Anime Vice News

Dragon Ball Raging Blast 2 Ain't Pulling Punches

With promises of improved game features flying like rapid-fire energy blasts from cupped palms, execution becomes the question.


   Will cel-shaded Goku deliver on his creator's escalating promises of more raging awesomeness? Only time will tell.
   Will cel-shaded Goku deliver on his creator's escalating promises of more raging awesomeness? Only time will tell.
Dragon Ball-based fighting games have long been a ubiquitous feature of the gaming landscape, emerging scalding hot and with the reassuring regularity of a digital Old Faithful. Also like the waters of that geyser, however, these titles too are subject to gravity, and once the pressure stops (i.e. the marketing machine) they fall cold to the ground. A sad fate for one of the most highly regarded fighting anime and manga series of all time. Last year's Dragon Ball: Raging Blast was a step in the right direction, critics agree, but it was still fraught with camera, story and control issues. Now, with a sequel, Dragon Ball: Raging Blast 2, on the horizon details are ever-so-slowly trickling out and perhaps there's once again hope that Namco Bandai can get it right and deliver a proper Dragon Ball fighting game to the PS3 and XBOX.
 
Japanese gaming website andriasang has been following Raging Blast 2 since Namco Bandai announced it earlier this month and is reporting that this week's issue of V JumpShônen Jump's sister publication, includes details about not only sharpened visuals, but also some trick camera effects. Apparently, using certain moves will activate an "Impact View System" that either speeds up or slows down the animation speed a la director Zack Snyder in 300. What excites me about this is that, yes, at least they're giving some consideration to the camera system that has always been the Achilles' heel of 3D Dragon Ball games, even if it's not exactly the direction we all might have wanted. There will also be four new, massive fighting stages with fully destructible environments on top of the already-announced 90+ playable characters--twenty more than have ever been in one of the franchise's game titles. 
 
Realistically, though, will it ever be possible to make a truly great Dragon Ball fighting game or will the technical limitations of gamepad-based control inputs always cause a schism? Unlike, say, the Soulcalibur series, the powers of Dragon Ball's cast of characters necessitates a game that's part traditional rock 'em sock 'em fighter and part flight simulator. That's a tough nut to crack, to be sure, and until then I'll be over to the left playing Gran Turismo endlessly.
Daniel_Newton moderator on May 25, 2010 at 9:48 a.m.
It's Namco Bandai, not Bandai Namco (good thing too, Namco Bandai just sounds better) but uhh, anyway...
 
Each game (well almost each game) is an improvement over the last, so I'm not one to moan about the amount of Dragon Ball Z games that come out because it means they're constantly improving it. But I don't think they're improving it fast enough. One of my major problems with the games is that instead of improving the main characters (look at how Tekken characters improve with each games, with additional moves and combos, balancing, so on) Namco Bandai think they will make the game better by adding craploads of characters over the previous game. ENOUGH IS ENOUGH! Nobody wants to play as Cui, stop adding crap characters like him who only appeared in one or two episodes and make the main characters BETTER.
 
I do like the sound of the impact view system though, I look forward to seeing that in action.
 
Story-wise they really need to come up with something new. Some of the what-ifs in previous games have been alright, but they were short and weren't fleshed out enough. What would be REALLY cool, would be if you could play from the beginning of Z, but have the story take different directions depending on what you do. I want to somehow wish Bardock back, then I want to story to revolve around him and change. Become a Super Saiyan, kick the living crap out of Frieza... maybe take over his empire and decide what to do with that...
That will likely never happen, but a game that revolved around some of the cool characters who didn't get much attention would be awesome. I'd jump at the chance to play a game about Bardock.
 
Actually, just give me a game where we can train characters up to be better than they were in the manga/anime. Give me a game where I can power up Bardock and Pan to Super Saiyans, that would be good enough. Raging Blast kind of had the right idea, nothing wrong with Super Saiyan 3 Vegeta, but Legendary Super Saiyan 3 Broly was just freaking dumb.
 
I don't think it's a problem with technical limitations or controls, it's just thinking up smart ways to make it work and feel more and more like the source material. The impact view system, if it works well, is the right kind of idea.
Sonata moderator on May 25, 2010 at 10:14 a.m.
Meh same ol same ol, until they add a true build up mode I wont be playing it. That DBZ online game seems far more interesting IMO.
Newdeathon May 25, 2010 at 10:36 a.m.
Dragon Ball Burst Limit was one of the best Dragon Ball Z fighting games I've ever played. Raging Blast not so much, I was so disappointed with Raging Blast. I'm not expecting much from Raging Blast 2 either but I could end up being surprised. 
 
ND
hitsusatsu11on May 25, 2010 at 10:56 a.m.
No dbz fighter will ever surpass BT3, however Raging Blast is really good. 
ssjsupermanon May 25, 2010 at 11:02 a.m.
I mite at lest rent this game i never got the last one cause i new the would make another one dbt3 was the best for me and  Burst Limit was just a street fighter rip-off but with flying people at lest that what i think.
Boddingtonon May 25, 2010 at 11:25 a.m.
@Newten: Thanks for catching the Namco Bandai gaffe, I was thinking alphabetically there. I agree with you about the feature of expanded character building: I think that would just be the bee's knees.
Landonon May 25, 2010 at 12:56 p.m.
I am beginning to think that DBZ can't get better than Budokai 3.
JackSukeruon May 25, 2010 at 2:53 p.m.
Yo, Raging Blast 2! I'm really happy for you and I'mma let you finish, 
But Dragon Ball Z Budokai 3 was the best dragonball fighting game of all time. 
 
