Specialist Tourney: IndridCold vs The_Legendary_SuperSaiyan_Hulk

Topic started by IndridCold on Sept. 29, 2013. Last post by The_Legendary_SuperSaiyan_Hulk 10 months ago.
Post by IndridCold (1,073 posts) See mini bio Level 13

Location:

Astral World

Contestants:

IndridCold:

Elemental: Starjun (Toriko)

Blade: Date Masamune (Sengoku Basara)

Magic: Clear Note (Zatch Bell)

Bare Hand: Kenshiro (Hokuto no Ken)

Master and Servant: Ushio Aotsuki and Tora (Ushio and Tora)

Gun Specialist: Iron Masked Baron (Grenadier)

Far Range: Sani (Toriko) (nerf the Satan Hair)

Speed: Fou-Lu (Breath of Fire)

Close Range: Ueki Kousuke (The Law of Ueki)

Gear: Kurama (Yu Yu Hakusho)

Leader: D (Vampire Hunter D)

VS.

The_Legendary_SuperSaiyan_Hulk:

elemental specialist: Caesar Clown (One Piece)

blade specialist: Yami Marik w/ Millennium Rod(Yu-Gi-Oh!)

magic specialist: Dartz(Yu-Gi-Oh!)

barehand specialist: Coco(Toriko)

master and servant pair: Zorc Necrofades(AKA Yami Bakura)/Bakura(Yu-Gi-Oh!)

gun specialist: Death the Kid(Soul Eater)

far range specialist: Anubis w/ Pyramid of Light(Yu-Gi-Oh!)

speedster: Shunsui(Bleach)

close range specialist:Yukio (Bleach)

battle gear user: Atem w/ all Millennium Items.(Yu-Gi-Oh!)

leader: Maximillian Pegasus w/ Millennium Eye(Yu-Gi-Oh!)

Post by IndridCold (1,073 posts) See mini bio Level 13

@The_Legendary_SuperSaiyan_Hulk battle is ready

Post by SMXLR8 (6,940 posts) See mini bio Level 16

@IndridCold said:

@The_Legendary_SuperSaiyan_Hulk battle is ready

who is going first?

Post by IndridCold (1,073 posts) See mini bio Level 13

@SMXLR8: I need some info on the Yu-Gi-Oh! characters and their feats and abilities.

Post by SMXLR8 (6,940 posts) See mini bio Level 16

@IndridCold: well both of you need an opening post which includes info and gear for your team

Post by IndridCold (1,073 posts) See mini bio Level 13

@SMXLR8: so basically explaining their abilities and powers?

Post by SMXLR8 (6,940 posts) See mini bio Level 16

@IndridCold: sure a little then get scans for when the battle starts and go in to full detail

Post by IndridCold (1,073 posts) See mini bio Level 13

@SMXLR8: Ok then, and my opponent is not online, so i guess i start first.

Post by The_Legendary_SuperSaiyan_Hulk (1,271 posts) See mini bio Level 10

@IndridCold: I'll go, working on my info post.

Post by The_Legendary_SuperSaiyan_Hulk (1,271 posts) See mini bio Level 10

@IndridCold:

elemental specialist: Caesar Clown (One Piece) He's a air-type logia from One Piece. That being said, you can't actually harm him physically. He has his gastanets(uses them to make giant explosions) and his blue sword(a sword of really hot fire)

blade specialist: Yami Marik w/ Millennium Rod(Yu-Gi-Oh!) He has telepathy. Nothing more fun than having your consciousness forcefully trapped within your own mind. Also has telekinesis.

magic specialist: Dartz(Yu-Gi-Oh!)

barehand specialist: Coco(Toriko) He's a poison specialist. Really powerful, has a nearly lightspeed spear. Can make poison clones.

master and servant pair: Zorc Necrofades(AKA Yami Bakura)/Bakura(Yu-Gi-Oh!) More mind shenanigans. Mind rape is a popular thing in Yu-Gi-Oh!. He can also steal souls/trap them in things. He also has Diabound to fight physically for him. Also has telekinesis. Can summon monsters and stuff.

gun specialist: Death the Kid(Soul Eater) Has his pistols.

far range specialist: Anubis w/ Pyramid of Light(Yu-Gi-Oh!) Soul stealer. Your soul gets sucked into the Pyramid of Light, leaving your body behind.

speedster: Shunsui(Bleach)

close range specialist:Yukio (Bleach) He does a bunch of stuff with his 'Radial Invaders'(I think that's what it was called.) He basically can conceal my team or put fighters in 'chat boxes' to fight 1v1.

battle gear user: Atem w/ all Millennium Items.(Yu-Gi-Oh!) Mind and soul shenanigans. See what the others can do for a basic on what he can do. Has all 3 egyptian gods to fight for him physically.

leader: Maximillian Pegasus w/ Millennium Eye(Yu-Gi-Oh!) Soul stealing/reading minds.

