Originally compiled by Darrin Bright and Ryan Shellito at the California Polytechnical Institute, they explain much of the abnormal physics phenomena we see in most anime.
Law of Metaphysical Irregularity -The normal laws of physics do not apply.
Law of Differentiated Gravitation - Whenever someone or something jumps, is thrown, or otherwise is rendered airborne, gravity is reduced by a factor of 4
Law of Sonic Amplification, First Law of Anime Acoustics - In space, loud sounds, like explosions, are even louder because there is no air to get in the way.
Law of Constant Thrust, First Law of Anime Motion - In space, constant thrust equals constant velocity.
This law has also been called the law of inverse thrust-weight ratio, mainly due to the fact that -as stated- the larger a mechanical device is the faster it is able to move. This often applies to not only speed, but acceleration as well. It goes further to say that Mecha are the fastest objects known to man primarily as an extention of the previous statement, considering Mecha are often extremely large. In many instances as well, the larger mech in a series is often faster than it's smaller counterparts. Examples include: Comparing the OZ-00MS to the OZ-06MS, and the ZGMF-X10A to to the ZGMF-1017
Law of Mechanical Mobility, Second Law of Anime Motion - The larger a mechanical device is, the faster it moves. Armored Mecha are the fastest objects known to human science.
This law parodies how oftentimes in anime, especially when characters perform "special" moves or are thinking aloud, time seems to slow down temporarily. Also, time seems to slow down whenever a character reaches an important conclusion, usually speeding up the instant they do only to find that it's too late.
Law of Temporal Variability -Time is not a constant. Time stops for the hero whenever he does something 'cool' or 'impressive'. Time slows down when friends and lovers are being killed and speeds up whenever there is a fight.
First Law of Temporal Mortality - 'Good Guys' and 'Bad Guys' both die in one of two ways - either so quick they don't even see it coming, OR it's a long drawn out affair where the character gains much insight to the workings of society, human existence or why the toast always lands butter side down.
Second Law of Temporal Mortality -It takes some time for bad guys to die... regardless of physical damage. Even when the 'Bad Guys' are killed so quickly they didn't even see it coming, it takes them a while to realize they are dead. This is attributed to the belief that being evil damages the Reality Lobe of the brain.
Many times scenes will use a combination of these techniques in addition to vignetting.
Law of Dramatic Emphasis - Scenes involving extreme amounts of action are depicted with either still frames or black screens with a slash of bright color (usually red or white).
This happens several times in the Dragonball series
Law of Dramatic Multiplicity - Scenes that only happen once, for instance, a 'Good Guy' kicks the 'Bad Guy' in the face, are seen at least 3 times from 3 different angles.
Law of Inherent Combustibility - Everything explodes. Everything.
Law of Phlogistatic Emission -Nearly all things emit light from fatal wounds.
Law of Energetic Emission -There is always an energy build up (commonly referred to as an energy 'bulge') before Mecha or space craft weapons fire. Because of the explosive qualities of weapons, it is believed that this is related to the Law of Inherent Combustibility.
Law of Inverse Lethal Magnitude - The destructive potential of any object/organism is inversely proportional to its mass.
This is not always true, even in anime, but characters will run out of ammunition on occasion if it is being used as a plot device.
Law of Inexhaustibility - No one *EVER* runs out of ammunition. That is of course unless they are cornered, out-numbered, out-classed, and unconscious.
Law of Inverse Accuracy - The accuracy of a 'Good Guy' when operating any form of fire-arm increases as the difficulty of the shot increases. The accuracy of the 'Bad Guys' when operating fire-arms decreases when the difficulty of the shot decreases. (Also known as the Storm trooper Effect) Example: A 'Good Guy' in a drunken stupor being held upside down from a moving vehicle will always hit, and several battalions of 'Bad Guys' firing on a 'Good Guy' standing alone in the middle of an open field will always miss.
See Macross and Lynn Minmei
Law of Transient Romantic Unreliability - Minmei is a bimbo.
Another version of this law has the number at 99 gallons, but the point is that the amount of blood in the human body is oftentimes exaggerated dramatically whenever a person is wounded or their head flies off and blood splurts everywhere.
Law of Hemoglobin Capacity - The human body contains over 12 gallons of blood, sometimes more, under high pressure.
Although the consistency of the latter details of this law are debateable, this law has been viewed as a satire to how most oftentimes demons and supernatural creatures tend to have a set list of traits, and how they are most commonly faught off by sword-weilding characters.
Law of Demonic Consistency - Demons and other supernatural creatures have at least three eyes, loads of fangs, tend to be yellow-green or brown, but black is not unknown, and can only be hurt bladed weapons.
Law of Militaristic Unreliability -Huge galaxy-wide armadas, entire armies, and large war machines full of cruel, heartless, bloodthirsty warriors can be stopped and defeated with a single insignificant example of a caring/loving emotion or a song.