Name: Arthur Cromwell
Alias: Frost Wolf, Fang of Stillness (by Mechanicus), Student (by his master and Jardsam), Wolf-san (by Gen), Gloomy boy (by Lincent), Idiot Mage (by me), Chrono Wolf (by straight razor that he got in Hellscraper), Arty, King of the Amazons
Age: 26 (appears 15)
Birthday: The 5th of April
Affiliation: 3C, FCL.
Weight: 128 lb
Arthur is a wild card. His actions are difficult to predict, even to himself. He mostly goes with the flow and fulfils his wishes, needs and wants whenever he feels like it. That can make him seem as if he has an erratic personality, sometimes calm and willing to listen.or forgive and porker, other times getting petty revenge for a stupid "injustice" that happened several days ago. There are a few constant factors about his personality. First off, do not ever endanger a little girl in his presence. Do not harm her, do not threaten her and do not give him reason to think that you will hurt her. Doing any of the will result in Arthur going berserk, seeing nothing but the color red, you and occasionally the personification of his bloodless who happens to be a voluptuous redhead who wears very, very skimpy clothes and has a sword hilt sticking out from between her breasts. The reason for his (over)protectiveness of loli's is that he is trying to compensate for his nature, that of a lolicon who faps to loli images on the Internet, by protecting them in real life. Plus, his faith demands that he does his best to protect them, but more on that later.
Another constant is that he cares about his friends deeply, though he doesn't always show it the best way. He can even be an ass towards them sometimes, though it is not (completely) intentional. Still, do not harm his friends. It will not provoke the reaction harming a loli provokes but you will still be F'd.
Third constant is his religious standing. He is a deeply religious person, though his religion is nowhere to be found on Earth. And it is that religion which stops him from touching little girl's inappropriately almost as much as his genuine wish not to harm little girls. It does so by the fact that if he were to break the commandment of his guardian god, which in his case you can probably guess by this point, then he will lose his magic power and will be followed by bad luck for eighty years. He would regain them if he lived that long, but he does not want to lose them in the first place.
Beyond the constants and beyond the randoms, there is a whole another side to Arthur. That is Grand-prince Arthur. Arthur is the adoptive son of the previous Grand-king of Kryyn, King of the whole planet and as such he is the rightful heir. When his father died however, he chose to give the crown to his father's best friend as he was uncertain of his ability to lead. Grand-prince Arthur is a cold persona that shows little emotion. When he chooses to show this persona, putting on all the masks he made during his princely training, just the sight of Arthur demands respect from those in his presence, making even kings of other planets or countries on other planets bow before him almost as a reflex and an instinct rather then doing it out of pure want. He is capable of finding out more about people from a single glance when in this persona then their mother ever knew. Arthur doesn't like this persona, he despises it in fact because he feels that he has enough masks when casually conversing with his friends without the need to put on even more. No member of FCL has seen him like this yet and it is doubtful they could go without kneeling before him, and Arthur really really hopes none of his friends ever do see him like this. The easiest way to recognise when this personality is on, besides the irresistible urge to kneel, is by the fact that he ties his hair into a short ponytail with a hairband to give off more of a prince charming aura.
Arthur is 26 years old, but thanks to an illness, believed to be magic in nature, he stopped developing when he was 15. Even though he appears young he has a well built body. His black hair reaches right below his chin. His eyes are dark green. He wears a black longcoat with blue line patters on the back made to look like a wolf's head. He has a white shirt underneath it, and a black tie. He also wears black jeans. If on an expedition with FCL or feels it's appropriate, he wears his FCL uniform consisting of gray jeans and a black T-shirt. He still wears a black coat, lined with fur taken from arctic monsters and has two black metal shoulder guards layered like a samurai's. The FCL logo is on his back.
His casual outdoors clothes differ in that they usually consist of blue or black jeans, a black t-shirt which may or may not have a symbol like a wolves head on it. Occasionally, he'll wear his coat even for casual walks. At home, he probably wears any kind of comfortable pants, probably black, and a black t-shirt. He does sometimes think about the fact that he probably wears too much black but he feels that black clothes just fit him best.