Let me make this quick, if you can't stop your team from getting mind raped/having their souls trapped in something you basically automatically lose.

Post by IndridCold (1,073 posts) See mini bio Level 13

@The_Legendary_SuperSaiyan_Hulk: ok

Elemental: Starjun (Toriko) He can use Conduct of the King which allows him to inflict the damage he imagines on to you so long as the impression is good enough. With this, he can create massively powerful fire blasts and can also use his burner knife which cuts and burns you at the same time.

Blade: Date Masamune (Sengoku Basara) He can use a six sword style to fight and moves at sub-relativistic speeds. He can also shoot blasts of lightning and create a seal with 5 of his swords and then use the final one to plow through and create a gigantic explosion.

Magic: Clear Note (Zatch Bell) His spells all relate to annihilation. The attack spells are for weakening and crushing the opponent while the defense spells are for nullifying or crushing attacks that come to him. Can also create barriers that can block island level+ attacks.

Barehand: Kenshiro (Hokuto no Ken) He basically is a martial arts master being able to hit all your pressure points and make you explode. He is massively hypersonic and was able to stop a speeding train with only two fingers at around 30% of his power. His ultimate technique is the Musou Tensei in which he becomes intangible and can phase through any matter and destroy it completely.

Master and Servant: Ushio and Tora (Ushio and Tora) They are both resistant to lightning, fire, ice, and immune to poison completely. Ushio can hit intangibles and Tora is able to phase through objects. Tora can also posses anyone, shapeshift into anyone, and make clones out of anyone. Ushio is also immune to petrification and can do it too.

Gun: Iron Masked Baron (Grenadier) With the Perpetual Motion Solar Jacket, he can reflect and manipulate the sun's rays and create country level explosions. He has rocket boots which allow for hypersonic speed and has an eye that can precisely scan body movements and flight paths, also capable of 100x magnification.

Far Range: Sani (Toriko) He can manipulate his hairs and can reflect any attack and magnify its power by the amount of hairs he is using. He can also perform a hair lock and can also use hair marionette which controls the opponents' movements.

Speed: Fou-Lu (Breath of Fire) He can turn into various dragon forms that affect his stats, but his final dragon form is relativistic in speed and can spam country busters. He also has an attack in where space is distorted and it is unavoidable.

Close Range: Ueki Kousuke (The Law of Ueki) He can turn trash into trees and can undo his opponents' powers. He can also use various treasures that have different effects. He is massively hypersonic with relativistic reactions and attack speed. These are the treasures:

- Kurogane: The 1-star sacred treasure, gained through consciousness/realization of the fact that the user is a heavenly being. It is a large cannon grown out from the user's arm that fires a large ball at the opponent.

- Fudou: The 2-star sacred treasure, gained through perseverance. It is a giant arm shield grown out of the ground to protect the user from attacks, but it can also be used offensively by striking at enemies.

- Ranma: The 3-star sacred treasure gained through firmness. Ranma is a gigantic sword grown from the arm of the user. Ueki's Ranma grows out from a tree to strike the opponent.

- Mash (Mashu): The 4-star sacred treasure, gained through body and strength. Mash is a cube-like big mouth that chomps the opponent. It can jump out of the ground towards the opponent.

- Pick (Ressen): The 5-star sacred treasure gained gained through centralization. Pick is a large column that quickly shoots out from the arm of the user towards the opponent. It can be pointed downwards to propel the user upwards or it can be detached from the arm and used as a ramp.

- Raika: The 6-star sacred treasure, gained through anticipation. Raika is a pair of rollerblade-like attachments on the user's feet allowing them rapid movement on the ground.

- Gulliver (Galiper): The 7-star sacred treasure, gained through speed. A grid of light appears on the ground, followed by a boxed wall that shoots up from anywhere on the grid to capture the opponent. Any attempts to attack while inside the box are futile and can be directed back at the captured. The opponent only has half a second to avoid imprisonment.

- Namihana: The 8-star sacred treasure, gained through capturing. The appearance is that of a massive whip. It is a highly flexible weapon which can be turned in any direction desired by the user.

- Seiku: The 9-star sacred treasure of flight, gained through balance. A pair of wings will appear on the user's back, granting them flying capabilities.

- Archenemy (Maoh): Known as archenemy in the manga. The 10-star sacred treasure, gained through will. Summons a creature that varies from heavenly being to heavenly being. Maoh is a formless weapon. The power of the summon is based on the will of the fighter, which in Ueki's case was to protect his friends. Ueki's Maoh takes the form of Kobayashi.

Gear: Kurama (Yu Yu Hakusho) He has various seeds that allow him to instantly grow plants from demon world. He also has access to smoke screens for stealth and can easily figure out an enemy's weakness. He has exploding plants, eating plants, flying and defensive plants, poison and death plants, and the sinning tree which is basically like ghost rider's penance stare, but in tree form.

