"Crunchyroll, Inc., reported today an over 40% compounded quarter on quarter revenue growth for the last five quarters. Q1 2010 revenue experienced over 250% growth, against the same quarter last year. Crunchyroll¹s revenue is driven by the 'freemium' business model made up of advertising-supported and subscription streaming as well as virtual goods, monetizing professionally produced content through direct relationships with Japanese licensors and broadcasters."
"According to comScore data, during the six month period leading into March 2010 (since Sept 2009), Crunchyroll realized 25% growth in unique US visitors, while Funimation saw 7% growth in US visitors during the same period. According to Quantcast analytics, over the last 30 days, Crunchyroll reached 1,336,000 unique US visitors, while Funimation recorded 157,400 US visitors. Both destinations are measured directly by Quantcast."
At first glance it feels like a direct challenge, but the more I think about it, the more I realize...who else can Crunchyroll fairly compare itself to? VIZ's streaming anime are big names but a relatively small number of titles, and VizAnime launched only in December. FUNimation has a broader range of titles, like Crunchyroll. It's also important to note that they counted US visitors specifically-- since FUNi's videos are US-only, FUNi's global numbers versus the slightly more open-region Crunchyroll's would be meaningless.
Of course, this is still all PR from Crunchyroll directly, and it's hard to know exactly how accurate the picture is since they're trying to sell themselves to fans and perhaps even more so to investors with this release. Here's the PR in its entirety:
There's been a lot of talk about anime dying lately, so I thought I'd offer up another quick thought: I do not personally feel that downloaders are "killing" the industry per se. There are a lot of factors at play here, including a really tough economy. However, it will be the buyers that "save" anime in the end, regardless of who in the industry innovates or how.