Basic InformationReal name: Zaza Akh...
Alias: Battleheiz, The Other, Fallen One, Zadkiel, Cascifer, The Gloom, Void, Mirror of World,The Regeneratin' Degenerate
Unusual Features: Little scar on left side of chin
Alignment : Good
AppearanceZaza is tall, muscular man, with white skin, dark hair and brown eyes. Often wears glasses and has a little scar on his left chin.
Battleheiz now wears black leather duster along with metal chest armor, black pants, black gloves, black boots and a red, black and gold mask.
Personality He appears to be happy-go-lucky and good-natured, and acts very carefree but when needed he is serious and extremely perceptive, being able to quickly discern others fighting ability. He acts very sarcastic and annoying, he has a wise understanding of the human nature - their sorrows, joy and love. He is also fun-loving, witty and humorous. Egotistical yet insecure, wants people to recognize his talents yet wants people to accept him as an equal.
Battleheiz's most notable personality trait is his ruthlessness; he is "one to make the hard decisions even if he has to make them alone.
Origin Although his full origin is unknown, it is known that Battleheiz is one of the Inquisitors. He was the first earthman ever inducted into the Inquisition, and has been heralded as possibly the greatest Inquisitor of all time. He is also a founding member of the Kazi. Battlheiz has also been known as Silver Dragon and Cascifer.
Mirth created Inquisition around 3 billion years ago and since then Inquisitors have essentially become the Omnivers's Fulcrum force. The Inquisition was created as a result of the devastating battle, which caused the annihilation of the Mirth’s universe. Inquisition, was founded in order to seek potential threats throughout Omniverse in order prevent catastrophe but instead of killing potential threats Mirth decided to recruit them and teach way of using their powers.
These beings would then watch over Multiverses they there asigned to. The mission of Inquisition is to protect Omniverse from interstellar threats of all kinds, from individual planet's problems to forces threatening entire Omniverse.
Originally Inquisition wasn't as large as it is today.
Each member has a great deal of autonomy as to their methods in their jurisdiction, subject to review by the Grand Inquisitors if they feel Inquisitor in question has abused their assigned authority. The individual Inquisitors are responsible for arranging their replacements (when possible) if they are near retirement or death. In rare circumstances, Grand Inquisitors will personally go out into the field to recruit a replacement.
Upon recruitment each Inquisitor receives Arvi uniform, Arvi ring and weapon of choice, also full access of any transport or equipment they desire to(If only Grand Iquisitor approves it). The default uniform design for humanoids was a red section covering the torso and shoulders, black arms and leggings, red boots, white gloves, red domino mask and a chest symbol of a stylized Inquisition. Inquisitors are allowed to customize their uniforms as long as the color scheme and the symbol were present. When the nature of the being precludes a standard uniform, an equivalent arrangement is expected as a substitute.Grand Inquisitors were also allowed the option of a secret identity as a security measure and it is implied that the Inquisition was instructed to honor that choice by taking care not to expose them. Training in the use of power was optional and appropriate facilities and personnel were available upon request. In addition, a senior Inquisitor can be assigned to coach a recruit while in the field.
The new Inquisition being built by the Guardians is far more formal and structured than the old one that was destroyed by SD. Recruits, after being found, are taken to main HQ for training. Not all recruits will make it through training - indeed a great many of them might even fail but in this case Grand Inquisitors share their powers with them in order to make them stronger and in complete control of their powers though this kind of attachment forces them to share empathy link and if one of them dies it causes Grand Inquisitor to experience near death experience. Inquisitor trainees have a simplified version of the old Inquisitor uniform (with red covering more of the torso) with the white circle on their chest blank, presumably until the Inquisitors insignia is added upon completion of their training.
Each member is given an Arvi ring. The ring can perform whatever the wielder can imagine, so long as they have the willpower to channel and control the energies of the ring.
There are no limits to what the ring can do, limited only by the wearers own fear and uncertainty. For this reason the ring is considered "One of the most powerful weapon".
The Arvi ring has its own intelligence and is able to understand the thoughts of the wearer. Though the ring itself is not sentient. The ring does have a finite amount of energy before having to be recharged.
