Vice Mecha Heroes
Tired of ninjas and death gods?
Bored of fancy guns and swords?
Then try the GIANT FREAKIN' ROBOTS!
Vice Mecha Heroes (VMH) is an attempt to insert the feeling of the Super Robot Wars franchise into the forum RPG format.
Create your own mecha.
Partake on missions.
Brawl and explore!
Save the world!
VMH sports an open, malleable and freely expandable plot. In essence this is like a miniature version of the general Vice RPG, obviously inspired by mecha classics like Gundam, Getter Robo and the like.
If you are enthusiastic about mechs and/or like a good action-packed story, this RPG is definitely for you!
And now a bit about the specifics. How's the game mechanic, you ask?
VMH is split into two game phases:
- Missions (think of story RP threads, albeit with briefing and a few known objectives)
- Free Interaction (as an intermission phase for more leisure talk and mingling, think of Jewel's Sake Bar&Grill)
After each mission players also get a chance to upgrade their mech. These upgrades would be far more than just adding a few more stat points.
Your mech can have new weapons, improved tech, extra features, anything!
Albeit obviously within sane limitations. (And preferably backed up by in-story explanation)
You also have the choice to "save" on these upgrades, storing up imaginary "points" for even better upgrades in the future.
Exchanging your old mecha to a different one is also considered "upgrade".
And there are is also the option for a "secret upgrade", something you'd only reveal in the mission. (Otherwise every upgrade is publicly known).
If your character just discovers a hidden feature for your mech, that also counts as a "secret upgrade".
This system exist to give the highest freedom for players without turning it into a chaotic mess.
All of these to enhance the roleplaying experience!
List of Players:
- Kuro_san (Batsu)