|Still memorable over a decade later when I first seen it.||1 out of 1 user found this review helpful.|
Digimon is one of my guilty pleasure anime. Sure it has enough predictable elements: several children are on a journey where they see various monsters a la Pokemon, Digimon are beaten to the point of defeat until their owner finds the power within to give them a boost to beat their enemies like many past generic action titles, and the enemies are shallow villains with no redeemable qualities with a desire to rule either the Digital World and/ or the human world. The English dub for it is also laughably bad at many points with Saban peppering in enough cheesy lines and jokes in its silly attempts to make this series accessible to younger American audiences when it came out in the late 1990s.
What sets Digimon apart from Pokemon though is the depth given to the human characters and how this affects the relationships they share with both their friends and Digimon partners. All of these children have their own inner doubts and backgrounds that affect who they are and how they act in front of others. Throughout their journey, the children undergo their own coming-of-age experiences which allow them to come to terms with their inner doubts. This fares better than Pokemon which is focused too much on Satoshi/ Ash's neverending Pokemon master journey and the various relationships the trainers have with their Pokemon.
Visually, Digimon Adventure 01's artwork isn't anything to scream out loud about. Character designs looked kind of plain and rather simple, especially with human characters. It's also pretty noticeable that there are reused animated clips now and then considering the long length of the series.
Digimon's character depth stood out for me in the pool of anime titles used in promoting children's video or trading card games. It's not groundbreaking in anyway, but I wouldn't mind watching it now and then.