A lot of anime may feel like watching somebody play a video game (some more explicitly than others), but this episode seemed to be specifically of the NES or SNES-generation vintage in a lot of parts. I’m sure this is another case of ‘reverse inspiration’ (to pull a term out of my butt), like when I watched CASSHERN SINS after playing MEGA MAN games for years. I wouldn’t be shocked in the slightest if it turned out that many games of that era were actually paying homage to the manga...
Either way, the whole set-up of the heroes getting lured into a graveyard by a little NPC, then attacked by the most random assortment of zombies, was used in too many Capcom beat-em-up’s to count. Likewise, this whole part where Jojo’s brawling underwater and he has to unearth a little pocket of air to regain his health is a very platformer-y conceit.
The show continues to impress me with its absolutely breakneck pacing. If we’re charting steps through the Hero’s Journey, then we pretty much skipped straight from Jojo gaining a mentor to him losing that mentor at the hands of his arch nemesis. Oh, you think this ripple stuff is going to make you totally invincible against Dio? Well, get ready for him to drain all the heat out of your blood and all the air out of your lungs.
I wasn’t expecting Dio to reappear so soon after seemingly perishing in the flames. Episode #3 felt like a season finale. Of course, he wasn’t dead, but... to come back this quickly? I just had to fast forward through HXH to get through all the padding/filler. This show’s already on fast-forward!
About the Author
|Tom Pinchuk’s a writer and personality with a large number of comics, videos and features like this to his credit. Visit his website - - tompinchuk.com - - and follow his Twitter: @tompinchuk|