Persona 4 animation episode 1

Topic started by metalsnakezero on Oct. 6, 2011. Last post by CrackedOnyx 2 years, 10 months ago.
Post by metalsnakezero (670 posts) See mini bio Level 16
And so it begins
And so it begins

Video game adoptions are almost always bad due to the studio taking their own twist on the story, taking shortcuts with the production, or just plainly getting things wrong. This applies with anime adopts of video games too. However, over the years some studios are able to get it right and make a show that is not only faithful to the source material but a great show in general. That is what studio AIC ASTA and Aniplex is trying to do with Persona 4 Animation, adoption of one of the best JRPGs from 2009 and still holds a place in most peoples hearts here in Giant bomb. There is a lot of things going for this adoption and I will cover each episode to see how it holds up.

The episode pretty much started off like the game with Yu Narukami (Charlie Tunoku) going about his day in Inaba, going to school, hanging out with Chie and Yosuke, and getting super powers. You know, the usual stuff. The interesting part about the anime when compare to the game is how it is paced. It skip past a lot of build up and heads straight to points in to the story that matter. At times it feels a bit rushed in places but overall its fitting for a series that will run for 25 minutes. Another interesting concept they used in the show was the transition from the game like the calendar and the TV screen. Not only does it remind fans of the game but also a smart way to move the show along and cut to commercial breaks (May be more apparent on Hulu where there are commercials). The last thing that does stick out to fans is the event that Yu gets his Persona, which is much early than in the game. However, it may just be a good idea for Yu to get it early due to the length of time in the episode and leaves us with a good end and set up.

Visually, the show looks glorious with lots of contrast, shading, lighting, and designs. Animation is pretty well done with lots of movements and expression from characters. Music is pretty the game music which are still good and placed in appropriate moments. While those who only listen to the English voices of the characters, it may be a bit hard to get use to the Japanese voices. However, they still do a good job. Yui Horie and Showtaro Morikubo give Chie and Yosuke lots of energy in their performance and while not having a lot of lines, Daisuke Namikawa does a good job as Yu and hopefully does talk a lot more. So far the anime is shaping up to be pretty good but there still more episodes to come and I will continue to cover it. Now if you excuse me, I'll be heading in to the meat dimension. Investigation Team, GO!

Hightlights

Always be creepy, Igor
Always be creepy, Igor
I wonder how long he'll increase his stats?
I wonder how long he'll increase his stats?
Don't mess with Yu (Charlie)
Don't mess with Yu (Charlie)
Post by Levance (1,846 posts) See mini bio Level 12

@metalsnakezero:Damn, I was going to do de review, but you were faster, a great episode though

Post by Little_Socrates (45 posts) See mini bio Level 10

I actually really like how little Yu has been talking. He's almost LESS talkative than he is in the game, which is really cool. I also LOVED the fact that they used Shoji Meguro's score so effectively. Overall, I really couldn't have asked anything more from an adaptation, but I do worry that those who haven't played Persona 4 at all might be extremely confused. Of course, based on the director's work on Angel Beats!, he may be doing that intentionally, expecting his viewers to be on a bit of a higher bar. The visuals are fantastic, so he shouldn't really have to worry about whether or not he'll get to finish his show for the rest of us.

I think they're gonna move away from the Investigation Team fighting with anything other than Personas. The role of Izanagi is CLEARLY expanded to not only fighting dudes with his sword but also taking damage directly.

Also, I can't praise the localization team enough for their translation; it's perfect for anyone who's played the English-language version of the game.

Post by Levance (1,846 posts) See mini bio Level 12

@Little_Socrates:I only hope that they maintain the same line in the original plot, I don't wanna see deviations

Post by buhssuht (223 posts) See mini bio Level 19

that stat screen and day changing moment caught me off guard. Didn't think they would even put those in there as well.

Post by CrackedOnyx (25 posts) See mini bio Level 10

Ooh, it's good to see that I'm not the only one blogging about this! I love that screencap of Igor, by the way--it sounds impossible, but he almost looks more ridiculous than in the games.

@Little_Socrates: I agree that Yu (man, so much puntential in that name) is less talkative, but it seems like he might have a fairly distinct personality, at least from what little we've seen so far. He almost looked like he was about to go on a power trip near the end.

I think newcomers should be fine, mostly because this is so loyal to the original script. The writers are covering their bases pretty well so far, at least.

Also, I think you might be right about the Personas (I always want to say personae) being the primary weapons this time around. Then again, that could ruin the little scene with Yosuke bringing the swords to the mall, haha. Either way, I was really impressed with the Izanagi scene.

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