Nexus of All Realities
Nexus of all Realities (apart from and outside all other realities).
The Palace houses infinite rooms, including:
- The Control Room
- The Desert Beyond Space and Time
- The Ocean Beyond Space and Time
- The Field Beyond Space and time
- Living Quarters
- The Stasis Wall (a.k.a. The 'Trophy' Wall)
- The Infirmary
- The Excursion Platform
Powers In order to get rid of SD Battleheiz used strange artifact called Usasrulo Gza, As a matter of fact(i do really like "as a matter of fact" :P) it was able to exorcise SD and imprison it within Crown of all and nothing.
Because of this procedure and damage his body sustained he wasn't able to use his powers for some time but after few months his body got used to it and now Battlheiz can recreate any power he desires to.
Battleheiz still prefers to use powers that he already had but now he is able to magnify them to levels where he can go toe to toe against Omniversal beings.
Power mimicry: Zaza's original ability is to mimic the powers of others, acquiring powers without their weaknesses simply by being near someone or seeng how someone uses his powers. Yet it was noted that his powers are growing and because of this growth he is now unable to control his power mimicry and already contains every single power that exists also cause of SD now he exceeded level of beings such as MoM and Fulcrum.
Power Amplification: The ability to absorb others' powers and magnify them to greater levels.
Superhuman Strength: Zaza is incredibly powerful, being able to easily lift well in excess of 39238 million tons effortessly. The upper limit of his strength is unknown. He has done all of the standard superhuman feats such as punching through objects and lifting weights.Additionally, he can use the Power Cosmic to further enhance his strength to truly infinite levels. Using his immense strength, Zaza was able to take a pencil and use the pressure created by his hands to turn the graphite core into diamonds in order to pay for a meal. He has used his own strength to catch large comets in mid-flight, grab a mountain sized object and proceed into space with it, while in the center able to easily resist the force of a black hole. He has even rearranged the entire Solar System including moving all the planets such as the Earth, a solidified Jupiter (Jupiter is 300 times larger than Earth.), and even flew a second star into the Solar System from the edges of the Galaxy.
Invulnerability: Zaza is, for all intents and purposes, nigh invulnerable to harm. Zaza's body is highly resistant to all forms of conventional physical injury and is practically invulnerable. He can withstand high caliber bullets, falls from tremendous heights, exposure to extremes in both temperature and pressure, powerful energy blasts, acidic corrosives, and tremendous impact forces without sustaining injury. He can easily withstand the rigors of deep space indefinitely.
Superhuman Speed: It appears that Zaza can practically run at almost any speed even exceeding the speed of light under his own power. Theoretically, speeds greater than Mach 10, are dangerous to the people and to the environment. This speed would still be the equivalent to approximately 2 miles per second; allowing him to cross the United States in about 23 minutes, or circle the world in about 3 hours . Zaza rarely achieves such speed in populated areas due to the effects of sonic disruptions and air displacements. His cruising speeds are subsonic (less than 770 mph the speed of sound at sea level). This is fast enough to move through most cities and around people without causing too much disruption to the population. He can also run across bodies of water and up the sides of buildings.
Superhuman Reflexes: Zaza's reflexes are similarly greatly enhanced and are much more superior to the reflexes of the finest human athlete. He has been able to react fast enough to catch bullets out of mid air, hit beings able to move at speeds faster than light such as Flash etc. He has such reflexes that he is capable of reacting to faster than light attacks.
Hyperkeen Senses: Keen dragon senses of sight, smell & hearing combined with human intelligence are heightened further than that of a regular dragon. He can perceive infra red, ultra violent, heat, pheromones & emotions such as fear or lust.
Scent Suppression: Due to the procedures he underwent after exorcism, all discernible scent was removed from his body.
Immunity to All Diseases: Zaza is immune to all known Earth-based diseases, including AIDS. He can operate under intense conditions for extended periods of time due to his body not developing fatigue toxins quickly.
Alcohol Immunity: Zaza is virtually immune to intoxication by consuming alcohol.
Immunity to Toxins, Poisons, Drugs, and Radiation: Zaza's metabolism rapidly creates powerful immunities to all forms of toxins, poisons and drugs. He is totally immune to radiation.