Power and Abilities:
Most of his abilities are boosted by magic, such as his cat-like agility or above human stamina. He is extremely fast, capable of reaching mach 2 speeds if he tries and his speed is almost tripled when flying with his frozen wings. With full power behind a punch, Arthur could collapse a building and could survive a strike of the same caliber, although barely. Besides magic and training, he is good with computers and to a lesser extent machines like robots. He is good at programming as well as hacking and can hack almost any computer he encounters. Another skill which he has is sword forging. He was though by the spirit of one of the greatest swordsmiths in history, Muramasa, though he only thought him how to make a katana, but katana that Arthur makes are much better then any you would see made by a trained blacksmith.
Most of Arthur's magic requires something called Magic blueprint. Magic blueprints can be created in 2 ways. First way is by gaining power through connecting to the magic frequency of a magic object, or a magic user. The second way is to create one by your self. The second way of making blueprints requires a lot of time, but most blueprints can only be made that way and the chances of gaining one through magic connections is pretty small. Not to mention that spells gained through the second way are usually more powerful then the ones gained through the first one. Some magic can be cast without a magic blueprint, but such magic is usually much weaker then the one requiring blueprints.
As for what his magic is... Arthur is a mage and in his world, that means he can manipulate an element, creating it, shaping it and making it disappear as if it never was there. Most mages have only one element which they choose when the learn the basics of magic. Once chosen, the element stays with the mage and it cannot be changed except through a difficult ritual. Most people are content with their element and see no reason to change it, especially since the ritual has a big risk of death. Though sometimes, that ritual not only succeeds but is performed so well that the mage who underwent it gets to keep both the element he switched to and his previous one. Also, every element is placed in a category belonging to one of the four major elements: fire, water, air and earth. While a mage can use weaker spells from other elements, if it is not classified under the same major element, it is even weaker and if it is classified under the major element opposite of the mages major element, he cannot use it.
Arthur has two elements despite never going through the ritual. The first is Ice, which he chose when he learned the basics. He has an immunity to cold because of that and is even able to absorb frost and cold magic to regain mana simply through touch though the amount absorbed is minescule. Unfortunately, it makes him extremely weak to fire and can dehydrate in deserts in a matter of minutes, though he seems to have gotten a bit less weak to it during Hellscraper.
His second element is not one classified under the four elements as it simply doesn't belong in any. He hides it and not even his teacher knows about it. It is Time. In the Hellscraper, the father of SamJaz, Jardsam, punched Arther two weeks into the past. After a short dialogue, Jardsam decided it would be fun to teach the idiot mage how to control time. And that is what he did for three months. Jardsam also gave him Accel End, a sword which helped Arthur speed up time. He had less problems with slowing time down because creating cold is slowing down molecules and slowing down time is pretty much the same principle.
Arthur uses magic, and knows much about it. However, most of the time he uses to improve his body strengthening himself. His true affinity is towards ice. He can create ice out of nowhere and shape it to his will. He mostly uses it to crate weapons for himself. Most comonly he uses the following:
Frost sword - Arthur makes a sword out of ice. The sword is very sharp and Arthur can give it any shape he wants. He mostly makes it look like an english longsword, but he can also give it the appearance of a broadsword, katana, or even an oversized sword, that has no practical porpoise other then being intimidating and heavy. This is his favorite spell.
Frost lance - Arthur makes a lance out of ice. It somewhat looks like Gae Bolg, the lance of an Irish hero called Chu Chulainn.
Frost shield/barrier/dome - Arthur can make a barrier out of ice. It has three forms. The first one is in the form of a shield. It is light so it doesn't burden Arthur when he carries it. It is resistant to most projectiles and meele attacks. The second form is in the form of a wall. The wall is highly impervious to damage, and can only be destoyed by attacks that would destroy a whole building in one strike. The third form is in the form of a large dome. Arthur can manipulate the size of the dome, and it is strong enough to block almost all attacks aimed at it. As one can imagine, this spell needs to be powered up to scale with his current power level but Arthur doesn't feel like reworking the blueprint. But he has developed a tendencies to use these as less of a defense and uses them as platforms instead to change course during jumps as well as break his falls and to simple stand on them if he feels like it.
