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Tom Pinchuk’s a writer and personality with a large number of comics, videos and features like this to his credit. Visit his website - - tompinchuk.com - - and follow his Twitter: @tompinchuk
Sam Weller is a writer and actor who's scribed for shows like FIRST EDITION, GEEK THERAPY, and most recently BATGIRL: SPOILED. He also really likes anime. To know what is going to happen next, follow@cravesam
Ray Carsillo fancies himself the future king of all geek media and has covered video games, comics and movies for several major sites to further that goal. Currently, he's the Reviews Editor for Electronic Gaming Monthly. Visit his site, RayCarsillo.com, & follow his Twitter: @RayCarsillo























RE4 was the one that made the quick time event fun because it made you pay attention at all time. Find it weird for people to say that it was a problem.
I feel that in most Japanese games, the characters are the ones that they develop first and story comes in every so often.
BTW you guys didn't really talk about Persona and only just mention it.
BURST!!!!
I loved ASURA'S WRATH. It was structured exactly like an anime. Even that heartbreaking scene where that girl is running to Asura for protection and they are all wiped out, then Asura goes into that power rage. It reminded me of Naruto's Four Tailed Fox form.
I wasn't aware they made an anime about the end of Ezio's life. Though, I also never finished REVELATIONS.
The PERSONA games - - at least P3 and P4 - - are very much designed around the concept of the Slice of Life series, but with a action twist. If you haven't finished PERSONA 4. It actually has a really incredibly deeper meaning behind the story. I thought the anime did an incredible job of summarizing it.
Funny video, made even odder if watched with youtube captions:
You guys didn't really get to it I think, but one thing I think hurts a lot of anime games is that the gameplay isn't reflective of what happens in the anime. I'll use Naruto games as an example.
The Naruto world is all about teams of ninjas getting these missions and executing them. They often plan and strategize and have an actual gameplan for how they want to approach the conflict. Sometimes it goes awry and things devolve into combat that would be similar to a fighting game but that's rarely the plan.
A proper Naruto game is going to be something like Monster Hunter or League of Legends where everyone has specific traits and a role to play and they are key to emerging victorious. None of the games are even remotely close to that though. They are all fighting games, mediocre (Gamecube/Wii) to terrible (everything else) quality fighting games.
Too many anime games suffer from that disconnect.
@sickVisionz: Nice job catching it with the captions! You are doing god's work, sir.
Asura's Wrath might have been structured like an anime, but that doesn't forgive it to be one Hell of a shallow game. Repeated bosses, load of quick-time events and for crying out loud, barely any gameplay. The stages were too short and the scenery didn't change that much. Oh, and getting the true ending as DLC was a real pain... way to go, Capcom...
I don't see any problem with anime video games. It just has to work, that's all. There are problems with licensed anime video games: they sometimes run out of source material, screw up the game genre they try to do, can't get a localized version and they are shy at doing original stories...