Extended Longevity: Zaza's healing factor provides him with an extended lifespan by slowing the effects of the aging process to an unknown degree.Telepathic Immunity: Immune to any form of others telepathy including telepathic attacks and probes.
Reality Warp Immunity: Zaza is immune to reality warp.
chrono-Shield: the unconscious emanation of a fourth dimensional pulse which creates a chrono-shield protecting him from changes in the timeline.
Energy Absorption: Zaza can absorb any type of energy and channel that energy through to his blasts for various effects i.e. increase strength however his energy absorption ability also seems to be infinite like his ability to wield energy.
Kinetic Absorption and Energy Control: He can absorb kinetic energy to be channel into powerful blasts of concussive force or heat. Hec an also purposely channel the energy to increase the force of his physical blows.
Energy Manipulation: Ability to psionically tap and manipulate an unknown form of energy for various effects. His ability to wield energy seems to be infinite. Zaza can project radiation along the electromagnetic spectrum and control magnetism.
Cosmic Energy Manipulation: Zaza has displayed great versatility in the use of his energy projection powers. He has demonstrated the ability to project energy as a concussive force, gamma radiation bursts, infrared heat-beams, and disruptor beams, as well as form force shields.
Essentially, the Power Cosmic gives Zaza mastery over the four fundamental forces of the universe: Electro-magnetism
Gravitikinesis: Manipulation of Gravity(can manipulate gravitons, the particles that cause gravity. He can change the weight of objects, fly, or form a force field. He has the "power enough to shake the universe".
Ability to store and discharge nuclear force (Strong/Weak Force).
Cosmic Augmentation: Zaza can use this energy to enhance his physical strength, endurance, and powers of recuperation.
Cosmic Energy Projection: Ability to project energy with incalculable force.
Cosmic Awareness: Power to sense the presence of beings and objects in the universe.
Cosmic Teleportation: Ability to teleport beings and objects, even entire Planets across space and time.
Cosmic Telekinesis: Ability to move virtually unlimited amounts of mass through mental concentration.
Cosmic Healing: He also has an affinity for the life-energies of living beings, and can use his cosmic energies to boost the natural healing powers of a wounded individual, even if they are near-death. He cannot, however, raise the dead.
Cosmic Force-Fields: Ability to erect completely impenetrable energy fields.
Invisibility: The mental ability to manipulate ambient cosmic energy for a variety of effects, including the rendering of himself and other objects invisible, and the construction of solid, invisible force fields.
Power Bestowal: Zaza has demonstrated the ability to bestow powers onto living beings although this may be a function of molecular reconstruction.
Personal Time Manipulation: Zaza can greatly slow down Time relative to himself. The temporal nature of his speed allows him to avoid the usual problems encountered by other speedsters (friction,
seeing and hearing at such near-light speeds). As he is moving at a normal velocity, and the rest of the world is "slow", those hindrances simply do not affect him. This aspect also means that he is unable to become intangible like other speedsters can by vibrating their molecules at certain frequencies, giving them a distinct advantage.
Dimensional Sense: capable of sensing dimensional rifts or anomalies.
Dimensional Travel: Zaza has the ability to create inter-dimensional gateways between universes. He can use these gateways to teleport himself as well as summon others to him. He also has the ability to travel in time when crossing universes.
Interdimensional & Intradimensional Portals: Ability to create wormholes between dimensions and within dimensions.
Lingustic Assimilation: he is also capable of assimilating other languages through physical contact with another person. he is speaking on over language.
Vitakinesis: Can heal any injury to others and himself. He cannot, however, raise the dead.
Matter Transmutation: Ability to directly convert one form of matter into another form of matter. e.g. turning lead into gold.
Power Augmentation Manipulation: Zaza can augment the powers of other metahumans, often to dangerous levels.
Hyperspace Travel: By exceeding 99% of the speed of light (186,000 miles per second), Zaza can shift himself into hyperspace, a dimension in which velocity is not limited by the speed of light.
Total Control: Zaza has Full mental and physical control over his powers, which is why it cannot be taken down by siphoning mutants.