Frost mallet - Arthur makes a large mallet, which he can use to break doors open or crush smaller enemies. The mallet is rather slow so Arthur preferes not to use it unles he really has to.
Ice lens - Arthur makes a gient lens out of ice. The lens is crystal clear, and similar to the contact lenses he himself wears. The lense can be used the incrise the power of energy based attacks, much like a magnifying glass can increase the intensity of the suns rays.
Ice shard - A simple shard of ice. Arthur can make it in any size, and whereever he wants. He can make many of them and hurl them at distant opponents.
Ice wings - Wings made out of ice. Arthur can use them to fly.
Frozen armor - And ability Arthur gained during the trip in Hellscraper. The armor is extremly resistant to heat and nearly undamagable. It is also very cold and prolonged exposure to it's cold would cause the wearer frostbites. Arthur can change the size of his armor. He will always be in the center of the armor no matter what and his actions always control the armors movements. This means it is possible to make the armor grow as large as Godzilla and Arthur would still be able to move it.
Flash freeze - Another ability gained in the Hellscraper. Arthur saturates a small area, usually around an opponent, with mana. A second later the mana instantly absorbs all the heat creating a flash freeze effect. Anything that was in that area gets increased in ice.
Freezer - A spell which summons a small pocket dimension. As the name would imply, the pocket dimension isn't bigger then a freezer and is much colder.
Frostball - Like a standard fireball only with frost. It is the first offensive spell which he made that deals magic damage rather then physical damage like his frost shards.
Freeze beam - A beam of concentrated frost. His most powerful offensive move, capable of whipping out a city block and leaving not but an icy crater, when used at full power. He thinks this is the most visually spectacular spell when used in combination with WOM mode and might turn it on when casting this even in the middle of serious combat.
During the Hellscraper, Arthur was offered a chance to learn Chronomancy by Jardsam. Obviously, as a responsible person offered a chance to study the ability to control time by the person he was fighting not five minutes ago, he took it without a second thought. Well, that might not be completely true, but the point is that he took magic lessons from his enemy. Surprisingly, that didn't end badly for him as he not only learned how to manipulate the strands of time but also gained Accel End, a time controlling sword. While it has a large variety of uses just like his Cryokinesis, there are some spells which he uses more often then others and has named. Interesting thing to point out is that Chronomancy actually uses less mana then Cryokinesis. He mostly follows in Jardsam's footsteps with time control, using it for fun and profit and cheating at games like rock-paper-scissors and other games where time control comes in handy.
Time Stagnate - He stops time.
Time Slow - He slows time.
Time Accel - He speeds up time though he can only do it if he has Accel End in his hand.
Time Rewind - Arthur rewinds time, making something slowly return to a state it was in previously or to a spot it was in previously, or even both.
Time Jump - Arthur makes someone, something or himself jump from one point on the time axis to another.
Chronovision - Arthur's favorite spell. Literally, his favorite. Why, you ask? Because it lets him see the past. Not the way you think though. Instead, he can see the past version of any person he wishes. He can choose to only see a single person in such a way, a whole race, a whole gender, or simply everyone. He can also choose how far into the past he gazes. He mostly uses it to see the child version of females. He can also use it to see a past version of the room, which can be used in a room with visual impediments such as smoke to see everything as if smoke wasn't there. Plus, it can be used to see what happened in a room, so if he walked into a bedroom for example and looked at the be, he could see if anyone was on the bad at a certain point in time and what they were doing on that bed. Despite the possible perverted uses of this ability, Arthur does not use it for any of them, surprisingly enough.
PMMMR dimension - A spell much like Freezer, but the difference is that it is a larger and isn't as cold. Instead, time doesn't flow inside it.
Healing spell: A basic healing spell. 'Nuff said.