Leader: D (Vampire Hunter D) Super strength, speed, durability, endurance, agility, enhanced and heightened senses (such as sight, hearing, and smell), can cut through space or dimensions including destroying wormholes or creating dimensional rifts and with his left-hand can even absorb or consume dimensions, heavy resistance to magical and supernatural abilities, vastly skilled swordsman, possesses a blue pendant which has many functions such as disabling or overriding advanced technological weaponry and other devices in its proximity, empathetic powers, can hypnotize and put people to sleep, can see throughout and resist high level illusions, immortality (type 1), can harm and effect intangibles and non-corporeal beings and even elements with his attacks (such as holograms, fire, lightning, mist, spirits, and so forth), psychometry, regeneration (low-mid), abilities as well as the skill and capacity to stop the regeneration of others (such as a werewolf whose own healing abilities are on par with a hydra's in terms of cellular makeup), some telepathic powers and heavy resistance to it, some immunity to fate and probability manipulation (exists outside of the influence of the Akasahic Records which controls all of reality in the past, present, and future across the universe), can transform into a "full" Vampire mode for a short time that boosts all of his general abilities and stats to far greater levels, also possesses a human-demon hybrid in his left-hand known as a carbancle that is fully sentient which can absorb or consume all sorts of matter or energy (such as elements or energies like lasers, particle beams, energy blasts, thermonuclear devices, anti-matter reactors, demonic beings who possesses quantum based powers), his demonic hand can also revive D from fatal attacks and analyze attacks and powers of objects or things it consumes (such as pencil missiles, clay soldiers, blood), etc.

Post by The_Legendary_SuperSaiyan_Hulk (1,271 posts) See mini bio Level 10

@IndridCold: There's just one important question here: Can you stop your team from being mind raped or having their souls trapped within a card? That's exactly what's about to happen if you can't.

Yukio is going to conceal my team with fakes, so you wouldn't be able to attack me right off the bat. Then all the Yu-Gi-Oh! characters begin their shenanigans.

Before you say that you're going to injure my team, I have Shunsui, Diabound, 3 Egyptian gods, Coco and Death the Kid to guard as well as being completely hidden via Yukio.

Post by IndridCold (1,073 posts) See mini bio Level 13

@The_Legendary_SuperSaiyan_Hulk: D can just disable the millenium items and Sani hair locks them. Ueki can undo their powers and Kenshiro uses Musou Tensei to start obliterating your team. Kurama will plant sinning trees and mind rape them to death. The other characters blitz and spam country/continent busters and Fou-Lu's space distortion cannot be dodged.

EDIT: Also may we continue this tomorrow there is something i must do and then after that i'm going to bed.

Post by The_Legendary_SuperSaiyan_Hulk (1,271 posts) See mini bio Level 10

@IndridCold: How is D disabling millennium items? Unless your team has resistance to telepathy, they get mind raped. If they do have resistance to telepathy, I'm stealing their souls.

From what I read, D is the only one with any resistance, or at least it seems.

Post by SMXLR8 (6,940 posts) See mini bio Level 16

@The_Legendary_SuperSaiyan_Hulk: LOL your in trouble =D

Post by The_Legendary_SuperSaiyan_Hulk (1,271 posts) See mini bio Level 10

@SMXLR8: How? I don't see why D would be able to disable millennium items, they're infused with the shadow powers of Zorc.

Post by SMXLR8 (6,940 posts) See mini bio Level 16

@The_Legendary_SuperSaiyan_Hulk: you'll see

Post by IndridCold (1,073 posts) See mini bio Level 13

@The_Legendary_SuperSaiyan_Hulk: First of all, D is completely immune to any hax that your team throws at him. This allows him to use the blue amulet which can easily disable any of the millennium items since he has dealt with similar and more advanced technology than that. His cape can also absorb or redirect attacks so if lets say Dartz decided to attack, he could reflect it back, hell Sani could do that too with much greater effect.

Ueki's seventh treasure, Gulliver will just trap your whole team (except Caesar) since they won't be able to react fast enough for it. That coupled with Sani's hair lock renders your team (except Caesar) immobile. The mind rape and soul rape will just be countered by D who is more than fast enough to counter.

Then use Kurama's sinning trees, Starjun's Conduct of the King, and Kenshiro's Musou Tensei, and your team is done for. Not to mention also that Clear Note will immediately weaken your team and nullify their attacks as well.

As for the others, they just spam country busters.

I practically just won here.

EDIT: As for Caesar Clown, Ushio and Tora can take care of him since they can hit intangibles, plus Tora can clone your team to trick them as well.

Post by SMXLR8 (6,940 posts) See mini bio Level 16

@IndridCold: dam LOL your team is too strong and haxed not fair at all but not bad

Post by IndridCold (1,073 posts) See mini bio Level 13

@SMXLR8: LOL I actually didn't expect the teamwork here in this team to be THIS good. Also I wasn't planning on using D in this battle, but due to the extreme hax that the other team has, I had to use him.

Shame I never got to use it on UltimateHero or othus...

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