Variable Energy Blasts: Zaza can generate light, heat, force, and electricity or really any form of energy in the form of powerful blasts. He generates these blasts from his hands as well as his eyes.
Solid Energy Constructs/Simulated Telekinesis: Zaza can solidify his energy into force-fields and other shapes.
The effect of his energy constructs can be used to simulate a form of telekinesis by lifting and moving objects.
Hot Knives: can absorb ambient heat and solar radiation, and release the absorbed energy from his fingertips as semi-solid energy projections called 'hot knives'. His Hot Knives are pure thermal energy, said to be as "hot as the surface of the sun". Zaza can also use them to form shields to burn incoming missiles or to generate thermals beneath him as he falls to slow his descent. He can use these blade-shaped darts of pure heat as projectiles or occasionally as slashing weapons. Zaza has excellent control of his knives, able to cause severe damage or just to stun.
Anti-Healing Factor Corrosive Blasts: After absorbing the energy of kinetic impacts, Zaza can now channel the energy into blasts of corrosive energy due to an acidic enzyme that was secreted from the tips of his fingers. This enzyme was specifically designed, aside from it's naturally acidic properties, could counter act an enemy's accelerated healing capabilities. The process of self-healing was actually reversed so that the more an opponent's body tried to heal injuries inflicted by the enzyme, the worse the injuries became.
Energy Self-Sustenance: He also appears capable of breathing in space.Doesn't need to eat and sleep.
Pyrokinesis: Zaza possessess the mental ability to control ambient heat energy and the physical ability to transform portions of his body into a fiery, plasma-like state of will.
Electrokinesis: Zaza can generate and control fields of electrical energy. He can channel this energy through his hands and project it as a super-heated discharge with properties similar to that of lightning. Unlike true lightning, he can manipulate these electric discharges in non-terrestrial environments such as outer space. Although the speed and voltage of his electric discharges has never been measured, it can be assumed that their affects are similar to that of a bolt of lightning. A bolt of lightning can travel at a speed of 100000 mph (160934 km/h), and can reach temperatures approaching 28000 �C (60000 �F), hot enough to fuse soil or sand into glass channels.
Heat Beams: Zaza is capable of firing highly concentrated beams of energy from his eyes. These beams are capable of reaching extremely
high temperatures. The maximum temperature his beams can reach is unknown but they can reach temperatures hotter than that of Stars.
Blast Field: This energy manifests itself as an impenetrable and virtually indestructible “blast field”. He can use this blast-field to function as a personal shield or extending it to encompass others, shape the field around another person to imprison them, or absorb outside kinetic impact into his own energy supply and then re-channel it to increase the bludgeoning power of his blows or create explosive shock waves upon impact.
Molecular Distortion: ability to move through solid matter by disabling binding forces. This causes the matter to crumble, or break down around as he passes through it.
Intuitive aptitude: Can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.), and just as quickly and easily assemble complex devices.
Impurity Sense: Zaza can sense foreign substances within a person's body which includes symbiotes, radiation, narcotics, viruses and diseases.
Internal Bodily Cleansing: After sensing the impurity, Zaza can forcefully "cure" the substance from the person's body.
Precognition: Zaza can sometimes get glimpses into the future, although this is not without great difficulty.
Telepathy (latent): His telepathy proved great enough in power and scope as to allow him to read thoughts across vast distances, and even interface with multiple minds, simultaneously.
His notable abilities include:
* Telepathic Illusion: Ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring.
* Telepathic Cloak: Can mask his presence from being detected by others. He can extend these defenses to others around him as well.
* Mind Link: Ability to develop a mental link with any person which remains as a connection to that individual.
* Psionic Shield: Ability to erect a psychic shield for protection of others' minds.
*Absorb Information: ability to quickly process and store information, by mental transference.
*Induce Pain: Can also induce mental or physical pain.
*Dilate Power: Ability to place �psychic inhibitors� in the minds of mutant adversaries to prevent them from using their powers.
* Intuitive Multilingual: Capable of intuitively translating new languages.
