Name: Arthur Cromwell
Alias: Frost Wolf, King of the Amazons
Age: 26 (appears 15)
Weight: 128 lb
Arthur is a strange person. He is uncomfortable when talking to strangers, at least if he is alone. That can manifest in many forms such as stuttering, quietness or even barfing if it's a large group of strangers. When in a group he will have less problems and might even seem confident. But he is quick to warm up to strangers, especially if he enters a combat situation, either to fight alongside, or protect those people.
Arthur has shown a tendency to switch from a depressed state to a murderous state to a state of complete not-caring in a mere minute, giving of the impression he might be bipolar or have some other mood disorder.
Arthur is 26 years old, but thanks to an illness, believed to be magic in nature, he stopped developing when he was 15. Even though he appears young he has a well built body. His black hair reaches right below his chin. His eyes are dark green, but look lighter because of contact lenses he wears, which are magicaly attached to his eyes and can't fall out douring combat. He wears a black longcoat with paterns made out of blue lines, that look like a wolf's head. He has a white shirt underneath it, and a black tie. He also wears black jeans.
Power and Abilities:
Arthur has a well built body from all the training he went through. He is well versed in martial arts, but is the master of none. Most of his abilities are boosted by magic, such as his cat-like agility or above human stamina. He is also faster than normal humans and can brake the sound barrier if he goes full speed. He is strong enough to lift upto 10 tons. He is good at hacking and can hack almost any computer he encounters.
Most of Arthur's magic requires something called Magiv blueprint. Magic blueprints can be created in 2 ways. First way is by gaining power through connecting to the magic friquency of a magic object, or a magic user. The second way is to create one by your self. To create a magic blueprint you must be able to cast the spell without exausting yourself of the blueprint can't be created. The second one requires a lot of time, but some blueprints can only be made that way. Spells gained through the second way are usualy more powerfull then the ones gained through the first one. Some magic can be cast without a magic blueprint, but such magic is much harder to cast and is much weaker.
Arthur uses magic, and knows much about it. However, most of the time he uses to improve his body strengthening himself. His true affinity is towards ice. He can create ice out of nowhere and shape it to his will. He mostly uses it to crate weapons for himself. Most comonly he uses the following:
Frost sword - Arthur makes a sword out of ice. The sword is very sharp and Arthur can give it any shape he wants. He mostly makes it look like an english longsword, but he can also give it the appearance of a broadsword, katana, or even an oversized sword, that has no practical porpoise other then being intimidating and heavy. This is his favorite spell.
Frost lance - Arthur makes a lance out of ice. It somewhat looks like Gae Bolg, the lance of an Irish hero called Chu Chulainn.
Frost shield/barrier/dome - Arthur can make a barrier out of ice. It has three forms. The first one is in the form of a shield. It is light so it doesn't burden Arthur when he carries it. It is resistant to most projectiles and meele attacks. The second form is in the form of a wall. The wall is highly impervious to damage, and can only be destoyed by attacks that would destroy a whole building in one strike. The third form is in the form of a large dome. Arthur can manipulate the size of the dome, and it is strong enough to block almost all attacks aimed at it.
Frost mallet - Arthur makes a large mallet, which he can use to break doors open or crush smaller enemies. The mallet is rather slow so Arthur preferes not to use it unles he really has to.
Ice lens - Arthur makes a gient lens out of ice. The lens is crystal clear, and similar to the contact lenses he himself wears. The lense can be used the incrise the power of energy based attacks, much like a magnifying glass can increase the intensity of the suns rays.
Ice shard - A simple shard of ice. Arthur can make it in any size, and whereever he wants. He can make many of them and hurl them at distant opponents.
Ice wings - Wings made out of ice. Arthur can use them to fly.
Frozen armor - And ability Arthur gained during the trip in Hellscraper. The armor is extremly resistant to heat and nearly undamagable. It is also very cold and prolonged exposure to it's cold would cause the wearer frostbites. Arthur can change the size of his armor. He will always be in the center of the armor no matter what and his actions always control the armors movements. This means it is possible to make the armor grow as large as Godzilla and Arthur would still be able to move it.
Flash freeze - Another ability gained in the Hellscraper. Arthur saturates a small area, usually around an opponent, with mana. A second later the mana instantly absorbs all the heat creating a flash freeze effect. Anything that was in that area gets increased in ice.
Healing spell: A basic healing spell. 'Nuff said.
Magic connection: Arthur can connect to the magic frequency of a magic object or a magic user and increase his power.
Light orb: Arthur summons a small of light to shine in a small area. He can weither make the orb stick to one location or make it follow someone.
Lesser seal disenchant: Arthur can remove lesser seals from objects like spell sealed doors and chests.
Seal place: Arthur can cast a normal seal on objects to lock them until they are disenchanted
Curse disenchant: Arthur can remove curses placed on chests, doors and sarcophaguses.
Prestidigitation: A relatively useless spell, good only for birthday party tricks.
Ranged manipulation: A weak version of telekineses. So weak infact the only thing Arthur uses it for is to open doors from a distance, when he's too lay to open them himself.
Steamball: A small ball of steam is hurled at a location. Upon contact with anything, it explodes dealing no damage but filling a small area with steam, obscuring vision.
Enlarge: Enlarges a target. How much larger the target gets is upto the caster, but the minimum is two times the original size.
Feather: Lowers the weight of the target. Some mages can make themselves so light that they start flying. Arthur can only make itso that he gains speed.
Martial arts and Sword proficiency
Arthur has spent a lot if time studying martial arts as he thinks that simply casting spells is boring. He has traveled around the world for some time and he learnt most martial arts know to man, his favorite being Bajiquan. But that wasn't enough for the frost mage. He gathered a small group of martial artists and they combined all their knowledge to for a new fighting styKelly which they named "Fight Craft Works". The name was mostly Arthur's idea as can be deduced from the nonsensical sound of the name.
Arthur is also a skilled swordsman, however he has no formal training in any swords other then a Katana and mostly improvises. For the use of katana Arthur was trained by a spirit trapped inside a mask, the spirit of Muramasa, an ancient Japanese swordsman and swordsmith. Muramasa though Arthur the Oroboros Style which is centered around the use of Muramasa blades also know as Demon blades, swords that can cut even gods.