The five students travel out to the countryside to confront the "devil Kraft" and obtain the key to remove their bracelets. When they finally meet him, Kraft fakes a battle using his voice and gives them the key. However, nobody seems to know how it fits into the bracelet. Kraft's co-workers return and tell the boys how to use the key, except they also have to answer a password that involves the name of the girl they like. Only a few of them successfully remove their bracelet.
The next day at school, the boys find themselves reluctant to simply throw their bracelets away. Suddenly, the Prince teleports them to a world he created that functions just like a Role-Playing Game. The Color Rangers must come together once again and level up in order to beat the RPG world and find the Prince to make him shut up.