* Concussive Blasts: Could project his telekinetic energies as powerful blast beams directed from his brains that could apparently affect matter with concussive force. His telekinetic blasts were possibly the strongest on earth, strong enough to punch through solid steel.
* Flight: By telekinetically levitating himself, he was able to fly at amazing speeds.
* Mental Paralysis: ability to induce temporary mental or physic or cause total amnesia.
* Psionic Blasts: can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness.
* Astral Travel: Capable of forging psi-links to travel in astral form.
* Material Astral Projection: Give substance to astral energy to solidify psychic forms or forge protective psi-armor and even pull the astral projections of other telepaths into the physical world.
* Psionic Spikes: ability to create destructive psionic spikes that destroy the physical objects that the spikes come into contact with.
* Forcefields: ability to create protective force shields that could detect even the most powerful of attacks (even filter bacteria from the air). The upper limits of this ability remain unknown, but it is believed that he could probably protect himself from harm at the ground zero detonation of a 1 kiloton nuclear warhead (4.18 terajoules of energy from the heat, concussion and radiation effects). Zaza has also displayed such control over the fields as to shape them precisely, even to conform very closely to his body’s form. There does not appear to be any correlation between field strength and the thickness of the telekinetic fields.
* Telepathic Camouflage: ability to mask himself, and other peoples' presence from those around him. Can telepathically disguise himself, making his appearance to those around his quite different (changing the appearance of clothing, as well as more involved disguising).
* Mental Amnesia: ability to cause loss of particular memories, and amnesia in another person or even in a group of people.
* Psionic Shield: ability to erect a psychic shield for protection of himself and of others minds. He has proven very difficulty to psychically assail, as he is very well skilled in shielding his own mind from mental-attacks (such as attempts to read, control or harm his own mind), and has been sufficient to protect himself from other psychics.
* Psychokinesis: Capable of very fine control over objects, including himself. On larger levels, He can levitate great weights, into the hundreds of tons, but his upper limit has remained undisclosed.
Survival: Zaza has cheated death numerous times, even in seemingly inescapable and lethal situations. He has been, among other things, caught in explosions, electrocuted, shot repeatedly, and dropped from great heights, but he always returns.
Expert Swordsman: Zaza is an excellent swordsman whose skills have allowed him to best the Swordsman in combat. He developed new technique(Ukvdavi Elvis Momtani) that allows him to slay even gods.
Weapons Proficiency: Zaza can quickly learn how to wield most weapons even if he's never seen them before. Aside from throwing projectiles, he is also skilled with knives, swords, and other weapons.
Torture Master: Perhaps Zaza's most defining skill is his mastery of both physical and psychological torture, which he often uses either to extract information, or simply to torment his enemies.
Multi-lingual: He was fluent in Russian, German, Japanese and possibly other languages.
Intimidation: It is widely known that Battleheiz has the ability to instill fear in others, even the people that know him best are intimidated by him. Even those who aren't afraid of the likes of ND fear Battleheiz.
Interrogation: Battleheiz is adept in interrogation techniques, often using law enforcement methods as well as torture.
Master of Stealth: He is a master at stealth capable of breaching high security facilities with ease and without being detected.
Master of Disguise: Battleheiz is master of disguise and has many aliases.
Master Martial Artist: Zaza is a seasoned combat veteran of exceptional skills. He is well-versed in the arts of warfare and hand-to-hand combat. His styles of choice being Nash Ryu Ju Jitsu, Ninjutsu, Shorin-Ryu, Hwarangdo, and Chin Na. He is an exceptional knife fighter who carries up to 3 or 4 different types of edged weapons, preferring the knife.
Expert Marksman: He is an exceptional marksman who is sometimes depicted as being ambidextrous in this respect. He is skilled in sharpshooting and knife throwing.
Expert Tactician: Battleheiz has single-handedly incapacitated up to a dozen well-armed and experienced opponents in a single encounter and escaped uninjured. It is his attention to detail that allows him to achieve this.
Master of Deception: Although he can be truthful in simple conversations with his peers, it is hard to deduce what Battleheiz is really thinking or planning in his mind. He can appear and appeal as an ally to any felon or hero, but may simply be using he or she do his bidding; it can vary from getting him past security inside a highly secure structure. He has gone as far to earning respect and acceptance from former enemies.
