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They say you can generally tell if a movie’s going to be good or bad depending on how the first ten minutes play. It’s actually a fairly accurate litmus. Still, sometimes you can tell even sooner, and when the first line of dialog here is actually about ‘agility stats,’ I’m already checking out.
To be fair, SWORD ART ONLINE I didn’t grab me either. I really didn’t agree with its popularity, but I’m still obliged to talk about it here, because Series II still has plenty of buzz around it, so why not give it another chance?
Nope. It’s still as dis-interesting as the first round. This one just involved guns instead of swords.
I just don’t like shows with the premise of MMO’s Gettin’ Real. There have been some with enough additional things going for them to win me over, in spite of myself, but those are few and far between. My objection centers on a specific conceptual issue. Having watched so much anime here, I’ve found that the best fantasy series are the ones that draw something from real life, and have at least some sense of consequence. It’s not the stats that matter, it’s the people.
When an adventure is set in a video game, it’s an abstraction of abstraction. In the hierarchy of escapism, it’s like chewing on a candy wrapper. You might point to THE MATRIX as a counter-example, but I’d argue there’s a major difference between a VR setting being video game-like and actually being a video game (with those precious XP stats, of course).
So, I may have dismissed this too early, but I just couldn’t get into this whole murder mystery plot, or the users/snipers, or the prospect of our lead re-entering getting reluctantly pulled back in… to an MMO. It simply isn't my thing.
Watch "World of Guns" and decide for yourself.