Magic connection: Arthur can connect to the magic frequency of a magic object or a magic user and increase his power.
Light orb: Arthur summons a small of light to shine in a small area. He can weither make the orb stick to one location or make it follow someone.
Lesser seal disenchant: Arthur can remove lesser seals from objects like spell sealed doors and chests.
Seal place: Arthur can cast a normal seal on objects to lock them until they are disenchanted
Curse disenchant: Arthur can remove curses placed on chests, doors and sarcophaguses.
Prestidigitation: A relatively useless spell, good only for birthday party tricks.
Ranged manipulation: A weak version of telekineses. So weak infact the only thing Arthur uses it for is to open doors from a distance, when he's too lay to open them himself.
Steamball: A small ball of steam is hurled at a location. Upon contact with anything, it explodes dealing no damage but filling a small area with steam, obscuring vision.
Enlarge: Enlarges a target. How much larger the target gets is upto the caster, but the minimum is two times the original size.
Feather: Lowers the weight of the target. Some mages can make themselves so light that they start flying. Arthur can only make itso that he gains speed.
WOM mode: A spell of Arthur's own making... And it's entirely pointless. The name stands for Waste Of Mana mode and that's exactly what it does. When Arthur decides to turn this mode on, every spell he uses gets a flashy effect which serves no pint other then wasting mana. And looking cool.
Martial arts and Sword proficiency
Arthur spend a lot of time traveling around the world, learning about other people's cultures, languages but the part he enjoyed most was learning various martial arts. He knows most martial arts to man and he shows that knowledge in the fact that he can kick ass even if de-powered. He doesn't have any preferred style and instead he combines the styles he knows into a super mega mixed martial art.
Arthur is also a skilled swordsman, however he has no formal training with any swords other then a Katana and mostly improvises. For the use of katana Arthur was trained by a spirit trapped inside a mask, the spirit of Muramasa, an ancient Japanese swordsman and swordsmith. Muramasa thought Arthur the Oroboros Style which is centered around the use of Muramasa blades also know as Demon blades, swords that can cut even gods. However, this style does not depend on the sharpness of the sword as any sword capable of withstanding the strain put on it can achieve the same effect. Most today's katana's however cannot withstand said strain and will break after being used once and skills used with such swords will have only a tenth of their power. Arthur is capable of going around this by making katanas out of ice, which allow for two full power attacks before breaking.
During Hellscraper, Jardsam used his power to grant immortality to part of FCL. While Arthur was effectively immortal when he stopped aging, Jardsam's power made him literally immortal so that he cannot die from certainly deadly wounds and will fully repair to full health, though that is activated only upon him actually dying. As of yet, he is not aware of this ability.
Accel End, the blade that cuts through time - One of the three swords which held up the chapel of Hellscraper where Jardsam tried to end the universe. It was the first to be pulled out, when Arthur was knocked into the past. Jardsam thought Arthur chronomancy but since he had problems with speeding up time, Jardsam gave him to sword. Probably not a good idea as it was shown later.
Just like it's brother and sister, this sword can switch forms to gain different abilities though Arthur has yet to figure out how it works. In it's basic form it looks like a black sword with a sharp silver edge. Near the top it has an engraved rune which not even the greatest of rune readers know. It's hilt and hilt-guard are black too. The hilt-guard protects only one side. In this form, it can cut through time anomalies and by focusing mana through it Arthur is able to speed up time.
Wolf's Soul - A gem made from the soul of a helpful individual. In the Hellscraper, FCL met a rival group called Wizardroad. At first, they didn't like eachother. When they finally joined forces however, Wizardroad lost two of its members and two more left. The souls of the two dead members as well as the soul of a Phantom from a different timeline were turned into gems and given to FCL by Death himself.
Upon taking the gem, it was absorbed into Arthur and gave him wolf-like senses, improving his sense of smell, hearing and giving him the ability to sense emotions, but at the same time making him able to see only in different shades of yellow and blue. It also improved his reflexes makes him get hungry faster. After some time, Arthur learned how to switch it on and off at will.