Influential Expert: He is a dangerous influence to any individual he meets. He has used his ability to morally change persons with even the greatest of good intentions to ruthless human beings. His tactics have sometimes even caused individuals to question their own morality, and judgment towards other individuals.
Advanced Covert Ops Expert: Due to his experience traveling through multiverse and working for various government agencies, Battleheiz is also a trained expert in multiple types of weapons, vehicles, computer systems, explosives, and assassination techniques.
Nervous System Control: He has near-complete control over his nervous system, enabling him to deaden himself to pain and pass lie detector tests.
Highly Influential Connections: Battleheiz has access to a vast collection of magical artifacts, technological and military hardware, as well as the support of his Inqusitions wide array of scientists, adventurers, and superheroes.
Skilled Pilot: He can pilot all most of aircrafts.
The Wings of Needless Sorrow : The Wings of Needless Sorrow is an amulet of tremendous power whose main purpose is the efficient absorption and redirection of various energies. They can be just as dangerous as they are useful. Close proximity to the Wings can cause feelings of sadness or insecurity. Long term exposure can lead to despair and even suicide as was evident in Hong Kong when the amulet compelled people to commit mass suicide. It is possible the Wings feed on the chaos it creates. The wielder of the amulet benefits from partial protection against magic spells. The amulet will absorb some of the spells energies, which in turns weakens the spell.
Cauldron of Rebirth and Plenty: One of Seven Imperishable Treasures; able to heal all wounds and even bring back to life.
Sigil of Reality: Sigil of reality is a small nondescript ring crafted by a fragment of a Reality itself. This ring enables user to warp reality.
VERS: A communications device that enables user to teleport between the realities of the Omni-verse.
Book of Library: It's the only book in the Library, and it contains every book that will ever possibly written. It has infinite pages and is told as one giant story, with other stories within it.
Gin-jishi ( 銀 獅 子 , " silver lion): A regular katana, with a simple cross guard, which is a simple open frame, much like a four-pane window. It has a red-colored hilt and black sheathe.
- Shikai : It is triggered by the command ”Breack”
- Shikai Special Ability : In its Shikai, blade transforms into a round shaped shield. It grants ultimate defence to it’s user. Shield is able to absorb any type of energy and grant his wielder abillity to channel that energy through to his blasts for various effects i.e. increase strength, speed, durabillity, energy based constructs and blasts. Also shield is able to heal, scan an d create force fields.
- Bankai : is essentially a much stronger
version of Gin-Jishi. Shield wraps around wielder and becames part of him. In
this state wielder is able to mimic
powers of his opponents and negate their
Also shield grants abillity to open dimensional gateaways and manipulate time and reality within it's own force fields.
Arvi(A.I.): Arvi are 'living computers'(the term 'living computer' should be understood as an approximation; they seem to be part living being, part highly developed machine.) They look like small boxes, about the size of a Terran house brick at largest.
They are generally thought to be sentient, miniaturized, portable supercomputers, although their true nature and origins are unknown.They possess wondrous powers and abilities not understood even by their users. These range from teleportation to energy manipulation. Arvi has been seen healing the injured. It was stated that each Arvi shares "a mystical rapport with nature." They provide their owner with unconditional love and self-destruct when their owner dies.
In physical appearance they are most often in the shape of a small box worn much like a common day PDA on Earth, but they can also be much larger and do not always need to be in the shape of a box at all. They usually communicate with a repetitive "ping!" which can be understood by their users.
Arvis can access the energy of the Source for various effects; they can change the gravitational constant of an area, transfer energy from one place to another, control the mental state of a host, communicate telepathically with a host or other life form, manipulate the life-force of a host to sustain it past fatal injuries, open or close portals, take over and control non-sentient machines, evolve non-sentient machines, merge sentient beings into a single more powerful being, sustain a life form in a hostile environment such as space, and do many other things. Arvis have an affinity for the Source and are believed to draw their power from it.
Zaza was able to create unique, more advanced version of Arvi whom he refers to as Ethna.
