Japanese gaming website andriasang has been following Raging Blast 2 since Namco Bandai announced it earlier this month and is reporting that this week's issue of V Jump, Shônen Jump's sister publication, includes details about not only sharpened visuals, but also some trick camera effects. Apparently, using certain moves will activate an "Impact View System" that either speeds up or slows down the animation speed a la director Zack Snyder in 300. What excites me about this is that, yes, at least they're giving some consideration to the camera system that has always been the Achilles' heel of 3D Dragon Ball games, even if it's not exactly the direction we all might have wanted. There will also be four new, massive fighting stages with fully destructible environments on top of the already-announced 90+ playable characters--twenty more than have ever been in one of the franchise's game titles.
Realistically, though, will it ever be possible to make a truly great Dragon Ball fighting game or will the technical limitations of gamepad-based control inputs always cause a schism? Unlike, say, the Soulcalibur series, the powers of Dragon Ball's cast of characters necessitates a game that's part traditional rock 'em sock 'em fighter and part flight simulator. That's a tough nut to crack, to be sure, and until then I'll be over to the left playing Gran Turismo endlessly.