Alright, taking some inspiration from Lobos here and going to talk about something that irritates me- unoriginal characters. Now at first, let me point out the elephant in the room: My main character uses a keyblade, summons persona, and founded an empire of space marines. That is not what I'm talking about today.
My complaint is about characters we've seen a hundred times before on the vice. Superpowered half-demon half-angels with mortal love interests and a troubled and mysterious past. Demigods. Epic mages. Unstoppable swordsmen.
Yeah, we've played Devil May Cry. We know Dante is cool. We know controlling the forces of darkness and slaughtering countless demons is fun to play in a videgame, but it's been done to death and it isn't fun to Roleplay as.
There's a lot of ideas about what makes a perfect character here on the Vice. Originality. Power level. Character interaction. Whether or not it's been tapped. For me, the main thing is how much fun I can have exploring the character.
I'll give a few examples to explain my point. First of, Huntsman.
Huntsman is OP. There is no getting around that except for the obvious route, being that I like Huntsman. He's sarcastic but not a whiner. He's funny. He's completely inhuman and the writer, Justalittlegirl, goes all out with this. Shifting appearance, genders, Huntsman is an eldritch abomination that would still ask a succubus for a quickie on the beach because he GETS annoyed. He GETS frustrated. He has appetites and he gets irritated and the author, and the reader, loves it. That's kinda why I chose Alucard to represent him, because he's a few positive thinking books from being Hellsing Abridged's Alucard who takes enthusiastic walks with a body trial while singing Get Lucky.
Which reminds me.
Hitomi and Haruko at a fashion show. Make it happen.
Altair Vs Gen in Underground Fighting in Osaka. Make it happen.
Grayfly took the form of an old man who controlled a hyper fast insect. This is genius- a weak controller body but a lethal weapon he can control from a distance- and is unexpected.
The thought of a killer insect which, if crushed, leaves the controller character helpless but not necessarily identified, is a brilliant mechanic from an RP perspective. He can get another insect later, if he survives the RP.
How can you ruin this? By making him Shino, with thousands of insects at once instead of one super-lethal insect. By making the focus on one lethal weapon that's too fast, one gets to better explore the character that does this kind of thing.
Centerfold is another brilliant idea that makes the user, and the opponent, really think. Because he dwells inside the mirror, he cannot be conventionally attacked, and leaves very small openings for weakness.
A similar idea is Vanilla Ice- a character with great destructive potential but is completely devoid of all his senses when attacking, and is completely vulnerable when he has to stop using his ability to see where his opponent is. Even the fact that he is completely immune to all damage while attacking is forgiven due to the blindness. Because it's got such a weakness to exploit, it changes the battle from "You cannot possibly defeat me! NO! HOW IS THIS POSSIBLE!?", to "How can I defend myself while using this weakness as bait to lure my opponent into a trap?" Again, an exploitable weakness encourages clever gameplay from both the user and the opponent.
The third Jojo villain I'll point and call a great idea is Justice- an old woman who can control people like puppets as long as her magic fog can touch their wounds. The fact that she's a feeble old lady makes her efforts to create a wound to control her opponent with completely hilarious and entertaining. Even once a wound has been made, the fact that only a single part of the body is under her control, like a puppet on a string, makes the battle even more entertaining. I could also point out Empress, which took the form of a kung-fu wart on the player's arm, but the idea of controlling a single part of your opponents body is a genius idea that the vice hasn't seen before, and would make great use of the auto hit rules. Fehafare and I are playing around with Rose and Arthur McGrave- Arthur being a young necromancer who gets possessed by a female ghost from the neck upwards- a ghost controlled by a different player to the one that controls the main body. We've had a ton of fun with their arguments and other people's reaction to their antics, but can you imagine if they were enemies?
Which reminds me.Rose and Grave battling against another RPer. Make it happen.
While I'm not saying that people should rip off their favourite shows and games, the practice is not evil as long as it produces something new for the vicers that hasn't been done before. Don't think "What character would win", but rather "What character would be fun for the other players to interact with." And as well as powers, let's not forget that even more important than powers is the character itself- how real they feel to the other players and to you.
Pick a strange idea and run with it. Take other people's advice and suggestions and think about it- because they'll be the ones playing with your character and they deserve to have their say in what they think will be fun.
Which reminds me. @Everybody, fun and creative characters doing fun and creative things. Make it happen.