There’s a delicious ‘lost in translation’ quality to the ‘flesh buds’ Dio uses to control Kakyoin. It’s as if Araki watched some version of DRACULA (maybe the 70’s version with Frank Langella?) and found the means by which the Count exerts influence on Renfield to be too plain. Or perhaps, he just totally misread that particular aspect of vampire lore…
Of course, the flesh bud exists almost entirely as an excuse to demonstrate Star Platinum super-propensity for ‘precision’ - - and that has to be one of the most weirdly specific super-powers I’ve ever come across. Rubberluffy pointed out that ‘precision’ is maybe just a cute/unusual way of describing ‘telekinesis’ at this point, since all the Stands so far are basically personifications of the more familiar psychic abilities (clairvoyance, pyrokinesis, mind control, etc.) That does seem to be the case, actually, so it’s doubly amusing that this show would make a point to stress that Jotaro has a steadier hand than, say, Tetsuo when it comes to moving stuff with his mind. (Or, as mentioned earlier, that Dio would take a… fleshier approach to mind control than Dracula).
One can only imagine how that’s going to be demonstrated later. The bulk of the action in this episode seemed like some incredibly absurd and surrealist riff on the game dynamics of Operation.
To be totally honest, I’m not that excited about Kakyoin's face turn. He looked like a fitting enough peg for Jotaro to knock over, but I don’t know - - there’s just something about his character design which seems a little too busy. I was thinking more about how this might’ve been the moment that solidified the Monomyth ‘brother battle’ as trope in shonen. We got a halfway option with Caesar in the last arc, sure, but this is a complete 180 with a bad guy here.
Watch "The Curse of Dio" and decide for yourself, then read my comments on the previous batch of episodes.