad driving skills for a guy who can get lost a half hour on patrol.

My taking offense has less to do with being an "uberfanboy" of the show and more to do with the shallow, repetitive commentary presented in these columns. If anything, if either of these two were much more intimately familiar with the content of the game (i.e.: Played it to completion and not through watching the Endurance Run or any other Let's Plays), then this could have been a much more intriguing series. As it happens, the most conversation related to these columns takes place only when one of the two, most likely Nick, says something that is either abusrdly misinformed, culturally ignorant, painfully repetitive, or otherwise inflammatory.

His comments in last week's column spark a huge debate, he makes a shallow attempt at responding to a few people, and then jets off. Yes, he was apparently on vacation, but he could have easily responded when he returned. Instead, it's a wave of the hand and on to the next episode.

And from a critical standpoint, the critiques being made are for the most part very surface-level and elementary. Yes, Kris does bring some information in regarding specifics of Japanese culture, but then a lot of what they have to say also reads like "Well, this part was pretty cool, and it was like that in the game...I think?" It's less critical analysis and more scene-for-scene commentary. The actual level of depth to these columns could be easily surpassed by a Comparative Literature college essay.

The long and the short of it is that I have no idea who these columns are actually meant for. People that have played the game and are familiar with the various aspects wouldn't be getting enough from them because they're written by people with vague familiarity with the game. Likewise, people that have never played the game wouldn't be getting a particularly good comparison between anime and game, either. What this reads like is two random guys with vague familiarity of the game passing e-mails back and forth about what they saw without willing to take any particular deep dive on any element save for those that they find irksome.

Post by Turambar (233 posts) See mini bio Level 10
@Hailinel: @Babylonian: Both of you back off some.  There is nothing gained from snippy attacks on each others' character no matter how passionate you feel about your viewpoints.
 
More on topic, like I commented in the last episode, regardless of how right/wrong your opinion on the visual quality of the show is Nick, I suggest you do a review of the articles you've written for this show and realize that what you're doing makes the writing of the pieces themselves suffer by making your own portions of them feel formulaic and boring.  I hope you keep writing for future shows, but I also hope you improve the textual quality for future articles as well.
 
@FoxxFireArt: Damn it you jerk ass bastard get off my lawn and get me a sammich!
Post by Crowwing (7 posts) See mini bio Level 6

Uhh....about the whole, no crash sound when Dojima hit Namatame's truck....well....it was kinda that way in the game as well.

The scene is right at the beginning.

Just saying.

Post by NIveous (3 posts) See mini bio Level 5

@Hailinel: So post your own analysis in the comments, start up your own conversation, and disagree without being incendiary. I don't really come here looking for college-thesis-level work: but if you want to go for it, I'd actually be interested in what you've got to add.

@Babylonian: To be fair, Nanako gets left at home a lot (stellar parenting there), and Yosuke didn't know the contents of that second letter, only that Dojima got upset over it. But yeah, everyone ought to have been more vigilant.

@Crowwing: DADDY'S COMING!!!

Post by Turambar (233 posts) See mini bio Level 10
@Babylonian: For the sake of making my previous post a bit more useful, I'll give an example of what you could have written to address the visual issue in this episode in a better way.  Simply saying things look bad is a bore, especially when you've done it a dozen times already.  Offer alternatives that would have made it better without saying simply "learn2drawbetter".
 
For example, for that scene, they could have used different camera angles, doing closeups of Yu and Naoto's faces, thus negating the need for the drawing of multiple silent background characters.  While the lower torsos of the back ground characters might be still in the shot, drawing them with slightly less detail but still looking good is easier than drawing faces, and animating them slightly makes the entire scene fine.  Further, utilize flash backs.  They do one with Nanako saying she doesn't open the door for strangers, but when Naoto says that she was surprised at how quickly she was thrown in after being chloroformed, instead of drawing custom animation of Chie interjecting, use a flashback of Naoto saying the same thing after she was rescued.
 
Simply criticizing something over and over in identical fashions isn't interesting to read.  Being able to offer well thought out alternatives like I did above gives the criticism more value.  If you value visual quality so much and have some experience with other shows, you can also draw examples from other shows that used the alternative you're proposing.  All of this makes for more entertaining, informative, and insightful writing.
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