No Repeat Battles/Use the Search Function
We have a search function now. Use it. If you want to see who would win a fight, check if we’ve already discussed it. If we have and you have something to say about the outcome that’s been reached, don’t be afraid to bump the thread, but don’t make a new one when one already exists. Our search tool should give you everything you need, but if for some reason it doesn’t, the recap thread is another place you can look for old fights and Google can be used to search AV.
Label Battles Correctly
To make it easy for people to look up past battles, make sure the names of characters in whatever fight you're making are spelled correctly (nobody will find "Neji veersus Hinata") and use "vs" as opposed to "versus" (most people use that - good for searching with quotes).
Be Specific About Fights
I think this is probably the most important rule, and when it’s followed, many other problems go away. When starting a battle you need to be specific about how everything is going to go down. This includes a lot of factors. A lot of posters just type "fighter 1 vs fighter 2, who wins?" and they're done. Putting just a little effort into it can sort out a lot of questions that pop up later. You can determine if the characters involved are acting in character (like they normally would as their personalities dictate), if they are “bloodlusted” or anywhere in between, how much time they get before the fight (prep), where they're fighting, what gear they have with them, which incarnation of the character, any power limitations, etc, etc. It really isn’t hard to flesh out the battle a little and it goes a long way.
Writing some options again to make sure they’re easy to see:
In Character or Bloodlusted
Prep Time or No Prep Time
Setting (time, location, bystanders, available resources, etc)
Gear (standard weaponry/gadgets/items, unarmed, special weapons)
Character Version (current version, original, alternate universe, etc)
Extra Rules (time limits, boundaries, what counts as win)
When these things are left out it’s generally assumed that characters are fighting to the best of their ability but still within the limits of their personality, using their standard gear, have no prep time, and are their current versions. Their starting distance is close and the setting is most often a city. But as I said, this is what is “generally assumed”, not what everyone thinks of. It’s always best to give as much information about the fight in the first post.
In case you didn’t know, this site was made for Anime and Manga. It would follow that the majority of fights should be these related. This isn’t to say that only Anime fights are allowed and all others will be locked, but keep in mind what most of us are here for. Also, keep silly battles to a minimum - Naruto vs. Jiriaya is fun once in a while, but gets tiring if overused.
Make Fair Fights
Don’t make battles that are clearly one-sided. Most times this happens when people want to make one character look bad or another look good. Either way it’s childish and a waste of space. Sometimes it’s a mistake because you don’t know all the abilities of one of the characters and it turns out that they have a power that would make them win easily, but that doesn’t happen much (and it really shouldn’t,AV is an encyclopedia, look up characters before you make the fight). If it’s obvious you’re doing it on purpose, the thread will be locked.
Be Careful with Team Battles
There are two main problems with team battles. The first is having too many people. With too many people on each side there are often too many ways for things to happen for the outcome to be accurately predicted. That can be fun to discuss, but very difficult to reach a conclusion. The other problem is having one or two big players. If you have a team but one character is vastly more powerful than everyone else, there’s usually no reason for the rest of the team. This problem also happens in partner battles.
This is more a suggestion that a rule. Sometimes you just want to know which of your favorite characters will win in a fight and don’t really care about making it interesting, but that kind of thing often leads to the same kinds of fights, or the same characters in fights, over and over. To remedy this, try to cut back on very popular characters. A lot of fights involving well known characters have been done, and it gets annoying. Superman, Batman, Juggernaut and Thor do not need to be in a battle every day. (The same goes for extremely powerful characters.Tsunade, Jiraiya, Orichimaru, etc, etc, etc have been done almost as much. We don’t need to keep seeing them again and again. Those all powerful battles get tedious even when it’s NOT the same characters.) In addition to picking new characters, making the setup for the fight unique also adds to it.
Stay On Topic
Self explanatory I think.
Watch Your Language (and Attitude)
Just like the rest of the site, the Battle Forum is “Kid Friendly”if you want it to be. This means no cursing and no name calling for the sake of not causing DRAMA. And while there’s no strict rule against having an attitude or being a jerk, if you can’t discuss something without throwing insults you probably shouldn’t try. The attitude thing extends into being a gracious winner or loser. If, after a long debate, you find that your position has withstood all attacks against it while the opposition’s hasn’t, there’s no need to be obnoxious about it. If it turns out that you were wrong the whole time, don’t get mad, just accept it. These things really aren’t important enough to get bent out of shape over. (And when the time comes that you’ve switched positions, you won’t want someone being obnoxious because they “beat” you or acting like a child because they “lost”.)
PIS and CIS
These are terms commonly used on battle forums on other sites and most of us know what they mean. For those who don’t, PIS is “plot induced stupidity” and CIS is “character induced stupidity”. PIS/”jobbing” is when a character loses for the sake of plot despite the fact that they should be able to win. CIS is when a character loses because an aspect of the character (usually a lack of intelligence) gets in his own way. Superman losing to Batman would be PIS is most cases since Superman is perfectly capable of beating Batman in a number of ways before he can react. Sandman losing to Spider-Man is CIS because Sandman isn’t all that smart so Spider-Man, who is less powerful and should be easy to beat, can outsmart him and find victory.
Determining what is done for the plot and what is done because of the characters involved can be hard for some people.Sephiroph is a prime case. In Anime, Seph rarely uses all of his powers offensively. This is done for plot, to prolong the story and make it interesting (though it can also be said that it's a part of his character and not done solely because it benefits the story). In Anime, Sephiroph doesn’t kill everyone. He does not spare his enemies because of the plot, he spares them because it’s part of his character not to kill thanks to how he was raised. In battles on the forum we include CIS, but not PIS, so Seph uses his speed but generally doesn’t kill unless otherwise stated. (“Bloodlust”)
This kind of gets into “bad writing”. It’s a term that gets thrown around a lot but one I don’t think always applies. Not every fight where the more powerful/capable character loses is bad writing. Situations can determine the winner just as much as the characters themselves so those should be taken into account before judging if a win “should” have happened or not.
What Can You Use?
Like most things in the fight, the following may vary depending on what the thread creator chooses to allow. Despite, or maybe because of, how much debate there’s been on this area (check old threads in the Battle Forum) this section is rather small. What I have here is what I think most people agree on.
Things that aren’t canon are not used in battles unless otherwise stated by the creator of the thread. For things that are canon, an understanding of the character as a whole helps determine what they can do in fights. For example, one time feats, crossover feats, powers/abilities that haven’t been used in a long time (but haven’t been specifically removed) are not to be dismissed out of hand, but they should be weighed against regular appearances and displays of abilities. Don’t just use a character’s best showings to determine what they can do, and don’t just use their worst showings to limit them.
If you'd like to suggest anything leave a comment on my page.
from Comicvine.com written by Buckshot , a great Moderater there.