On its own, Ethna has been seen to manifest the following abilites:
- Danger Sense
- Life Sense
- Regenerative Systems: Ethna has the ability to heal Zaza and repair herself.
- Omniscience : Ethna has control of all Detection Powers, and Mental Powers regarding insight.
- Energy Transference : Because Ethna has the Leadership talent, she can automatically transfer her energy to Zaza. In addition, through his affection for Ethna, Zaza can transfer energy back to her. Only one such attempt is allowed per day.
- Source Conduit : Ethna has been seen to: Access the Energy of the Source for various effects such as:
- Gravity Manipulation : Change the gravitational constant of an area,
- Energy Transfer : Transfer energy from one place to another,
- Emotion Control : Control the mental state of a host
- Telepathy : Communicate telepathically with a host or other life form,
- Regenerate Others : Manipulate the life-force of a host to sustain it past fatal injuries, Dimensional Gateways: ability to open or close dimensional gateway. Gateways have the Warp power at Class 5000, Dimension Travel, and remain open approximately eight seconds .
- Machine Animation/Control : Take over and control non-sentient machines, including the ability to evolve non-sentient machines.
- Life Support : Sustain a life form in a hostile environment such as space, and many others.
- Energy Absorption : Ethna can absorb and store nearly unlimited ammount of energy.
- Vibrational Frequency Manipulation : Ethba was able to open the doorway outside time and space, for Zaza.
- Energy Blasts : These manifested as energy blasts which Zaza typically shot from his hands.
- Temporal Flux Detection : Ethna can detect changes in the timeline affecting Zaza’s legacy;
- Costume Creation : Ethna is able to create a costume of chainmail armor for Zaza. She was also able to restore his clothes when he depowered.
- Artificial Intelligence: Normally, the Reach's command sentience parameters, stored in a Scarab's database, give a Scarab sentience and serve to make it obedient to the Reach. An infusion of magical energies sometime in the distant past altered the Scarab, denying the Reach control. When the Scarab's infiltrator mode was triggered, the Scarab was able to develop its sentience without being in service to the Reach. It also had the opportunity to access the programming of other Scarabs as well. As a result, the Scarab has its own mind, with full access to its own programming,
- Symbiotic Synaptic Interface: Ethna’s nervous system is bonded to Zaza’s, letting the two share their thoughts and emotions. Ethna communicates with Zaza as a voice in his mind.
- Arvi Mindlink: Ethna can mentally communicate with Arvi’s that have not integrated with a host. It can also interf with Arvi’s which have created full infiltrators, although this requires Zaza to breach the infiltrator's armor.
- Tracking Systems: Ethna can track anything which produces energy, be it biological, technological or mystical. She can track anyone Zaza met since it bonded with him, from at least seventy miles distant.
- Arvi Sight: Arvi can scan the people Zaza encounters, informing him of any major physical conditions. It can identify and scan metahumans. It can identify people related to those it's already encountered via genetic analysis. Ethna is able to identify thought-patterns, enabling her to see if something is sentient. She can identify matching energy signatures, letting her see if the energy patterns were developed from the same basis. She can also see extra-dimensional objects. She is continually aware of the electricity in the surrounding environment. Ethna can perceive magic, see how a magical effect can be dispelled, and see through magical concealment. Ethna’s scans can cover at least a five mile square. It communicates the information it gleans to Jaime in a manner he can understand.
- Network Connection: Ethna can establish a connection to communication systems, enabling Zaza to speak to the person on the other end.
- Concealment: Ethna is capable of concealing herself. She can shut off cameras and microphones in its vicinity. Ethna has blocked a magical attempt to probe it, lashing out at the person who tried.
- Host Reconfiguration: Ethna can modify Zaza's body to a certain extent, although just how far the modifications can go is unknown.
- Arvi Armor: Ethna can create a distinctive suit of armor in response to Zaza's thoughts, or when it deems use of the armor necessary. Once Ethna dispels the armor, it retracts back into Zaza's body.
· Enhanced Durability : The suit is extremely durable, very lightweight, and easy to wear. The suit itself is able to withstand bullets and energy blasts without losing its integrity.
