VIZ MEDIA ANNOUNCES
ANNUAL ART ISSUE OF SHOJO BEAT MAGAZINE
April 2009 Issue
Covers Visual Arts And Techniques Taught By Leading Manga Creators Well
As Fashion, Crafts And More
San Francisco, CA,
March 11, 2009 – VIZ Media, LLC (VIZ Media), one
of the entertainment industry’s most innovative and comprehensive
publishing, animation and licensing companies, has announced an exciting
issue for its annual Art Issue of SHOJO BEAT magazine, expected to hit
newsstands nationwide on March 17. In addition to the next
installments of the currently serialized shojo manga series CRIMSON
HERO, HONEY AND CLOVER, HONEY HUNT, HARUKA: BEYOND THE STREAM OF TIME,
SAND CHRONICLES and VAMPIRE KNIGHT, this special issue will allow readers
to explore the latest trends in Japanese kawaii artwork, evaluate the
approaches of top shojo manga creators and more!
The special April 2009
Art Issue of SHOJO BEAT, a continual favorite with readers takes a broad
approach to art, focusing not only on visual arts but also fashion,
crafts, and cooking. “The Fine Art of Kawaii” spotlights five key
Japanese artists who have captured the often elusive cutting-edge of
cute. "Manga Art Schooled” analyzes the varied and distinctive
art styles of five master shojo manga creators including Matsuri Hino
(VAMPIRE KNIGHT), Arina Tanemura (The Gentlemen's Alliance
†, FULL MOON), and the talented female artists who compose CLAMP (X/1999).
Readers and budding artists can gain tremendous insight into each of
these artists’ styles and understand and apply these unique techniques
to their own work. Finally, “Cooking: Feast for Your Eyes" will
offer up 10 easy and creative tips for artistic food plating.
“We are excited to
present SHOJO BEAT’s annual Art Issue knowing the tremendous interest
it generates among our very creative readers,” says Narasu Rebbapragada,
Senior Editor, Shojo Beat Magazine. “Research has shown that SHOJO
BEAT readers draw regularly or are similarly creatively inclined, so
we‘re confident that this year’s issue combining fun and savvy articles
will again be a huge success!”
The issue also contains
an exclusive preview of Rinko Ueda’s TAIL OF THE MOON PREQUEL: THE
OTHER HANZO(U), whose story is a prelude to the popular romantic ninja
comedy TAIL OF THE MOON.
For more information on Shojo Beat magazine, which is rated T+ for older teens, please visit www.ShojoBeat.com.
I would like to go to Anizona in april, but don't if I'm going to it. Anizona dosen't have any vocie actor/actress going to it. Toybox is going though. I know I'm going to Saboten-Con in October. Here is two web sites to these cons.
It's been quite a while since my last real blog, so I think it's about time for another one. You know, just to prove that I am still alive and playing games. :)
I'll start by listing the games I've bought since my last update. I'm only listing games I bought at retail. I also purchased a bunch of games from Steam, but those are not listed here.
I think that covers all my retail purchases. I hope I'm not missing any.
Since I had bought the Rockstar Collection off Steam, I played through and beat both of the Max Payne games. This means my PS2 copy of Max Payne will probably never be played. I've also found myself playing Grand Theft Auto III quite a bit, but I've only beaten a few missions.
At some point I also opened up The Orange Box and installed Portal. It was fun, it was funny, and yeah, it was short. But that just gives me more motivation to replay it, and that's fine with me.
at the Secret Lab in Persona 4, with three Social Links maxed. It's
really fun so far and has been taking up most of my gaming time.
But another game that's been taking up time recently was Retro Game Challenge, which I recently beat. It's quite enjoyable, but the challenge structure can be a bit annoying at times. Still a really good game though. The Haggle Man games are more fun than they ought to be, and I plan on playing through Guadia Quest soon.
Now there's another game that I've played that I think is worth a mention. Yes, you all know what I'm talking about. The greatest game ever made:
This all started on the Giant Bomb forums. Axersia made a page for this game I had never heard of, but the concept sounded incredible. So I created a topic pointing out the awesomeness of this game that none of us actually knew anything about. The game soon became popular, even appearing on the front page as the most popular game of the month. Someone created a topic suggesting we send a copy to the Giant Bomb guys to review. So Axersia actually called up Natsume's Vice President of Operations, and Natsume sent off a copy to the Giant Bomb offices.
Although they didn't end up Princess Debut Luchadeer soon took a liking to the game, and it can now be seen in most videos where Luchadeer makes an appearence. It even appeared in Giant Bomb's Game of the Year awards, where it garnered 16 votes. Truly that is a testament to the GB community's influence on the site and our ability to ruin awards shows.
But seriously, it's actually a pretty good game. It's like Ouendan/EBA, but with princes and an anthropomorphic rabbit.
Find some Takarazuka elements in shoujo manga or anime series-- OTHER than the following: Utena, Princess Knight, Rose of Versailles. Note that the mention or appearance of Takarazuka (such as in Ouran High School Host Club) isn't the same as the series actually containing “elements of” Takarazuka!
All I could think about in terms of shoujo titles along that line (at first) would be stuff like Marimite, where a big key here is that the girls take on roles that a guy would–well, more like within a certain liberated confine (a walled garden if oxymorons are not your thing) in which the gender roles are reinvented in an unisex fashion to cater to certain mainstream fantasies about womanhood. (Or manhood.) We could find these “elements” in even perhaps shows like Natsume Yuujincho, which a real-life adaptation would fit its untamed, undead, and ungendered host of ghosts. It doesn’t matter if you carry one or two X genes in your chromosomes, as long as you can scream with your emotions in style it’ll sell. Actually Natsume would be a good example, and I always want to write about how Natsume the boy is such a patsy compared to his yankee [the Japanese slang] grandmother, and what does that signify. Maybe some other time.
To me, it’s clear that there is no one answer, or one mechanism or element that makes Takarazuka Revue attractive to its predominately-female audience. And short of mentioning that not all yuri fangirls think alike, it’s just common wisdom to pepper your work with all the elements you love, of that genre. Because maybe more people would love your work if there are more elements of things people in general like to see?
Which is why the whole idea about pinning Takarazuka Revue’s charm points from shoujo manga a bit like shooting fish in a barrel. (Admittedly it’s a barrel I do not read, and do not want in general, so this is real “homework” to a degree.) It’s just much more exciting to see it play out in seinen/shounen works like Sakura Wars, or Hitohira (does this really count?), or a very deep read of the Sola anime. Because you don’t expect to see it there, yet there it is.
(For Sola, I look at it from a context that there is a whole slew of late-night breed of anime that resemble stage plays from a script compositional standpoint. I am not sure if many of them have “Takarazuka elements” or whatever but those showgirls are relatively well known in Japan. They leave a mark in the mind of some, and it’s not just some superficial reference usually. Maybe sometimes it’s an subconscious imprint which affects people or the arts as practiced locally. At any rate it’s a long shot.)
But perhaps all of that is just a coincidence. To be honest, a major theme in Ouran High Host Club is Haruhi’s personal development through interpersonal relationships, and how that is a way of feminine empowerment in Haruhi’s own context. A big part of Haruhi’s story is invariably entwined with the identity of a woman lawyer, an identity taken by her mother. Suddenly Phoenix Wright seems a natural title for the Revue to do, and it is well.