Compared to that Burst Limit was severly lacking in the "characters" department.
Daniel_Newton moderator on May 25, 2010 at 2:57 p.m.
@Boddington: No problem, it doesn't help that the logo makes it look like Bandai Namco because Bandai is above Namco making it look like the first word. Stupid logo.
Yep character building would be my most desired feature I think. SUPER SAIYAN BARDOCK!
Shaon May 25, 2010 at 5:34 p.m.
@hitsusatsu11 said:
" No dbz fighter will ever surpass BT3, however Raging Blast is really good.  "
This.
Halberdierv2on May 25, 2010 at 6:50 p.m.
even if they have to, just make a budokai 4 with the original budokai 3 engine, that was the best DBZ game Ive played.
Xeiphyeron May 26, 2010 at 7:10 p.m.
" already-announced 90+ playable characters--twenty more than have ever been in one of the franchise's game titles. "
 
I assume that is including transformations as unique characters? If that the case then Budokai Tenkaichi 3 had over 100, possibly 110, I can't remember the exact number anymore.
 
I really hope this game is good, maybe one day they will listen to fans and implement features that we beg for again and again.
 
Some sort of character creator would be amazing, or at least larger stages, more unique moves, fixed camera controls, and dare I ask... some unique content? They have finally added a little bit of new material at least. SSJ3 Broly was a big step in the right direction.
 
Also how about bringing back some of those magical cross character fusions? Hercule + Goku = Gokule? That was the best. And he looked different depending on who you were playing as, and you could mess it up and become a useless fat version.. too good!
nephrahimon May 26, 2010 at 8:34 p.m.
@hitsusatsu11 said:
" No dbz fighter will ever surpass BT3, however Raging Blast is really good.  "
Raging Blast was pretty much BT4.  They did the smart thing and rebranded the title so it wouldn't sound like a last-gen game.  
00Raiseron May 27, 2010 at 10:52 a.m.
@Landon: The last two of the Tenkaichi series were probably the best. The combat was fast enough to duplicate the cartoon.
hitsusatsu11on June 5, 2010 at 11:27 a.m.
@nephrahim: No, if it were BT4 it would have expanded and included more characters. They re-branded the name so people could excuse the fact it had less of everything, after all it IS a new series!
hitsusatsu11on June 6, 2010 at 1:03 p.m.
@Newten said:

" It's Namco Bandai, not Bandai Namco (good thing too, Namco Bandai just sounds better) but uhh, anyway...
 
Each game (well almost each game) is an improvement over the last, so I'm not one to moan about the amount of Dragon Ball Z games that come out because it means they're constantly improving it. But I don't think they're improving it fast enough. One of my major problems with the games is that instead of improving the main characters (look at how Tekken characters improve with each games, with additional moves and combos, balancing, so on) Namco Bandai think they will make the game better by adding craploads of characters over the previous game. ENOUGH IS ENOUGH! Nobody wants to play as Cui, stop adding crap characters like him who only appeared in one or two episodes and make the main characters BETTER.
 
I do like the sound of the impact view system though, I look forward to seeing that in action.
 
Story-wise they really need to come up with something new. Some of the what-ifs in previous games have been alright, but they were short and weren't fleshed out enough. What would be REALLY cool, would be if you could play from the beginning of Z, but have the story take different directions depending on what you do. I want to somehow wish Bardock back, then I want to story to revolve around him and change. Become a Super Saiyan, kick the living crap out of Frieza... maybe take over his empire and decide what to do with that...
That will likely never happen, but a game that revolved around some of the cool characters who didn't get much attention would be awesome. I'd jump at the chance to play a game about Bardock.
 
Actually, just give me a game where we can train characters up to be better than they were in the manga/anime. Give me a game where I can power up Bardock and Pan to Super Saiyans, that would be good enough. Raging Blast kind of had the right idea, nothing wrong with Super Saiyan 3 Vegeta, but Legendary Super Saiyan 3 Broly was just freaking dumb.  I don't think it's a problem with technical limitations or controls, it's just thinking up smart ways to make it work and feel more and more like the source material. The impact view system, if it works well, is the right kind of idea. "

Actually SSj3 Broly appeared in an arcade game before his appearance in Raging Blast. Since nobody outside could play it outside Japan, they wanted to include it an international release. At least I think so. 
Daniel_Newton moderator on June 6, 2010 at 3:06 p.m.
@hitsusatsu11: Well either way the point is kind of the same, they threw Ledendary Super Saiyan 3 Broly in the game to get attention/sell more copies. They shouldn't need silly gimmicky things like that to get the game sold.
hitsusatsu11on June 28, 2010 at 6:14 p.m.
@Newten: Its not a gimmick, its just really cool 
reinon June 28, 2010 at 6:35 p.m.
I want a DBZ Rpg Akin To Elder scrolls or fallout.
kira112on June 28, 2010 at 8:23 p.m.
@rein:  lol...

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