· Super-Strength : The microcircuitry woven into the mesh affords Zaza a high measure of super-strength, enough to easily shift twenty tons - and a great deal more if he exerts himself. However, Zaza must take into account the fact that attempting to lift things that heavy often causes them to fall apart under their own weight.
- Force-field Generation: The suit can create various force fields of various sizes and shapes to protect the wearer and others around him. It is designed for operation in space. The suit creates a force field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the user at high speeds. An atmosphere appropriate to wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the wielder. Theoretically, wielder could use the it as his/her/its sole source of life support. The force field seems to be created instantaneously due to programming.
· Time-Travel Circuitry: At some point Zaza has time-travel circuitry built into his suit, enabling him to travel through the time stream, both into the past and the future. The suit has since been upgraded to enable him to traverse chronal anomalies without any adverse effects.
- Gauntlets: The suit is able to provide powerful energy blasts, via blasters in the costume's gauntlets. Gauntlets are able to generate energy or create weapons such as projectiles of them. Gauntlets can project beams of force powered by the will of the user. Gauntlets can be used to produce radiation.
- Energy Constructs : Gauntlets can form constructs of energy. The primary function of the Gauntlets is to provide a weapon capable of transforming the wearer's thoughts into physical constructs. Wielder can create any particular items or construct that they can. The constructs are made out of pure energy. Items created by Gauntlets are not indestructible and are only as powerful as ammount of energy that was used to create it.
- Light Refraction : Gauntlets wielder can render him/her/itself invisible bending light waves around his/her/its form.
- Visor Devices: Zaza's visor is outfitted with both sensory amplification devices (both auditory and visual) and a HUD for targeting and threat-identification, along with broad scanning along the electromagnetic spectrum, providing infra-red, ultraviolet, and X-ray vision. Visor also gave him following powers:
· Intuitive Knowledge : access to insight and vast.
· Psychometry : ability to see the past as well as the possible future of an object.
· Cosmic Awareness : all senses are attuned to the universe.
· Electromagnetic Scanning
· Arvi Helmet: This helmet provides him with following powers:
· Illusion Casting
· Dimensional Manipulation
· Energy Manipulation
· Enhanced Intellect
· Magical Detection
· Time Travel
· Interstellar Teleportation
· Dimensional Teleportation
- Armor Reconfiguration : The armor can reconfigure itself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks. The armor's equipment is mutable to a certain extent;
- Partial Armor Manifestation : Zaza can manifest parts of the armor - like the energy blaster - without needing to manifest the whole suit.
- Wing Shields : The armor can create a pair of wings, enabling Zaza to fly and hover. They can also double as shields, should the need arise.
- Jet Propulsion : When in flight, the armor can manifest a 'jet engine', enabling Zaza to fly at greater speed, at the expense of close maneuverability.
- Energy Manipulation : Ethna can shape and manipulate the energy she stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms.
- Antagonist Adaptation : The armor can tailor its blasts for use against specific opponents. The armor can call up anti-magic effects against magical opponents.
- Energy Bubble : The armor is able to create a temporary energy bubble around Zaza and/or people nearby. The bubble shields protects those inside from outside attacks, but prevents them from leaving
- Diving : Zaza can shift into the Nexus, the space that connects the various universes. He can utilize the Nexus's unique properties for various effects, such as instantaneous teleportation, or shifting back in time a few minutes to appear in more than one place simultaneously. At best, he has only enough energy to dive into the Nexus three times in quick succession.
- Translation : Ethna can translate any language into into a form comprehensible to Zaza.
They give him following powers:
- Energy Projection : The ring can be used to fire blast of energy or create weapons such as projectiles of them. The ring can project beams of force. The ring can be used to produce radiation.
- Force Field : The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Zaza’s duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting him from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. The force field seems to be created instantaneously due to.
- Light Refraction : A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring.
- Flight : By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Zaza has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Zaza's speed can be significantly greater and has been known to approach 80% of light speed in normal space. Flight has been shown at velocities exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
- Electromagnetic Scanning : The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications.
- Security Protocol : The rings can be programmed. They are coded to the wearer to make them unusable if stolen.